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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- Engine.LadderVolume
Variables Summary | |
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vector | ClimbDir |
Ladder | LadderList |
vector | LookDir |
Pawn | PendingClimber |
LadderVolume | |
bool | bAutoPath |
bool | bNoPhysicalLadder |
name | ClimbingAnimation |
name | TopAnimation |
rotator | WallDir |
Inherited Variables from Engine.Volume |
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AssociatedActor, AssociatedActorTag, LocationName, LocationPriority |
Functions Summary | ||
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bool | CanStartClimbing (LadderVolume L, Pawn P, Actor OldMoveTarget )) | |
bool | InUse (Pawn Ignored)) | |
PawnEnteredVolume (Pawn P)) | ||
PawnLeavingVolume (Pawn P)) | ||
PhysicsChangedFor (Actor Other)) | ||
PostBeginPlay ())) |
Inherited Functions from Engine.PhysicsVolume |
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ActorEnteredVolume, ActorLeavingVolume, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayExitSplash, PostBeginPlay, Replication, TimerPop, touch, Trigger, untouch |
Inherited Functions from Engine.Volume |
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BeginState, Destroyed, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch, UpdateTouching |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ClimbDir=(Z=1.000000) bAutoPath=true RemoteRole=ROLE_SimulatedProxy UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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