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U2Weapons.projectileLeechAlt

Extends
projectileLeech

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileLeech
            |   
            +-- U2Weapons.projectileLeechAlt

Variables Summary
boolDestroyOnImpact
projectileLeechAlt
floatAttackRange
RangeLookTime
Inherited Variables from U2Weapons.projectileLeech
AttackSound, CurrentState, DamagePerSecond, DamageSpeedRng, DamageTimeAccum, Victim
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect

Functions Summary
event BeginState ()))
Launch
event BeginState ()))
Waiting
functionbool CanAttack (Controller C ))
function ClientLaunch (vector NewVelocity ))
event HitWallEx (CheckResult Hit ))
Flying
event LandedEx (CheckResult Hit ))
Flying
event Timer ()))
Waiting
Inherited Functions from U2Weapons.projectileLeech
BeginState, ClientAttack, EndState, GetSecondsPerDamage, PostRecvState, ProcessTouch, Replication, Tick
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx

States Summary
Flying Source code
auto simulated state Flying
HitWallEx, LandedEx
Launch Source code
simulated state Launch
BeginState
Waiting Source code
simulated state Waiting
BeginState, Timer


Variables Detail

DestroyOnImpact Source code

var bool DestroyOnImpact;

projectileLeechAlt

AttackRange Source code

var(projectileLeechAlt) float AttackRange;

LookTime Source code

var(projectileLeechAlt) Range LookTime;


Functions Detail

BeginState Launch Source code

simulated event BeginState ( ) )

BeginState Waiting Source code

simulated event BeginState ( ) )

CanAttack Source code

simulated function bool CanAttack ( Controller C ) )

ClientLaunch Source code

simulated function ClientLaunch ( vector NewVelocity ) )

HitWallEx Flying Source code

simulated event HitWallEx ( CheckResult Hit ) )

LandedEx Flying Source code

simulated event LandedEx ( CheckResult Hit ) )

Timer Waiting Source code

event Timer ( ) )


Defaultproperties

defaultproperties
{
	LookTime=(B=1.000000)
	AttackRange=256.000000
	speed=1200.000000
	MaxSpeed=1200.000000
	Physics=PHYS_Falling
	bBounce=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.007 - Created with UnCodeX