Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Effects | +-- Engine.Fragment | +-- U2.U2Fragment | +-- U2.RubbleChunk
Variables Summary | |
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bool | bBubbling |
vector | OriginalLocation |
Inherited Variables from Engine.Fragment |
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AltImpactSound, bFirstHit, Fragments[11], ImpactSound, numFragmentTypes, SplashTime |
Functions Summary | ||
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CalcVelocity (vector Momentum)) | ||
HitWall (vector HitNormal, actor HitWall)) | ||
PostBeginPlay ())) | ||
Tick (float DeltaTime )) |
Inherited Functions from Engine.Fragment |
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BeginState, CalcVelocity, CanSplash, HitWall, PhysicsVolumeChange, PreBeginPlay, RandSpin, TakeDamage, Timer |
States Summary |
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Dying Source code |
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state Dying |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { numFragmentTypes=4 ImpactSound=Sound'U2A.RubbleChunk.ChunkHit' LifeSpan=2.550000 DrawScale=0.550000 Mass=2000.000000 Buoyancy=-6.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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