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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- U2.WaterVolume
Variables Summary |
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Inherited Variables from Engine.Volume |
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AssociatedActor, AssociatedActorTag, LocationName, LocationPriority |
Functions Summary |
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Inherited Functions from Engine.PhysicsVolume |
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ActorEnteredVolume, ActorLeavingVolume, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayExitSplash, PostBeginPlay, Replication, TimerPop, touch, Trigger, untouch |
Inherited Functions from Engine.Volume |
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BeginState, Destroyed, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch, UpdateTouching |
Defaultproperties |
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defaultproperties { EntrySound=Sound'U2A.Effects.WaterEnter' ExitSound=Sound'U2A.Effects.WaterExit' EntryActor=Class'U2.U2Splash' ExitActor=Class'U2.U2Splash' FluidFriction=2.400000 ViewFlash=(X=-0.078000,Y=-0.078000,Z=-0.078000) ViewFog=(X=0.128900,Y=0.195300,Z=0.175780) bWaterVolume=true LocationName="under water" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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