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Core.Object | +-- Engine.Actor | +-- Engine.Effects | +-- Engine.Fragment | +-- U2.U2Fragment | +-- U2.GlassFragmentB
Variables Summary |
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Inherited Variables from Engine.Fragment |
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AltImpactSound, bFirstHit, Fragments[11], ImpactSound, numFragmentTypes, SplashTime |
Functions Summary |
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Inherited Functions from Engine.Fragment |
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BeginState, CalcVelocity, CanSplash, HitWall, PhysicsVolumeChange, PreBeginPlay, RandSpin, TakeDamage, Timer |
Defaultproperties |
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defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'Terran_DecoM.Jars.BrokenGlass_SHARD_B' bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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