Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2Weapons.projectileLeechEx

Extends
projectileLeech

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileLeech
            |   
            +-- U2Weapons.projectileLeechEx

Variables Summary
array<range>DamageList
Inherited Variables from U2Weapons.projectileLeech
AttackSound, CurrentState, DamagePerSecond, DamageSpeedRng, DamageTimeAccum, Victim
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect

Functions Summary
functionfloat GetSecondsPerDamage ()))
Attacking
event PreBeginPlay ()))
Inherited Functions from U2Weapons.projectileLeech
BeginState, ClientAttack, EndState, GetSecondsPerDamage, PostRecvState, ProcessTouch, Replication, Tick
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx

States Summary
Attacking Source code
simulated state Attacking
GetSecondsPerDamage


Variables Detail

DamageList Source code

var array<range> DamageList;


Functions Detail

GetSecondsPerDamage Attacking Source code

simulated function float GetSecondsPerDamage ( ) )

PreBeginPlay Source code

event PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     DamageList(0)=(A=0.300000,B=0.500000)
     DamageList(1)=(A=1.000000,B=2.000000)
     DamageList(2)=(A=3.000000,B=6.000000)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:32.013 - Created with UnCodeX