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U2.WoodChunk

Extends
U2Fragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- Engine.Fragment
         |   
         +-- U2.U2Fragment
            |   
            +-- U2.WoodChunk

Variables Summary
Inherited Variables from Engine.Fragment
AltImpactSound, bFirstHit, Fragments[11], ImpactSound, numFragmentTypes, SplashTime

Functions Summary
event BeginState ()))
Flying
Inherited Functions from Engine.Fragment
BeginState, CalcVelocity, CanSplash, HitWall, PhysicsVolumeChange, PreBeginPlay, RandSpin, TakeDamage, Timer

States Summary
Flying Source code
auto state Flying
BeginState


Functions Detail

BeginState Flying Source code

simulated event BeginState ( ) )


Defaultproperties

defaultproperties
{
	Fragments(0)=StaticMesh'VertexM.Decorations.Xmesh'
	Fragments(1)=StaticMesh'VertexM.Decorations.Xmesh'
	Fragments(2)=StaticMesh'VertexM.Decorations.Xmesh'
	numFragmentTypes=3
	DrawType=DT_StaticMesh
	LifeSpan=0.550000
	DrawScale=0.350000
	bNoStaticMeshCollide=true
	Mass=5.000000
	Buoyancy=6.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:36.305 - Created with UnCodeX