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U2.WaterVolume

Extends
PhysicsVolume

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- U2.WaterVolume

Variables Summary
Inherited Variables from Engine.PhysicsVolume
bBounceVelocity, bDestructive, bDistanceFog, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bWaterVolume, DamagePerSec, DamageType, DetailDistanceFogEnd[5], DetailDistanceFogStart[5], DistanceFogColor, DistanceFogEnd, DistanceFogStart, EntryActor, EntrySound, ExitActor, ExitSound, FluidFriction, Gravity, GroundFriction, NextPhysicsVolume, PainTimer, Priority, TerminalVelocity, UnderwaterSoundStr, ViewFlash, ViewFog, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, LocationName, LocationPriority

Functions Summary
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayExitSplash, PostBeginPlay, Replication, TimerPop, touch, Trigger, untouch
Inherited Functions from Engine.Volume
BeginState, Destroyed, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch, UpdateTouching


Defaultproperties

defaultproperties
{
	EntrySound=Sound'U2A.Effects.WaterEnter'
	ExitSound=Sound'U2A.Effects.WaterExit'
	EntryActor=Class'U2.U2Splash'
	ExitActor=Class'U2.U2Splash'
	FluidFriction=2.400000
	ViewFlash=(X=-0.078000,Y=-0.078000,Z=-0.078000)
	ViewFog=(X=0.128900,Y=0.195300,Z=0.175780)
	bWaterVolume=true
	LocationName="under water"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:35.796 - Created with UnCodeX