Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Effects | +-- Engine.Fragment | +-- U2.U2Fragment | +-- U2.WoodChunk
Variables Summary |
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Inherited Variables from Engine.Fragment |
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AltImpactSound, bFirstHit, Fragments[11], ImpactSound, numFragmentTypes, SplashTime |
Functions Summary | ||
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BeginState ())) Flying |
Inherited Functions from Engine.Fragment |
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BeginState, CalcVelocity, CanSplash, HitWall, PhysicsVolumeChange, PreBeginPlay, RandSpin, TakeDamage, Timer |
States Summary |
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Flying Source code |
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auto state Flying |
BeginState |
Functions Detail |
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Defaultproperties |
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defaultproperties { Fragments(0)=StaticMesh'VertexM.Decorations.Xmesh' Fragments(1)=StaticMesh'VertexM.Decorations.Xmesh' Fragments(2)=StaticMesh'VertexM.Decorations.Xmesh' numFragmentTypes=3 DrawType=DT_StaticMesh LifeSpan=0.550000 DrawScale=0.350000 bNoStaticMeshCollide=true Mass=5.000000 Buoyancy=6.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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