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U2.WeaponPanel

Extends
UIHelper
Modifiers
native

Core.Object
|   
+-- UI.UIHelper
   |   
   +-- U2.WeaponPanel

Constants Summary
AddAllEvent="AddAllWeapons"
AddPrefix="AddWeapon"
HidePanelEvent="HideWeaponPanel"
HideTrayEvent="HideWeaponTray"
HiliteAllEvent="HiliteAllWeapons"
HilitePrefix="HiliteWeapon"
RemoveAllEvent="RemoveAllWeapons"
RemovePrefix="RemoveWeapon"
Sep="_"
ShowPanelEvent="ShowWeaponPanel"
ShowTrayEvent="ShowWeaponTray"
UnHiliteAllEvent="UnHiliteAllWeapons"
UnHilitePrefix="UnHiliteWeapon"
UnknownID="??"
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
floatTimeShown
WeaponPanel
boolbShown
bytebTrayShown[6]
floatTimeShownMax
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
functionint AddWeapon (string WeaponName, int iTray, int Priority ))
event Constructed ()))
function DoAddWeapon (Weapon W, bool bSendUIEvents, optional bool bSyncing))
function DoRemoveWeapon (Weapon W, bool bSendUIEvents))
function ExchangeTray (int iTray, int A, int B ))
functionU2PlayerController GetU2Player ()
functionWeapon GetWeapon (int iTray, int iElement ))
functionstring GetWeaponAmmo (int i, nt j))
functionstring GetWeaponAmmo_1_1 ()
functionstring GetWeaponAmmo_1_2 ()
functionstring GetWeaponAmmo_1_3 ()
functionstring GetWeaponAmmo_1_4 ()
functionstring GetWeaponAmmo_1_5 ()
functionstring GetWeaponAmmo_1_6 ()
functionstring GetWeaponAmmo_1_7 ()
functionstring GetWeaponAmmo_1_8 ()
functionstring GetWeaponAmmo_1_9 ()
functionstring GetWeaponAmmo_2_1 ()
functionstring GetWeaponAmmo_2_2 ()
functionstring GetWeaponAmmo_2_3 ()
functionstring GetWeaponAmmo_2_4 ()
functionstring GetWeaponAmmo_2_5 ()
functionstring GetWeaponAmmo_2_6 ()
functionstring GetWeaponAmmo_2_7 ()
functionstring GetWeaponAmmo_2_8 ()
functionstring GetWeaponAmmo_2_9 ()
functionstring GetWeaponAmmo_3_1 ()
functionstring GetWeaponAmmo_3_2 ()
functionstring GetWeaponAmmo_3_3 ()
functionstring GetWeaponAmmo_3_4 ()
functionstring GetWeaponAmmo_3_5 ()
functionstring GetWeaponAmmo_3_6 ()
functionstring GetWeaponAmmo_3_7 ()
functionstring GetWeaponAmmo_3_8 ()
functionstring GetWeaponAmmo_3_9 ()
functionstring GetWeaponAmmo_4_1 ()
functionstring GetWeaponAmmo_4_2 ()
functionstring GetWeaponAmmo_4_3 ()
functionstring GetWeaponAmmo_4_4 ()
functionstring GetWeaponAmmo_4_5 ()
functionstring GetWeaponAmmo_4_6 ()
functionstring GetWeaponAmmo_4_7 ()
functionstring GetWeaponAmmo_4_8 ()
functionstring GetWeaponAmmo_4_9 ()
functionstring GetWeaponAmmo_5_1 ()
functionstring GetWeaponAmmo_5_2 ()
functionstring GetWeaponAmmo_5_3 ()
functionstring GetWeaponAmmo_5_4 ()
functionstring GetWeaponAmmo_5_5 ()
functionstring GetWeaponAmmo_5_6 ()
functionstring GetWeaponAmmo_5_7 ()
functionstring GetWeaponAmmo_5_8 ()
functionstring GetWeaponAmmo_5_9 ()
functionint GetWeaponIcon (int i, nt j))
functionint GetWeaponIcon_1_1 ()
functionint GetWeaponIcon_1_2 ()
functionint GetWeaponIcon_1_3 ()
functionint GetWeaponIcon_1_4 ()
functionint GetWeaponIcon_1_5 ()
functionint GetWeaponIcon_1_6 ()
functionint GetWeaponIcon_1_7 ()
functionint GetWeaponIcon_1_8 ()
functionint GetWeaponIcon_1_9 ()
functionint GetWeaponIcon_2_1 ()
functionint GetWeaponIcon_2_2 ()
functionint GetWeaponIcon_2_3 ()
functionint GetWeaponIcon_2_4 ()
functionint GetWeaponIcon_2_5 ()
functionint GetWeaponIcon_2_6 ()
functionint GetWeaponIcon_2_7 ()
functionint GetWeaponIcon_2_8 ()
functionint GetWeaponIcon_2_9 ()
functionint GetWeaponIcon_3_1 ()
functionint GetWeaponIcon_3_2 ()
functionint GetWeaponIcon_3_3 ()
functionint GetWeaponIcon_3_4 ()
functionint GetWeaponIcon_3_5 ()
functionint GetWeaponIcon_3_6 ()
functionint GetWeaponIcon_3_7 ()
functionint GetWeaponIcon_3_8 ()
functionint GetWeaponIcon_3_9 ()
functionint GetWeaponIcon_4_1 ()
functionint GetWeaponIcon_4_2 ()
functionint GetWeaponIcon_4_3 ()
functionint GetWeaponIcon_4_4 ()
functionint GetWeaponIcon_4_5 ()
functionint GetWeaponIcon_4_6 ()
functionint GetWeaponIcon_4_7 ()
functionint GetWeaponIcon_4_8 ()
functionint GetWeaponIcon_4_9 ()
functionint GetWeaponIcon_5_1 ()
functionint GetWeaponIcon_5_2 ()
functionint GetWeaponIcon_5_3 ()
functionint GetWeaponIcon_5_4 ()
functionint GetWeaponIcon_5_5 ()
functionint GetWeaponIcon_5_6 ()
functionint GetWeaponIcon_5_7 ()
functionint GetWeaponIcon_5_8 ()
functionint GetWeaponIcon_5_9 ()
functionbool GetWeaponIndex (string WeaponName, out int i, out int j ))
functionstring GetWeaponLabel (int i, nt j))
functionstring GetWeaponLabel_1_1 ()
functionstring GetWeaponLabel_1_2 ()
functionstring GetWeaponLabel_1_3 ()
functionstring GetWeaponLabel_1_4 ()
functionstring GetWeaponLabel_1_5 ()
functionstring GetWeaponLabel_1_6 ()
functionstring GetWeaponLabel_1_7 ()
functionstring GetWeaponLabel_1_8 ()
functionstring GetWeaponLabel_1_9 ()
functionstring GetWeaponLabel_2_1 ()
functionstring GetWeaponLabel_2_2 ()
functionstring GetWeaponLabel_2_3 ()
functionstring GetWeaponLabel_2_4 ()
functionstring GetWeaponLabel_2_5 ()
functionstring GetWeaponLabel_2_6 ()
functionstring GetWeaponLabel_2_7 ()
functionstring GetWeaponLabel_2_8 ()
functionstring GetWeaponLabel_2_9 ()
functionstring GetWeaponLabel_3_1 ()
functionstring GetWeaponLabel_3_2 ()
functionstring GetWeaponLabel_3_3 ()
functionstring GetWeaponLabel_3_4 ()
functionstring GetWeaponLabel_3_5 ()
functionstring GetWeaponLabel_3_6 ()
functionstring GetWeaponLabel_3_7 ()
functionstring GetWeaponLabel_3_8 ()
functionstring GetWeaponLabel_3_9 ()
functionstring GetWeaponLabel_4_1 ()
functionstring GetWeaponLabel_4_2 ()
functionstring GetWeaponLabel_4_3 ()
functionstring GetWeaponLabel_4_4 ()
functionstring GetWeaponLabel_4_5 ()
functionstring GetWeaponLabel_4_6 ()
functionstring GetWeaponLabel_4_7 ()
functionstring GetWeaponLabel_4_8 ()
functionstring GetWeaponLabel_4_9 ()
functionstring GetWeaponLabel_5_1 ()
functionstring GetWeaponLabel_5_2 ()
functionstring GetWeaponLabel_5_3 ()
functionstring GetWeaponLabel_5_4 ()
functionstring GetWeaponLabel_5_5 ()
functionstring GetWeaponLabel_5_6 ()
functionstring GetWeaponLabel_5_7 ()
functionstring GetWeaponLabel_5_8 ()
functionstring GetWeaponLabel_5_9 ()
functionint GetWeaponPriority (int iTray, int iElement ))
event Hide ()))
function HideTray (int Which))
function HighlightWeapon (Weapon NewWeapon ))
function RegisterWeapon (Weapon W ))
function SetWeapon (Weapon W, int iTray, int iElement ))
functionbool ShouldExchange (U2PlayerController.WeaponInfo A, U2PlayerController.WeaponInfo B ))
event Show ()))
function ShowTray (int Which))
function SortTray (int iTray ))
functionint SortTrayPerc (int iTray, int j ))
function SortTrays ()))
function Sync ()))
function Toggle ()))
function UnRegisterWeapon (Weapon W ))
functionint WeaponsInTray (int iTray ))
Inherited Functions from UI.UIHelper
ConsoleCommand, GetClient, GetConsole, GetPlayerOwner, GetTimeSeconds, GetUIConsole
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Constants Detail

AddAllEvent Source code

const AddAllEvent = "AddAllWeapons";

AddPrefix Source code

const AddPrefix = "AddWeapon";

HidePanelEvent Source code

const HidePanelEvent = "HideWeaponPanel";

HideTrayEvent Source code

const HideTrayEvent = "HideWeaponTray";

HiliteAllEvent Source code

const HiliteAllEvent = "HiliteAllWeapons";

HilitePrefix Source code

const HilitePrefix = "HiliteWeapon";

RemoveAllEvent Source code

const RemoveAllEvent = "RemoveAllWeapons";

RemovePrefix Source code

const RemovePrefix = "RemoveWeapon";

Sep Source code

const Sep = "_";

ShowPanelEvent Source code

const ShowPanelEvent = "ShowWeaponPanel";

ShowTrayEvent Source code

const ShowTrayEvent = "ShowWeaponTray";

UnHiliteAllEvent Source code

const UnHiliteAllEvent = "UnHiliteAllWeapons";

UnHilitePrefix Source code

const UnHilitePrefix = "UnHiliteWeapon";

UnknownID Source code

const UnknownID = "??";


Variables Detail

TimeShown Source code

var protected float TimeShown;

WeaponPanel

bShown Source code

var(WeaponPanel) bool bShown;

bTrayShown[6] Source code

var(WeaponPanel) byte bTrayShown[6];

TimeShownMax Source code

var(WeaponPanel) float TimeShownMax;


Functions Detail

AddWeapon Source code

function int AddWeapon ( string WeaponName, int iTray, int Priority ) )

Constructed Source code

event Constructed ( ) )

DoAddWeapon Source code

function DoAddWeapon ( Weapon W, bool bSendUIEvents, optional bool bSyncing) )

DoRemoveWeapon Source code

function DoRemoveWeapon ( Weapon W, bool bSendUIEvents) )

ExchangeTray Source code

function ExchangeTray ( int iTray, int A, int B ) )

GetU2Player Source code

function U2PlayerController GetU2Player ( )

GetWeapon Source code

function Weapon GetWeapon ( int iTray, int iElement ) )

GetWeaponAmmo Source code

function string GetWeaponAmmo ( int i,int j) )

GetWeaponAmmo_1_1 Source code

function string GetWeaponAmmo_1_1 ( )

GetWeaponAmmo_1_2 Source code

function string GetWeaponAmmo_1_2 ( )

GetWeaponAmmo_1_3 Source code

function string GetWeaponAmmo_1_3 ( )

GetWeaponAmmo_1_4 Source code

function string GetWeaponAmmo_1_4 ( )

GetWeaponAmmo_1_5 Source code

function string GetWeaponAmmo_1_5 ( )

GetWeaponAmmo_1_6 Source code

function string GetWeaponAmmo_1_6 ( )

GetWeaponAmmo_1_7 Source code

function string GetWeaponAmmo_1_7 ( )

GetWeaponAmmo_1_8 Source code

function string GetWeaponAmmo_1_8 ( )

GetWeaponAmmo_1_9 Source code

function string GetWeaponAmmo_1_9 ( )

GetWeaponAmmo_2_1 Source code

function string GetWeaponAmmo_2_1 ( )

GetWeaponAmmo_2_2 Source code

function string GetWeaponAmmo_2_2 ( )

GetWeaponAmmo_2_3 Source code

function string GetWeaponAmmo_2_3 ( )

GetWeaponAmmo_2_4 Source code

function string GetWeaponAmmo_2_4 ( )

GetWeaponAmmo_2_5 Source code

function string GetWeaponAmmo_2_5 ( )

GetWeaponAmmo_2_6 Source code

function string GetWeaponAmmo_2_6 ( )

GetWeaponAmmo_2_7 Source code

function string GetWeaponAmmo_2_7 ( )

GetWeaponAmmo_2_8 Source code

function string GetWeaponAmmo_2_8 ( )

GetWeaponAmmo_2_9 Source code

function string GetWeaponAmmo_2_9 ( )

GetWeaponAmmo_3_1 Source code

function string GetWeaponAmmo_3_1 ( )

GetWeaponAmmo_3_2 Source code

function string GetWeaponAmmo_3_2 ( )

GetWeaponAmmo_3_3 Source code

function string GetWeaponAmmo_3_3 ( )

GetWeaponAmmo_3_4 Source code

function string GetWeaponAmmo_3_4 ( )

GetWeaponAmmo_3_5 Source code

function string GetWeaponAmmo_3_5 ( )

GetWeaponAmmo_3_6 Source code

function string GetWeaponAmmo_3_6 ( )

GetWeaponAmmo_3_7 Source code

function string GetWeaponAmmo_3_7 ( )

GetWeaponAmmo_3_8 Source code

function string GetWeaponAmmo_3_8 ( )

GetWeaponAmmo_3_9 Source code

function string GetWeaponAmmo_3_9 ( )

GetWeaponAmmo_4_1 Source code

function string GetWeaponAmmo_4_1 ( )

GetWeaponAmmo_4_2 Source code

function string GetWeaponAmmo_4_2 ( )

GetWeaponAmmo_4_3 Source code

function string GetWeaponAmmo_4_3 ( )

GetWeaponAmmo_4_4 Source code

function string GetWeaponAmmo_4_4 ( )

GetWeaponAmmo_4_5 Source code

function string GetWeaponAmmo_4_5 ( )

GetWeaponAmmo_4_6 Source code

function string GetWeaponAmmo_4_6 ( )

GetWeaponAmmo_4_7 Source code

function string GetWeaponAmmo_4_7 ( )

GetWeaponAmmo_4_8 Source code

function string GetWeaponAmmo_4_8 ( )

GetWeaponAmmo_4_9 Source code

function string GetWeaponAmmo_4_9 ( )

GetWeaponAmmo_5_1 Source code

function string GetWeaponAmmo_5_1 ( )

GetWeaponAmmo_5_2 Source code

function string GetWeaponAmmo_5_2 ( )

GetWeaponAmmo_5_3 Source code

function string GetWeaponAmmo_5_3 ( )

GetWeaponAmmo_5_4 Source code

function string GetWeaponAmmo_5_4 ( )

GetWeaponAmmo_5_5 Source code

function string GetWeaponAmmo_5_5 ( )

GetWeaponAmmo_5_6 Source code

function string GetWeaponAmmo_5_6 ( )

GetWeaponAmmo_5_7 Source code

function string GetWeaponAmmo_5_7 ( )

GetWeaponAmmo_5_8 Source code

function string GetWeaponAmmo_5_8 ( )

GetWeaponAmmo_5_9 Source code

function string GetWeaponAmmo_5_9 ( )

GetWeaponIcon Source code

function int GetWeaponIcon ( int i,int j) )

GetWeaponIcon_1_1 Source code

function int GetWeaponIcon_1_1 ( )

GetWeaponIcon_1_2 Source code

function int GetWeaponIcon_1_2 ( )

GetWeaponIcon_1_3 Source code

function int GetWeaponIcon_1_3 ( )

GetWeaponIcon_1_4 Source code

function int GetWeaponIcon_1_4 ( )

GetWeaponIcon_1_5 Source code

function int GetWeaponIcon_1_5 ( )

GetWeaponIcon_1_6 Source code

function int GetWeaponIcon_1_6 ( )

GetWeaponIcon_1_7 Source code

function int GetWeaponIcon_1_7 ( )

GetWeaponIcon_1_8 Source code

function int GetWeaponIcon_1_8 ( )

GetWeaponIcon_1_9 Source code

function int GetWeaponIcon_1_9 ( )

GetWeaponIcon_2_1 Source code

function int GetWeaponIcon_2_1 ( )

GetWeaponIcon_2_2 Source code

function int GetWeaponIcon_2_2 ( )

GetWeaponIcon_2_3 Source code

function int GetWeaponIcon_2_3 ( )

GetWeaponIcon_2_4 Source code

function int GetWeaponIcon_2_4 ( )

GetWeaponIcon_2_5 Source code

function int GetWeaponIcon_2_5 ( )

GetWeaponIcon_2_6 Source code

function int GetWeaponIcon_2_6 ( )

GetWeaponIcon_2_7 Source code

function int GetWeaponIcon_2_7 ( )

GetWeaponIcon_2_8 Source code

function int GetWeaponIcon_2_8 ( )

GetWeaponIcon_2_9 Source code

function int GetWeaponIcon_2_9 ( )

GetWeaponIcon_3_1 Source code

function int GetWeaponIcon_3_1 ( )

GetWeaponIcon_3_2 Source code

function int GetWeaponIcon_3_2 ( )

GetWeaponIcon_3_3 Source code

function int GetWeaponIcon_3_3 ( )

GetWeaponIcon_3_4 Source code

function int GetWeaponIcon_3_4 ( )

GetWeaponIcon_3_5 Source code

function int GetWeaponIcon_3_5 ( )

GetWeaponIcon_3_6 Source code

function int GetWeaponIcon_3_6 ( )

GetWeaponIcon_3_7 Source code

function int GetWeaponIcon_3_7 ( )

GetWeaponIcon_3_8 Source code

function int GetWeaponIcon_3_8 ( )

GetWeaponIcon_3_9 Source code

function int GetWeaponIcon_3_9 ( )

GetWeaponIcon_4_1 Source code

function int GetWeaponIcon_4_1 ( )

GetWeaponIcon_4_2 Source code

function int GetWeaponIcon_4_2 ( )

GetWeaponIcon_4_3 Source code

function int GetWeaponIcon_4_3 ( )

GetWeaponIcon_4_4 Source code

function int GetWeaponIcon_4_4 ( )

GetWeaponIcon_4_5 Source code

function int GetWeaponIcon_4_5 ( )

GetWeaponIcon_4_6 Source code

function int GetWeaponIcon_4_6 ( )

GetWeaponIcon_4_7 Source code

function int GetWeaponIcon_4_7 ( )

GetWeaponIcon_4_8 Source code

function int GetWeaponIcon_4_8 ( )

GetWeaponIcon_4_9 Source code

function int GetWeaponIcon_4_9 ( )

GetWeaponIcon_5_1 Source code

function int GetWeaponIcon_5_1 ( )

GetWeaponIcon_5_2 Source code

function int GetWeaponIcon_5_2 ( )

GetWeaponIcon_5_3 Source code

function int GetWeaponIcon_5_3 ( )

GetWeaponIcon_5_4 Source code

function int GetWeaponIcon_5_4 ( )

GetWeaponIcon_5_5 Source code

function int GetWeaponIcon_5_5 ( )

GetWeaponIcon_5_6 Source code

function int GetWeaponIcon_5_6 ( )

GetWeaponIcon_5_7 Source code

function int GetWeaponIcon_5_7 ( )

GetWeaponIcon_5_8 Source code

function int GetWeaponIcon_5_8 ( )

GetWeaponIcon_5_9 Source code

function int GetWeaponIcon_5_9 ( )

GetWeaponIndex Source code

function bool GetWeaponIndex ( string WeaponName, out int i, out int j ) )

GetWeaponLabel Source code

function string GetWeaponLabel ( int i,int j) )

GetWeaponLabel_1_1 Source code

function string GetWeaponLabel_1_1 ( )

GetWeaponLabel_1_2 Source code

function string GetWeaponLabel_1_2 ( )

GetWeaponLabel_1_3 Source code

function string GetWeaponLabel_1_3 ( )

GetWeaponLabel_1_4 Source code

function string GetWeaponLabel_1_4 ( )

GetWeaponLabel_1_5 Source code

function string GetWeaponLabel_1_5 ( )

GetWeaponLabel_1_6 Source code

function string GetWeaponLabel_1_6 ( )

GetWeaponLabel_1_7 Source code

function string GetWeaponLabel_1_7 ( )

GetWeaponLabel_1_8 Source code

function string GetWeaponLabel_1_8 ( )

GetWeaponLabel_1_9 Source code

function string GetWeaponLabel_1_9 ( )

GetWeaponLabel_2_1 Source code

function string GetWeaponLabel_2_1 ( )

GetWeaponLabel_2_2 Source code

function string GetWeaponLabel_2_2 ( )

GetWeaponLabel_2_3 Source code

function string GetWeaponLabel_2_3 ( )

GetWeaponLabel_2_4 Source code

function string GetWeaponLabel_2_4 ( )

GetWeaponLabel_2_5 Source code

function string GetWeaponLabel_2_5 ( )

GetWeaponLabel_2_6 Source code

function string GetWeaponLabel_2_6 ( )

GetWeaponLabel_2_7 Source code

function string GetWeaponLabel_2_7 ( )

GetWeaponLabel_2_8 Source code

function string GetWeaponLabel_2_8 ( )

GetWeaponLabel_2_9 Source code

function string GetWeaponLabel_2_9 ( )

GetWeaponLabel_3_1 Source code

function string GetWeaponLabel_3_1 ( )

GetWeaponLabel_3_2 Source code

function string GetWeaponLabel_3_2 ( )

GetWeaponLabel_3_3 Source code

function string GetWeaponLabel_3_3 ( )

GetWeaponLabel_3_4 Source code

function string GetWeaponLabel_3_4 ( )

GetWeaponLabel_3_5 Source code

function string GetWeaponLabel_3_5 ( )

GetWeaponLabel_3_6 Source code

function string GetWeaponLabel_3_6 ( )

GetWeaponLabel_3_7 Source code

function string GetWeaponLabel_3_7 ( )

GetWeaponLabel_3_8 Source code

function string GetWeaponLabel_3_8 ( )

GetWeaponLabel_3_9 Source code

function string GetWeaponLabel_3_9 ( )

GetWeaponLabel_4_1 Source code

function string GetWeaponLabel_4_1 ( )

GetWeaponLabel_4_2 Source code

function string GetWeaponLabel_4_2 ( )

GetWeaponLabel_4_3 Source code

function string GetWeaponLabel_4_3 ( )

GetWeaponLabel_4_4 Source code

function string GetWeaponLabel_4_4 ( )

GetWeaponLabel_4_5 Source code

function string GetWeaponLabel_4_5 ( )

GetWeaponLabel_4_6 Source code

function string GetWeaponLabel_4_6 ( )

GetWeaponLabel_4_7 Source code

function string GetWeaponLabel_4_7 ( )

GetWeaponLabel_4_8 Source code

function string GetWeaponLabel_4_8 ( )

GetWeaponLabel_4_9 Source code

function string GetWeaponLabel_4_9 ( )

GetWeaponLabel_5_1 Source code

function string GetWeaponLabel_5_1 ( )

GetWeaponLabel_5_2 Source code

function string GetWeaponLabel_5_2 ( )

GetWeaponLabel_5_3 Source code

function string GetWeaponLabel_5_3 ( )

GetWeaponLabel_5_4 Source code

function string GetWeaponLabel_5_4 ( )

GetWeaponLabel_5_5 Source code

function string GetWeaponLabel_5_5 ( )

GetWeaponLabel_5_6 Source code

function string GetWeaponLabel_5_6 ( )

GetWeaponLabel_5_7 Source code

function string GetWeaponLabel_5_7 ( )

GetWeaponLabel_5_8 Source code

function string GetWeaponLabel_5_8 ( )

GetWeaponLabel_5_9 Source code

function string GetWeaponLabel_5_9 ( )

GetWeaponPriority Source code

function int GetWeaponPriority ( int iTray, int iElement ) )

Hide Source code

event Hide ( ) )

HideTray Source code

function HideTray ( int Which) )

HighlightWeapon Source code

function HighlightWeapon ( Weapon NewWeapon ) )

RegisterWeapon Source code

function RegisterWeapon ( Weapon W ) )

SetWeapon Source code

function SetWeapon ( Weapon W, int iTray, int iElement ) )

ShouldExchange Source code

function bool ShouldExchange ( U2PlayerController.WeaponInfo A, U2PlayerController.WeaponInfo B ) )

Show Source code

event Show ( ) )

ShowTray Source code

function ShowTray ( int Which) )

SortTray Source code

function SortTray ( int iTray ) )

SortTrayPerc Source code

function int SortTrayPerc ( int iTray, int j ) )

SortTrays Source code

function SortTrays ( ) )

Sync Source code

function Sync ( ) )

Toggle Source code

function Toggle ( ) )

UnRegisterWeapon Source code

function UnRegisterWeapon ( Weapon W ) )

WeaponsInTray Source code

function int WeaponsInTray ( int iTray ) )


Defaultproperties

defaultproperties
{
	TimeShownMax=3.000000
}

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Creation time: sk 3-1-2016 10:48:36.087 - Created with UnCodeX