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Engine.PhysicsVolume

Extends
Volume
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume

Direct Known Subclasses:

DefaultPhysicsVolume, LadderVolume, WaterVolume

Variables Summary
PhysicsVolumeNextPhysicsVolume
InfoPainTimer
PhysicsVolume
boolbBounceVelocity
boolbDestructive
boolbMoveProjectiles
boolbNeutralZone
boolbNoInventory
boolbPainCausing
boolbWaterVolume
floatDamagePerSec
class<DamageType>DamageType
class<actor>EntryActor
soundEntrySound
class<actor>ExitActor
soundExitSound
floatFluidFriction
vectorGravity
floatGroundFriction
intPriority
floatTerminalVelocity
stringUnderwaterSoundStr
vectorViewFlash
vectorViewFog
vectorZoneVelocity
VolumeFog
boolbDistanceFog
colorDistanceFogColor
floatDistanceFogEnd
floatDistanceFogStart
ZoneLight
floatDetailDistanceFogEnd[5]
floatDetailDistanceFogStart[5]
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, LocationName, LocationPriority
Inherited Variables from Engine.Brush
bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh

Enumerations Summary
Inherited Enumerations from Engine.Brush
ECsgOper

Functions Summary
event ActorEnteredVolume (Actor Other)
event ActorLeavingVolume (Actor Other)
function CausePainTo (Actor Other))
event PawnEnteredVolume (Pawn Other))
event PawnLeavingVolume (Pawn Other))
event PhysicsChangedFor (Actor Other)
function PlayEntrySplash (Actor Other))
function PlayExitSplash (Actor Other))
event PostBeginPlay ()))
event Replication ()))
function TimerPop (VolumeTimer T))
event touch (Actor Other))
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
event untouch (Actor Other))
Inherited Functions from Engine.Volume
BeginState, Destroyed, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch, UpdateTouching


Variables Detail

NextPhysicsVolume Source code

var PhysicsVolume NextPhysicsVolume;

PainTimer Source code

var Info PainTimer;

PhysicsVolume

bBounceVelocity Source code

var(PhysicsVolume) bool bBounceVelocity;

bDestructive Source code

var(PhysicsVolume) bool bDestructive;

bMoveProjectiles Source code

var(PhysicsVolume) bool bMoveProjectiles;

bNeutralZone Source code

var(PhysicsVolume) bool bNeutralZone;

bNoInventory Source code

var(PhysicsVolume) bool bNoInventory;

bPainCausing Source code

var(PhysicsVolume) bool bPainCausing;

bWaterVolume Source code

var(PhysicsVolume) bool bWaterVolume;

DamagePerSec Source code

var(PhysicsVolume) float DamagePerSec;

DamageType Source code

var(PhysicsVolume) class<DamageType> DamageType;

EntryActor Source code

var(PhysicsVolume) class<actor> EntryActor;

EntrySound Source code

var(PhysicsVolume) sound EntrySound;

ExitActor Source code

var(PhysicsVolume) class<actor> ExitActor;

ExitSound Source code

var(PhysicsVolume) sound ExitSound;

FluidFriction Source code

var(PhysicsVolume) float FluidFriction;

Gravity Source code

var(PhysicsVolume) vector Gravity;

GroundFriction Source code

var(PhysicsVolume) float GroundFriction;

Priority Source code

var(PhysicsVolume) int Priority;

TerminalVelocity Source code

var(PhysicsVolume) float TerminalVelocity;

UnderwaterSoundStr Source code

var(PhysicsVolume) string UnderwaterSoundStr;

ViewFlash Source code

var(PhysicsVolume) vector ViewFlash;

ViewFog Source code

var(PhysicsVolume) vector ViewFog;

ZoneVelocity Source code

var(PhysicsVolume) vector ZoneVelocity;

VolumeFog

bDistanceFog Source code

var(VolumeFog) bool bDistanceFog;

DistanceFogColor Source code

var(VolumeFog) color DistanceFogColor;

DistanceFogEnd Source code

var(VolumeFog) float DistanceFogEnd;

DistanceFogStart Source code

var(VolumeFog) float DistanceFogStart;

ZoneLight

DetailDistanceFogEnd[5] Source code

var(ZoneLight) float DetailDistanceFogEnd[5];

DetailDistanceFogStart[5] Source code

var(ZoneLight) float DetailDistanceFogStart[5];


Functions Detail

ActorEnteredVolume Source code

event ActorEnteredVolume ( Actor Other )

ActorLeavingVolume Source code

event ActorLeavingVolume ( Actor Other )

CausePainTo Source code

function CausePainTo ( Actor Other) )

PawnEnteredVolume Source code

event PawnEnteredVolume ( Pawn Other) )

PawnLeavingVolume Source code

event PawnLeavingVolume ( Pawn Other) )

PhysicsChangedFor Source code

event PhysicsChangedFor ( Actor Other )

PlayEntrySplash Source code

function PlayEntrySplash ( Actor Other) )

PlayExitSplash Source code

function PlayExitSplash ( Actor Other) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

Replication Source code

event Replication ( ) )

TimerPop Source code

function TimerPop ( VolumeTimer T) )

touch Source code

event touch ( Actor Other) )

Trigger Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

untouch Source code

event untouch ( Actor Other) )


Defaultproperties

defaultproperties
{
	Gravity=(Z=-1250.000000)
	GroundFriction=8.000000
	TerminalVelocity=4096.000000
	UnderwaterSoundStr="U2AmbientA.Underwater_08"
	FluidFriction=0.300000
	bAlwaysRelevant=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.537 - Created with UnCodeX