U2.WeaponPanel
- Extends
- UIHelper
- Modifiers
- native
Core.Object
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+-- UI.UIHelper
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+-- U2.WeaponPanel
Inherited Contants from Core.Object |
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
Inherited Structures from Core.Object |
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
Functions Summary |
| int | AddWeapon (string WeaponName, int iTray, int Priority ))
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| | Constructed ()))
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| | DoAddWeapon (Weapon W, bool bSendUIEvents, optional bool bSyncing))
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| | DoRemoveWeapon (Weapon W, bool bSendUIEvents))
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| | ExchangeTray (int iTray, int A, int B ))
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| U2PlayerController | GetU2Player ()
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| Weapon | GetWeapon (int iTray, int iElement ))
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| string | GetWeaponAmmo (int i, nt j))
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| string | GetWeaponAmmo_1_1 ()
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| string | GetWeaponAmmo_1_2 ()
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| string | GetWeaponAmmo_1_3 ()
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| string | GetWeaponAmmo_1_4 ()
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| string | GetWeaponAmmo_1_5 ()
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| string | GetWeaponAmmo_1_6 ()
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| string | GetWeaponAmmo_1_7 ()
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| string | GetWeaponAmmo_1_8 ()
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| string | GetWeaponAmmo_1_9 ()
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| string | GetWeaponAmmo_2_1 ()
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| string | GetWeaponAmmo_2_2 ()
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| string | GetWeaponAmmo_2_3 ()
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| string | GetWeaponAmmo_2_4 ()
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| string | GetWeaponAmmo_2_5 ()
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| string | GetWeaponAmmo_2_6 ()
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| string | GetWeaponAmmo_2_7 ()
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| string | GetWeaponAmmo_2_8 ()
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| string | GetWeaponAmmo_2_9 ()
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| string | GetWeaponAmmo_3_1 ()
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| string | GetWeaponAmmo_3_2 ()
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| string | GetWeaponAmmo_3_3 ()
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| string | GetWeaponAmmo_3_4 ()
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| string | GetWeaponAmmo_3_5 ()
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| string | GetWeaponAmmo_3_6 ()
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| string | GetWeaponAmmo_3_7 ()
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| string | GetWeaponAmmo_3_8 ()
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| string | GetWeaponAmmo_3_9 ()
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| string | GetWeaponAmmo_4_1 ()
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| string | GetWeaponAmmo_4_2 ()
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| string | GetWeaponAmmo_4_3 ()
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| string | GetWeaponAmmo_4_4 ()
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| string | GetWeaponAmmo_4_5 ()
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| string | GetWeaponAmmo_4_6 ()
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| string | GetWeaponAmmo_4_7 ()
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| string | GetWeaponAmmo_4_8 ()
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| string | GetWeaponAmmo_4_9 ()
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| string | GetWeaponAmmo_5_1 ()
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| string | GetWeaponAmmo_5_2 ()
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| string | GetWeaponAmmo_5_3 ()
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| string | GetWeaponAmmo_5_4 ()
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| string | GetWeaponAmmo_5_5 ()
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| string | GetWeaponAmmo_5_6 ()
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| string | GetWeaponAmmo_5_7 ()
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| string | GetWeaponAmmo_5_8 ()
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| string | GetWeaponAmmo_5_9 ()
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| int | GetWeaponIcon (int i, nt j))
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| int | GetWeaponIcon_1_1 ()
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| int | GetWeaponIcon_1_2 ()
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| int | GetWeaponIcon_1_3 ()
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| int | GetWeaponIcon_1_4 ()
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| int | GetWeaponIcon_1_5 ()
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| int | GetWeaponIcon_1_6 ()
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| int | GetWeaponIcon_1_7 ()
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| int | GetWeaponIcon_1_8 ()
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| int | GetWeaponIcon_1_9 ()
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| int | GetWeaponIcon_2_1 ()
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| int | GetWeaponIcon_2_2 ()
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| int | GetWeaponIcon_2_3 ()
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| int | GetWeaponIcon_2_4 ()
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| int | GetWeaponIcon_2_5 ()
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| int | GetWeaponIcon_2_6 ()
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| int | GetWeaponIcon_2_7 ()
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| int | GetWeaponIcon_2_8 ()
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| int | GetWeaponIcon_2_9 ()
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| int | GetWeaponIcon_3_1 ()
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| int | GetWeaponIcon_3_2 ()
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| int | GetWeaponIcon_3_3 ()
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| int | GetWeaponIcon_3_4 ()
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| int | GetWeaponIcon_3_5 ()
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| int | GetWeaponIcon_3_6 ()
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| int | GetWeaponIcon_3_7 ()
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| int | GetWeaponIcon_3_8 ()
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| int | GetWeaponIcon_3_9 ()
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| int | GetWeaponIcon_4_1 ()
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| int | GetWeaponIcon_4_2 ()
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| int | GetWeaponIcon_4_3 ()
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| int | GetWeaponIcon_4_4 ()
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| int | GetWeaponIcon_4_5 ()
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| int | GetWeaponIcon_4_6 ()
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| int | GetWeaponIcon_4_7 ()
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| int | GetWeaponIcon_4_8 ()
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| int | GetWeaponIcon_4_9 ()
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| int | GetWeaponIcon_5_1 ()
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| int | GetWeaponIcon_5_2 ()
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| int | GetWeaponIcon_5_3 ()
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| int | GetWeaponIcon_5_4 ()
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| int | GetWeaponIcon_5_5 ()
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| int | GetWeaponIcon_5_6 ()
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| int | GetWeaponIcon_5_7 ()
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| int | GetWeaponIcon_5_8 ()
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| int | GetWeaponIcon_5_9 ()
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| bool | GetWeaponIndex (string WeaponName, out int i, out int j ))
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| string | GetWeaponLabel (int i, nt j))
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| string | GetWeaponLabel_1_1 ()
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| string | GetWeaponLabel_1_2 ()
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| string | GetWeaponLabel_1_3 ()
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| string | GetWeaponLabel_1_4 ()
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| string | GetWeaponLabel_1_5 ()
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| string | GetWeaponLabel_1_6 ()
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| string | GetWeaponLabel_1_7 ()
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| string | GetWeaponLabel_1_8 ()
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| string | GetWeaponLabel_1_9 ()
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| string | GetWeaponLabel_2_1 ()
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| string | GetWeaponLabel_2_2 ()
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| string | GetWeaponLabel_2_3 ()
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| string | GetWeaponLabel_2_4 ()
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| string | GetWeaponLabel_2_5 ()
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| string | GetWeaponLabel_2_6 ()
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| string | GetWeaponLabel_2_7 ()
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| string | GetWeaponLabel_2_8 ()
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| string | GetWeaponLabel_2_9 ()
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| string | GetWeaponLabel_3_1 ()
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| string | GetWeaponLabel_3_2 ()
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| string | GetWeaponLabel_3_3 ()
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| string | GetWeaponLabel_3_4 ()
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| string | GetWeaponLabel_3_5 ()
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| string | GetWeaponLabel_3_6 ()
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| string | GetWeaponLabel_3_7 ()
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| string | GetWeaponLabel_3_8 ()
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| string | GetWeaponLabel_3_9 ()
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| string | GetWeaponLabel_4_1 ()
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| string | GetWeaponLabel_4_2 ()
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| string | GetWeaponLabel_4_3 ()
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| string | GetWeaponLabel_4_4 ()
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| string | GetWeaponLabel_4_5 ()
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| string | GetWeaponLabel_4_6 ()
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| string | GetWeaponLabel_4_7 ()
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| string | GetWeaponLabel_4_8 ()
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| string | GetWeaponLabel_4_9 ()
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| string | GetWeaponLabel_5_1 ()
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| string | GetWeaponLabel_5_2 ()
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| string | GetWeaponLabel_5_3 ()
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| string | GetWeaponLabel_5_4 ()
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| string | GetWeaponLabel_5_5 ()
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| string | GetWeaponLabel_5_6 ()
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| string | GetWeaponLabel_5_7 ()
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| string | GetWeaponLabel_5_8 ()
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| string | GetWeaponLabel_5_9 ()
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| int | GetWeaponPriority (int iTray, int iElement ))
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| | Hide ()))
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| | HideTray (int Which))
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| | HighlightWeapon (Weapon NewWeapon ))
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| | RegisterWeapon (Weapon W ))
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| | SetWeapon (Weapon W, int iTray, int iElement ))
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| bool | ShouldExchange (U2PlayerController.WeaponInfo A, U2PlayerController.WeaponInfo B ))
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| | Show ()))
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| | ShowTray (int Which))
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| | SortTray (int iTray ))
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| int | SortTrayPerc (int iTray, int j ))
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| | SortTrays ()))
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| | Sync ()))
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| | Toggle ()))
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| | UnRegisterWeapon (Weapon W ))
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| int | WeaponsInTray (int iTray ))
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Inherited Functions from Core.Object |
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~= |
const AddAllEvent = "AddAllWeapons";
const AddPrefix = "AddWeapon";
const HidePanelEvent = "HideWeaponPanel";
const HideTrayEvent = "HideWeaponTray";
const HiliteAllEvent = "HiliteAllWeapons";
const HilitePrefix = "HiliteWeapon";
const RemoveAllEvent = "RemoveAllWeapons";
const RemovePrefix = "RemoveWeapon";
const Sep = "_";
const ShowPanelEvent = "ShowWeaponPanel";
const ShowTrayEvent = "ShowWeaponTray";
const UnHiliteAllEvent = "UnHiliteAllWeapons";
const UnHilitePrefix = "UnHiliteWeapon";
const UnknownID = "??";
var protected float TimeShown;
WeaponPanel
function int AddWeapon ( string WeaponName, int iTray, int Priority ) )
event Constructed ( ) )
function DoAddWeapon (
Weapon W,
bool bSendUIEvents, optional
bool bSyncing) )
function DoRemoveWeapon (
Weapon W,
bool bSendUIEvents) )
function ExchangeTray ( int iTray, int A, int B ) )
function Weapon GetWeapon (
int iTray,
int iElement ) )
function string GetWeaponAmmo ( int i,int j) )
function string GetWeaponAmmo_1_1 ( )
function string GetWeaponAmmo_1_2 ( )
function string GetWeaponAmmo_1_3 ( )
function string GetWeaponAmmo_1_4 ( )
function string GetWeaponAmmo_1_5 ( )
function string GetWeaponAmmo_1_6 ( )
function string GetWeaponAmmo_1_7 ( )
function string GetWeaponAmmo_1_8 ( )
function string GetWeaponAmmo_1_9 ( )
function string GetWeaponAmmo_2_1 ( )
function string GetWeaponAmmo_2_2 ( )
function string GetWeaponAmmo_2_3 ( )
function string GetWeaponAmmo_2_4 ( )
function string GetWeaponAmmo_2_5 ( )
function string GetWeaponAmmo_2_6 ( )
function string GetWeaponAmmo_2_7 ( )
function string GetWeaponAmmo_2_8 ( )
function string GetWeaponAmmo_2_9 ( )
function string GetWeaponAmmo_3_1 ( )
function string GetWeaponAmmo_3_2 ( )
function string GetWeaponAmmo_3_3 ( )
function string GetWeaponAmmo_3_4 ( )
function string GetWeaponAmmo_3_5 ( )
function string GetWeaponAmmo_3_6 ( )
function string GetWeaponAmmo_3_7 ( )
function string GetWeaponAmmo_3_8 ( )
function string GetWeaponAmmo_3_9 ( )
function string GetWeaponAmmo_4_1 ( )
function string GetWeaponAmmo_4_2 ( )
function string GetWeaponAmmo_4_3 ( )
function string GetWeaponAmmo_4_4 ( )
function string GetWeaponAmmo_4_5 ( )
function string GetWeaponAmmo_4_6 ( )
function string GetWeaponAmmo_4_7 ( )
function string GetWeaponAmmo_4_8 ( )
function string GetWeaponAmmo_4_9 ( )
function string GetWeaponAmmo_5_1 ( )
function string GetWeaponAmmo_5_2 ( )
function string GetWeaponAmmo_5_3 ( )
function string GetWeaponAmmo_5_4 ( )
function string GetWeaponAmmo_5_5 ( )
function string GetWeaponAmmo_5_6 ( )
function string GetWeaponAmmo_5_7 ( )
function string GetWeaponAmmo_5_8 ( )
function string GetWeaponAmmo_5_9 ( )
function int GetWeaponIcon ( int i,int j) )
function int GetWeaponIcon_1_1 ( )
function int GetWeaponIcon_1_2 ( )
function int GetWeaponIcon_1_3 ( )
function int GetWeaponIcon_1_4 ( )
function int GetWeaponIcon_1_5 ( )
function int GetWeaponIcon_1_6 ( )
function int GetWeaponIcon_1_7 ( )
function int GetWeaponIcon_1_8 ( )
function int GetWeaponIcon_1_9 ( )
function int GetWeaponIcon_2_1 ( )
function int GetWeaponIcon_2_2 ( )
function int GetWeaponIcon_2_3 ( )
function int GetWeaponIcon_2_4 ( )
function int GetWeaponIcon_2_5 ( )
function int GetWeaponIcon_2_6 ( )
function int GetWeaponIcon_2_7 ( )
function int GetWeaponIcon_2_8 ( )
function int GetWeaponIcon_2_9 ( )
function int GetWeaponIcon_3_1 ( )
function int GetWeaponIcon_3_2 ( )
function int GetWeaponIcon_3_3 ( )
function int GetWeaponIcon_3_4 ( )
function int GetWeaponIcon_3_5 ( )
function int GetWeaponIcon_3_6 ( )
function int GetWeaponIcon_3_7 ( )
function int GetWeaponIcon_3_8 ( )
function int GetWeaponIcon_3_9 ( )
function int GetWeaponIcon_4_1 ( )
function int GetWeaponIcon_4_2 ( )
function int GetWeaponIcon_4_3 ( )
function int GetWeaponIcon_4_4 ( )
function int GetWeaponIcon_4_5 ( )
function int GetWeaponIcon_4_6 ( )
function int GetWeaponIcon_4_7 ( )
function int GetWeaponIcon_4_8 ( )
function int GetWeaponIcon_4_9 ( )
function int GetWeaponIcon_5_1 ( )
function int GetWeaponIcon_5_2 ( )
function int GetWeaponIcon_5_3 ( )
function int GetWeaponIcon_5_4 ( )
function int GetWeaponIcon_5_5 ( )
function int GetWeaponIcon_5_6 ( )
function int GetWeaponIcon_5_7 ( )
function int GetWeaponIcon_5_8 ( )
function int GetWeaponIcon_5_9 ( )
function bool GetWeaponIndex ( string WeaponName, out int i, out int j ) )
function string GetWeaponLabel ( int i,int j) )
function string GetWeaponLabel_1_1 ( )
function string GetWeaponLabel_1_2 ( )
function string GetWeaponLabel_1_3 ( )
function string GetWeaponLabel_1_4 ( )
function string GetWeaponLabel_1_5 ( )
function string GetWeaponLabel_1_6 ( )
function string GetWeaponLabel_1_7 ( )
function string GetWeaponLabel_1_8 ( )
function string GetWeaponLabel_1_9 ( )
function string GetWeaponLabel_2_1 ( )
function string GetWeaponLabel_2_2 ( )
function string GetWeaponLabel_2_3 ( )
function string GetWeaponLabel_2_4 ( )
function string GetWeaponLabel_2_5 ( )
function string GetWeaponLabel_2_6 ( )
function string GetWeaponLabel_2_7 ( )
function string GetWeaponLabel_2_8 ( )
function string GetWeaponLabel_2_9 ( )
function string GetWeaponLabel_3_1 ( )
function string GetWeaponLabel_3_2 ( )
function string GetWeaponLabel_3_3 ( )
function string GetWeaponLabel_3_4 ( )
function string GetWeaponLabel_3_5 ( )
function string GetWeaponLabel_3_6 ( )
function string GetWeaponLabel_3_7 ( )
function string GetWeaponLabel_3_8 ( )
function string GetWeaponLabel_3_9 ( )
function string GetWeaponLabel_4_1 ( )
function string GetWeaponLabel_4_2 ( )
function string GetWeaponLabel_4_3 ( )
function string GetWeaponLabel_4_4 ( )
function string GetWeaponLabel_4_5 ( )
function string GetWeaponLabel_4_6 ( )
function string GetWeaponLabel_4_7 ( )
function string GetWeaponLabel_4_8 ( )
function string GetWeaponLabel_4_9 ( )
function string GetWeaponLabel_5_1 ( )
function string GetWeaponLabel_5_2 ( )
function string GetWeaponLabel_5_3 ( )
function string GetWeaponLabel_5_4 ( )
function string GetWeaponLabel_5_5 ( )
function string GetWeaponLabel_5_6 ( )
function string GetWeaponLabel_5_7 ( )
function string GetWeaponLabel_5_8 ( )
function string GetWeaponLabel_5_9 ( )
function int GetWeaponPriority ( int iTray, int iElement ) )
event Hide ( ) )
function HideTray ( int Which) )
function HighlightWeapon (
Weapon NewWeapon ) )
function RegisterWeapon (
Weapon W ) )
function SetWeapon (
Weapon W,
int iTray,
int iElement ) )
event Show ( ) )
function ShowTray ( int Which) )
function SortTray ( int iTray ) )
function int SortTrayPerc ( int iTray, int j ) )
function SortTrays ( ) )
function Sync ( ) )
function Toggle ( ) )
function UnRegisterWeapon (
Weapon W ) )
function int WeaponsInTray ( int iTray ) )
defaultproperties
{
TimeShownMax=3.000000
}
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Creation time: sk 3-1-2016 10:48:36.087 - Created with
UnCodeX