defaultproperties
{
Fragments(0)=StaticMesh'VertexM.Decorations.Xmesh'
Fragments(1)=StaticMesh'VertexM.Decorations.Xmesh'
Fragments(2)=StaticMesh'VertexM.Decorations.Xmesh'
Fragments(3)=StaticMesh'VertexM.Decorations.Xmesh'
Fragments(4)=StaticMesh'VertexM.Decorations.Xmesh'
Fragments(5)=StaticMesh'VertexM.Decorations.Xmesh'
Fragments(6)=StaticMesh'VertexM.Decorations.Xmesh'
numFragmentTypes=7
ImpactSound=Sound'U2A.Effects.GlassTink1'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
LifeSpan=9.000000
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|