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U2.VaseFragment

Extends
U2Fragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- Engine.Fragment
         |   
         +-- U2.U2Fragment
            |   
            +-- U2.VaseFragment

Variables Summary
Inherited Variables from Engine.Fragment
AltImpactSound, bFirstHit, Fragments[11], ImpactSound, numFragmentTypes, SplashTime

Functions Summary
function CalcVelocity (vector Momentum ))
Inherited Functions from Engine.Fragment
BeginState, CalcVelocity, CanSplash, HitWall, PhysicsVolumeChange, PreBeginPlay, RandSpin, TakeDamage, Timer


Functions Detail

CalcVelocity Source code

simulated function CalcVelocity ( vector Momentum ) )


Defaultproperties

defaultproperties
{
	Fragments(0)=StaticMesh'VertexM.Decorations.Xmesh'
	Fragments(1)=StaticMesh'VertexM.Decorations.Xmesh'
	Fragments(2)=StaticMesh'VertexM.Decorations.Xmesh'
	Fragments(3)=StaticMesh'VertexM.Decorations.Xmesh'
	Fragments(4)=StaticMesh'VertexM.Decorations.Xmesh'
	Fragments(5)=StaticMesh'VertexM.Decorations.Xmesh'
	Fragments(6)=StaticMesh'VertexM.Decorations.Xmesh'
	numFragmentTypes=7
	ImpactSound=Sound'U2A.Effects.GlassTink1'
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
	LifeSpan=9.000000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:35.673 - Created with UnCodeX