Engine.PhysicsVolume
- Extends
- Volume
- Modifiers
- native nativereplication
Core.Object
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+-- Engine.Actor
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+-- Engine.Brush
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+-- Engine.Volume
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+-- Engine.PhysicsVolume
Direct Known Subclasses:
DefaultPhysicsVolume, LadderVolume, WaterVolume
PhysicsVolume
VolumeFog
var(VolumeFog) bool bDistanceFog;
var(VolumeFog)
color DistanceFogColor;
var(VolumeFog) float DistanceFogEnd;
var(VolumeFog) float DistanceFogStart;
ZoneLight
DetailDistanceFogEnd[5] Source code
var(ZoneLight) float DetailDistanceFogEnd[5];
DetailDistanceFogStart[5] Source code
var(ZoneLight) float DetailDistanceFogStart[5];
event ActorEnteredVolume (
Actor Other )
event ActorLeavingVolume (
Actor Other )
function CausePainTo (
Actor Other) )
event PawnEnteredVolume (
Pawn Other) )
event PawnLeavingVolume (
Pawn Other) )
event PhysicsChangedFor (
Actor Other )
function PlayEntrySplash (
Actor Other) )
function PlayExitSplash (
Actor Other) )
simulated event PostBeginPlay ( ) )
event Replication ( ) )
event touch (
Actor Other) )
function Trigger (
Actor Other,
Pawn EventInstigator, optional
name EventName ) )
event untouch (
Actor Other) )
defaultproperties
{
Gravity=(Z=-1250.000000)
GroundFriction=8.000000
TerminalVelocity=4096.000000
UnderwaterSoundStr="U2AmbientA.Underwater_08"
FluidFriction=0.300000
bAlwaysRelevant=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:31.537 - Created with
UnCodeX