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U2.WaterVolume


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//=============================================================================
// WaterVolume.uc
// $Author: Sbrown $
// $Date: 8/17/02 17:30 $
// $Revision: 4 $
//=============================================================================
class WaterVolume extends PhysicsVolume;

#exec OBJ LOAD FILE=..\Sounds\U2A.uax

defaultproperties
{
	EntrySound=Sound'U2A.Effects.WaterEnter'
	ExitSound=Sound'U2A.Effects.WaterExit'
	EntryActor=Class'U2.U2Splash'
	ExitActor=Class'U2.U2Splash'
	FluidFriction=2.400000
	ViewFlash=(X=-0.078000,Y=-0.078000,Z=-0.078000)
	ViewFog=(X=0.128900,Y=0.195300,Z=0.175780)
	bWaterVolume=true
	LocationName="under water"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:43.802 - Created with UnCodeX