- Extends
- U2Ammo
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Ammunition
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+-- U2.U2Ammo
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+-- U2Weapons.ammoInvDispersion
Variables Summary |
ammoInvDispersion |
float | RegenTime |
Functions Summary |
| bool | AddAmmo (int AmmoToAdd))
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| | Tick (float DeltaTime ))
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| bool | UseAmmo (int AmountNeeded ))
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ammoInvDispersion
function bool AddAmmo ( int AmmoToAdd) )
event Tick ( float DeltaTime ) )
function bool UseAmmo ( int AmountNeeded ) )
defaultproperties
{
RegenTime=0.750000
MaxAmmo=8
AmmoAmount=8
ItemName="DispersionPistol clip"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:27.357 - Created with
UnCodeX