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//============================================================================= // WaterVolume.uc // $Author: Sbrown $ // $Date: 8/17/02 17:30 $ // $Revision: 4 $ //============================================================================= class WaterVolume extends PhysicsVolume; #exec OBJ LOAD FILE=..\Sounds\U2A.uax defaultproperties { EntrySound=Sound'U2A.Effects.WaterEnter' ExitSound=Sound'U2A.Effects.WaterExit' EntryActor=Class'U2.U2Splash' ExitActor=Class'U2.U2Splash' FluidFriction=2.400000 ViewFlash=(X=-0.078000,Y=-0.078000,Z=-0.078000) ViewFog=(X=0.128900,Y=0.195300,Z=0.175780) bWaterVolume=true LocationName="under water" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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