U2Weapons.projectileMiniRocket
- Extends
- U2Projectile
- Modifiers
- placeable
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- U2.U2Projectile
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+-- U2Weapons.projectileMiniRocket
Inherited Variables from U2.U2Projectile |
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect |
Inherited Variables from Engine.Projectile |
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
Inherited Functions from U2.U2Projectile |
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx |
var float MidPointTimer;
var float xMag;
var float xPeriods;
var float yMag;
var float yPeriods;
projectileMiniRocket
simulated
function vector CalcLocation ( ) )
simulated event Destroyed ( ) )
simulated event PostBeginPlay ( ) )
simulated function SetCorrectLocation ( optional float DeltaTime ) )
simulated
function bool SetTarget (
Actor A ) )
simulated function SetupData ( out int RandSeed ) )
simulated event Tick ( float DeltaTime ) )
simulated event Tick ( float DeltaTime ) )
defaultproperties
{
TurnRate=2.000000
TurnRateRampUp=0.600000
MidPointOffset=512.000000
xMagRange=(A=16.000000,B=48.000000)
yMagRange=(A=16.000000,B=48.000000)
SpreadRate=128.000000
PeriodRange=(A=0.800000,B=1.500000)
ImpactHandlerClass=Class'U2Weapons.impactMiniRocket'
ExplosionEffect=Class'U2Weapons.RL_ExplosionAlt'
ExplosionSound=Sound'U2WeaponsA.RocketLauncher.RL_ExplodeMini'
ShakeRadius=512.000000
ShakeMagnitude=20.000000
ShakeDuration=0.300000
speed=1200.000000
MaxSpeed=1200.000000
Damage=70.000000
DamageRadius=80.000000
MomentumTransfer=25000.000000
MyDamageType=Class'U2.DamageTypePhysical'
SpawnSound=Sound'U2WeaponsA.RocketLauncher.RL_ExplodeMini'
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightBrightness=255
LightHue=28
LightRadius=6
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'343M.Projectiles.Rocket_Small'
RemoteRole=ROLE_None
LifeSpan=12.000000
AmbientSound=Sound'U2WeaponsA.RocketLauncher.RL_Rocket'
SoundRadius=100.000000
SoundVolume=255
SoundPitch=100
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:32.020 - Created with
UnCodeX