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U2.U2AmmoPickup

Extends
Ammo
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.Ammo
         |   
         +-- U2.U2AmmoPickup

Direct Known Subclasses:

ammoAssaultRifle, ammoEnergyRifle, ammoFlamethrower, ammoGrenade, ammoLaserRifle, ammoLeechGun, ammoPistol, ammoRocketLauncher, ammoShotgun, ammoSingularityCannon, ammoSniperRifle, U2FullAmmoPickup

Constants Summary
Inherited Contants from Engine.Pickup
StopFallingTimer

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount
Inherited Variables from Engine.Pickup
bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime

Functions Summary
function AnnouncePickup (Pawn Receiver ))
Inherited Functions from Engine.Ammo
BotDesireability, SpawnCopy
Inherited Functions from Engine.Pickup
AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch


Functions Detail

AnnouncePickup Source code

function AnnouncePickup ( Pawn Receiver ) )


Defaultproperties

defaultproperties
{
	MaxDesireability=0.300000
	PickupSound=Sound'U2.Pickups.AmmoPickup'
	DrawType=DT_StaticMesh
	CollisionRadius=12.000000
	CollisionHeight=12.000000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:33.414 - Created with UnCodeX