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U2.RubbleChunk

Extends
U2Fragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- Engine.Fragment
         |   
         +-- U2.U2Fragment
            |   
            +-- U2.RubbleChunk

Variables Summary
boolbBubbling
vectorOriginalLocation
Inherited Variables from Engine.Fragment
AltImpactSound, bFirstHit, Fragments[11], ImpactSound, numFragmentTypes, SplashTime

Functions Summary
function CalcVelocity (vector Momentum))
event HitWall (vector HitNormal, actor HitWall))
event PostBeginPlay ()))
event Tick (float DeltaTime ))
Inherited Functions from Engine.Fragment
BeginState, CalcVelocity, CanSplash, HitWall, PhysicsVolumeChange, PreBeginPlay, RandSpin, TakeDamage, Timer

States Summary
Dying Source code
state Dying


Variables Detail

bBubbling Source code

var bool bBubbling;

OriginalLocation Source code

var vector OriginalLocation;


Functions Detail

CalcVelocity Source code

simulated function CalcVelocity ( vector Momentum) )

HitWall Source code

simulated event HitWall ( vector HitNormal, actor HitWall) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

Tick Source code

simulated event Tick ( float DeltaTime ) )


Defaultproperties

defaultproperties
{
	numFragmentTypes=4
	ImpactSound=Sound'U2A.RubbleChunk.ChunkHit'
	LifeSpan=2.550000
	DrawScale=0.550000
	Mass=2000.000000
	Buoyancy=-6.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.441 - Created with UnCodeX