Fire.WaterTexture
- Extends
- FractalTexture
- Modifiers
- native noexport abstract
Core.Object
|
+-- Engine.Material
|
+-- Engine.RenderedMaterial
|
+-- Engine.BitmapMaterial
|
+-- Engine.Texture
|
+-- Fire.FractalTexture
|
+-- Fire.WaterTexture
Direct Known Subclasses:
FluidTexture, WaveTexture, WetTexture
Inherited Variables from Engine.Texture |
Accumulator, AnimCurrent, AnimNext, bAlphaTexture, bHasComp, bHighColorQuality, bHighTextureQuality, bMasked, bParametric, bRealtime, bRealtimeChanged, CompFormat, Detail, DetailScale, DetailTexture, EnvironmentMap, EnvMapTransformType, InternalTime[2], LODSet, MaxColor, MaxFrameRate, MinFrameRate, Mips, MipZero, Palette, PrimeCount, PrimeCurrent, RenderInterface, Specular, __LastUpdateTime[2] |
Enumerations Summary |
WDrop DROP_FixedDepth,
DROP_PhaseSpot,
DROP_ShallowSpot,
DROP_HalfAmpl,
DROP_RandomMover,
DROP_FixedRandomSpot,
DROP_WhirlyThing,
DROP_BigWhirly,
DROP_HorizontalLine,
DROP_VerticalLine,
DROP_DiagonalLine1,
DROP_DiagonalLine2,
DROP_HorizontalOsc,
DROP_VerticalOsc,
DROP_DiagonalOsc1,
DROP_DiagonalOsc2,
DROP_RainDrops,
DROP_AreaClamp,
DROP_LeakyTap,
DROP_DrippyTap,
|
Structures Summary |
ADrop Type, Depth, X, Y, ByteA, ByteB, ByteC, ByteD |
var int NumDrops;
var transient int OldWaveAmp;
var transient byte RenderTable[1028];
var transient int SourceFields;
var transient byte WaterParity;
var transient byte WaterTable[1536];
WaterPaint
var(WaterPaint)
WDrop DropType;
var(WaterPaint) byte FX_Amplitude;
var(WaterPaint) byte FX_Depth;
var(WaterPaint) byte FX_Frequency;
var(WaterPaint) byte FX_Phase;
var(WaterPaint) byte FX_Radius;
var(WaterPaint) byte FX_Size;
var(WaterPaint) byte FX_Speed;
var(WaterPaint) byte FX_Time;
var(WaterPaint) byte WaveAmp;
enum
WDrop
{
DROP_FixedDepth,
DROP_PhaseSpot,
DROP_ShallowSpot,
DROP_HalfAmpl,
DROP_RandomMover,
DROP_FixedRandomSpot,
DROP_WhirlyThing,
DROP_BigWhirly,
DROP_HorizontalLine,
DROP_VerticalLine,
DROP_DiagonalLine1,
DROP_DiagonalLine2,
DROP_HorizontalOsc,
DROP_VerticalOsc,
DROP_DiagonalOsc1,
DROP_DiagonalOsc2,
DROP_RainDrops,
DROP_AreaClamp,
DROP_LeakyTap,
DROP_DrippyTap,
};
struct
ADrop
{
var byte ByteA;
var byte ByteB;
var byte ByteC;
var byte ByteD;
var byte Depth;
var WDrop Type;
var byte X;
var byte Y;
};
Creation time: sk 3-1-2016 10:48:35.786 - Created with
UnCodeX