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U2.U2Ammo

Extends
Ammunition
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Ammunition
         |   
         +-- U2.U2Ammo

Direct Known Subclasses:

ammoInvAssaultRifle, ammoInvAutoCannon, ammoInvDispersion, ammoInvEnergyRifle, ammoInvFlamethrower, ammoInvGrenade, ammoInvLaserRifle, ammoInvLeechGun, ammoInvPistol, ammoInvRocket, ammoInvRocketLauncher, ammoInvShotgun, ammoInvSingularityCannon, ammoInvSniperRifle, ammoInvTakkra, U2XMPAmmo

Variables Summary
intClipRoundsRemaining
intClipSize
Inherited Variables from Engine.Ammunition
AmmoAmount, MaxAmmo
Inherited Variables from Engine.Inventory
AttachmentClass, bDisplayableInv, bMergesCopies, BobDamping, bTossedOut, Charge, GroupOffset, Icon, IconIndex, InventoryGroup, ItemID, ItemName, PickupClass, PlayerViewOffset, StatusIcon, ThirdPersonActor, ThirdPersonMesh, ThirdPersonMeshInstance, ThirdPersonRelativeLocation, ThirdPersonRelativeRotation, ThirdPersonScale, ThirdPersonStaticMesh

Functions Summary
function AddMinAmmo (int MinAmmo ))
functionbool CanReload ()))
function GiveTo (pawn Other, optional bool bDontTryToSwitch ))
function MaximizeClipAmount ()))
event PreBeginPlay ()))
function Reload ()))
functionbool ReloadRequired (int AmountNeeded ))
event Replication ()))
functionbool UseAmmo (int AmountNeeded ))
Inherited Functions from Engine.Ammunition
AddAmmo, DisplayDebug, HandlePickupQuery, PostRecvOwner, Replication, UseAmmo
Inherited Functions from Engine.Inventory
AttachToPawn, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GetShortName, GiveTo, HandlePickupQuery, NextWeapon, NotifyAddInventory, NotifyDeleteInventory, OwnerEvent, PickupFunction, PostRecvOwner, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, Replication, SelectNext, SetOwnerDisplay, TransferProperties, TransferPropertiesTo, TransferSpecialProperties, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange


Variables Detail

ClipRoundsRemaining Source code

var travel int ClipRoundsRemaining;

ClipSize Source code

var int ClipSize;


Functions Detail

AddMinAmmo Source code

function AddMinAmmo ( int MinAmmo ) )

CanReload Source code

simulated function bool CanReload ( ) )

GiveTo Source code

function GiveTo ( pawn Other, optional bool bDontTryToSwitch ) )

MaximizeClipAmount Source code

function MaximizeClipAmount ( ) )

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )

Reload Source code

simulated function Reload ( ) )

ReloadRequired Source code

simulated function bool ReloadRequired ( int AmountNeeded ) )

Replication Source code

simulated event Replication ( ) )

UseAmmo Source code

function bool UseAmmo ( int AmountNeeded ) )


Defaultproperties

defaultproperties
{
	bMergesCopies=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:33.409 - Created with UnCodeX