Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2Weapons.ammoInvDispersion

Extends
U2Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Ammunition
         |   
         +-- U2.U2Ammo
            |   
            +-- U2Weapons.ammoInvDispersion

Variables Summary
ammoInvDispersion
floatRegenTime
Inherited Variables from U2.U2Ammo
ClipRoundsRemaining, ClipSize
Inherited Variables from Engine.Ammunition
AmmoAmount, MaxAmmo

Functions Summary
functionbool AddAmmo (int AmmoToAdd))
event Tick (float DeltaTime ))
functionbool UseAmmo (int AmountNeeded ))
Inherited Functions from U2.U2Ammo
AddMinAmmo, CanReload, GiveTo, MaximizeClipAmount, PreBeginPlay, Reload, ReloadRequired, Replication, UseAmmo
Inherited Functions from Engine.Ammunition
AddAmmo, DisplayDebug, HandlePickupQuery, PostRecvOwner, Replication, UseAmmo

States Summary
Regenerate Source code
auto state Regenerate


Variables Detail

ammoInvDispersion

RegenTime Source code

var(ammoInvDispersion) float RegenTime;


Functions Detail

AddAmmo Source code

function bool AddAmmo ( int AmmoToAdd) )

Tick Source code

event Tick ( float DeltaTime ) )

UseAmmo Source code

function bool UseAmmo ( int AmountNeeded ) )


Defaultproperties

defaultproperties
{
	RegenTime=0.750000
	MaxAmmo=8
	AmmoAmount=8
	ItemName="DispersionPistol clip"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:27.357 - Created with UnCodeX