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U2Weapons.ammoInvAssaultRifle

Extends
U2Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Ammunition
         |   
         +-- U2.U2Ammo
            |   
            +-- U2Weapons.ammoInvAssaultRifle

Variables Summary
Inherited Variables from U2.U2Ammo
ClipRoundsRemaining, ClipSize
Inherited Variables from Engine.Ammunition
AmmoAmount, MaxAmmo

Functions Summary
Inherited Functions from U2.U2Ammo
AddMinAmmo, CanReload, GiveTo, MaximizeClipAmount, PreBeginPlay, Reload, ReloadRequired, Replication, UseAmmo
Inherited Functions from Engine.Ammunition
AddAmmo, DisplayDebug, HandlePickupQuery, PostRecvOwner, Replication, UseAmmo


Defaultproperties

defaultproperties
{
	MaxAmmo=500
	AmmoAmount=75
	PickupClass=Class'U2Weapons.ammoAssaultRifle'
	ItemName="Assault Rifle clip"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:27.342 - Created with UnCodeX