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//============================================================================= // VoiceList.uc // $Author: Mbaldwin $ // $Date: 10/18/02 6:00p $ // $Revision: 3 $ //============================================================================= class VoiceList extends Actor placeable; //----------------------------------------------------------------------------- #exec Texture Import File=Textures\VoiceList.pcx GROUP=Icons Name=VoiceList Mips=Off Masked=1 //----------------------------------------------------------------------------- struct VerifyInfoT { var() SoundSlotInterf.ESoundTableSlot Group; // sound category var() int MinSounds; // lower sound limit var() int MaxSounds; // upper sound limit }; //----------------------------------------------------------------------------- var() array<string> Packages; // list of voice package names var int Next; // index of next package to hand out. // debug var() array<VerifyInfoT> VerifyInfo; // info the verify validity of assets var() bool bVerify; // verify there are enough sounds in each group //----------------------------------------------------------------------------- static function string GetVoicePackage( U2Pawn U2P ) { local VoiceList VL; local Actor A; // no voice list params, no package if( U2P.VoiceListTag == '' && U2P.VoiceListClass == None ) return ""; if( U2P.VoiceListTag != '' ) // search by tag { foreach U2P.AllActors( class'VoiceList', VL, U2P.VoiceListTag ) break; if( VL == None ) Warn( "VoiceList -- unable to find list with tag: '" $ U2P.VoiceListTag ); } if( VL == None && U2P.VoiceListClass != None ) // search by voice list class { foreach U2P.AllActors( U2P.VoiceListClass, A ) // won't compile if VL is used directly (as above) { VL = VoiceList(A); if( VL != None ) break; } } // spawn one if there are no pre-existing voice lists if( VL == None ) VL = U2P.Spawn( U2P.VoiceListClass ); return VL.GetNextPackage(); } //----------------------------------------------------------------------------- function string GetNextPackage() { local string Result; if( Next < Packages.Length ) { Result = Packages[Next]; Next = (Next + 1) % Packages.Length; } else Warn( "VoiceList -- Error trying to access voice package #" @ Next @ "of" @ Self ); return Result; } //----------------------------------------------------------------------------- event PreBeginPlay() { Super.PreBeginPlay(); if( bVerify ) { DM("Verifying Voice Packages for" @ Class.Name); if( VerifyPackages() ) DM("All voice packages in" @ Class.Name @ "have PASSED"); else DM("One or more packages in" @ Class.Name @ "have FAILED"); } } //----------------------------------------------------------------------------- function bool VerifyPackages() { local int i; local bool success; success = true; for( i=0; i < Packages.Length; i++ ) { DM("Verifying Voice package '" $ Packages[i] $ "'"); if( !VerifySinglePackage( Packages[i] ) ) { success = false; DM(" Package FAILED"); } else DM(" Package PASSED"); } return success; } //----------------------------------------------------------------------------- function bool VerifySinglePackage( string PackageName ) { local int i, Count; local SoundTable ST; local bool Success; ST = class'SoundTable'.static.GetInstance( Self, PackageName ); if( ST != None ) { Success = true; for( i=0; i < VerifyInfo.Length; i++ ) { Count = ST.GetNumSounds( VerifyInfo[i].Group ); if( Count < VerifyInfo[i].MinSounds ) { Success = false; DM("Voice package '" $ PackageName $ "' has too few sounds in group '" $ EnumStr(enum'ESoundTableSlot', VerifyInfo[i].Group) $ "' (" $ Count $ "/" $ VerifyInfo[i].MinSounds $ ")"); } } } return Success; } //----------------------------------------------------------------------------- defaultproperties { bHidden=true Texture=Texture'U2.Icons.VoiceList' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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