Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Weapons.projectileLeech | +-- U2Weapons.projectileLeechEx
Variables Summary | |
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array<range> | DamageList |
Inherited Variables from U2Weapons.projectileLeech |
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AttackSound, CurrentState, DamagePerSecond, DamageSpeedRng, DamageTimeAccum, Victim |
Functions Summary | ||
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float | GetSecondsPerDamage ())) Attacking | |
PreBeginPlay ())) |
Inherited Functions from U2Weapons.projectileLeech |
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BeginState, ClientAttack, EndState, GetSecondsPerDamage, PostRecvState, ProcessTouch, Replication, Tick |
States Summary |
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Attacking Source code |
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simulated state Attacking |
GetSecondsPerDamage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { DamageList(0)=(A=0.300000,B=0.500000) DamageList(1)=(A=1.000000,B=2.000000) DamageList(2)=(A=3.000000,B=6.000000) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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