Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Effects | +-- Engine.Fragment | +-- U2.U2Fragment
GlassFragmentA, GlassFragmentB, GlassFragmentC, RubbleChunk, VaseFragment, WoodChunk
Variables Summary |
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Inherited Variables from Engine.Fragment |
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AltImpactSound, bFirstHit, Fragments[11], ImpactSound, numFragmentTypes, SplashTime |
Inherited Variables from Engine.Effects |
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EffectSound1 |
Functions Summary |
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Inherited Functions from Engine.Fragment |
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BeginState, CalcVelocity, CanSplash, HitWall, PhysicsVolumeChange, PreBeginPlay, RandSpin, TakeDamage, Timer |
Defaultproperties |
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defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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