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Engine.LadderVolume

Extends
PhysicsVolume
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Engine.LadderVolume

Variables Summary
vectorClimbDir
LadderLadderList
vectorLookDir
PawnPendingClimber
LadderVolume
boolbAutoPath
boolbNoPhysicalLadder
nameClimbingAnimation
nameTopAnimation
rotatorWallDir
Inherited Variables from Engine.PhysicsVolume
bBounceVelocity, bDestructive, bDistanceFog, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bWaterVolume, DamagePerSec, DamageType, DetailDistanceFogEnd[5], DetailDistanceFogStart[5], DistanceFogColor, DistanceFogEnd, DistanceFogStart, EntryActor, EntrySound, ExitActor, ExitSound, FluidFriction, Gravity, GroundFriction, NextPhysicsVolume, PainTimer, Priority, TerminalVelocity, UnderwaterSoundStr, ViewFlash, ViewFog, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, LocationName, LocationPriority

Functions Summary
functionbool CanStartClimbing (LadderVolume L, Pawn P, Actor OldMoveTarget ))
functionbool InUse (Pawn Ignored))
event PawnEnteredVolume (Pawn P))
event PawnLeavingVolume (Pawn P))
event PhysicsChangedFor (Actor Other))
event PostBeginPlay ()))
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayExitSplash, PostBeginPlay, Replication, TimerPop, touch, Trigger, untouch
Inherited Functions from Engine.Volume
BeginState, Destroyed, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch, UpdateTouching


Variables Detail

ClimbDir Source code

var vector ClimbDir;

LadderList Source code

var const Ladder LadderList;

LookDir Source code

var vector LookDir;

PendingClimber Source code

var Pawn PendingClimber;

LadderVolume

bAutoPath Source code

var(LadderVolume) bool bAutoPath;

bNoPhysicalLadder Source code

var(LadderVolume) bool bNoPhysicalLadder;

ClimbingAnimation Source code

var(LadderVolume) name ClimbingAnimation;

TopAnimation Source code

var(LadderVolume) name TopAnimation;

WallDir Source code

var(LadderVolume) rotator WallDir;


Functions Detail

CanStartClimbing Source code

static function bool CanStartClimbing ( LadderVolume L, Pawn P, Actor OldMoveTarget ) )

InUse Source code

function bool InUse ( Pawn Ignored) )

PawnEnteredVolume Source code

simulated event PawnEnteredVolume ( Pawn P) )

PawnLeavingVolume Source code

simulated event PawnLeavingVolume ( Pawn P) )

PhysicsChangedFor Source code

simulated event PhysicsChangedFor ( Actor Other) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	ClimbDir=(Z=1.000000)
	bAutoPath=true
	RemoteRole=ROLE_SimulatedProxy
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:30.497 - Created with UnCodeX