Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.Ammo | +-- U2.U2AmmoPickup
ammoAssaultRifle, ammoEnergyRifle, ammoFlamethrower, ammoGrenade, ammoLaserRifle, ammoLeechGun, ammoPistol, ammoRocketLauncher, ammoShotgun, ammoSingularityCannon, ammoSniperRifle, U2FullAmmoPickup
Constants Summary |
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Inherited Contants from Engine.Pickup |
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StopFallingTimer |
Variables Summary |
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Inherited Variables from Engine.Ammo |
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AmmoAmount |
Inherited Variables from Engine.Pickup |
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bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime |
Functions Summary | ||
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AnnouncePickup (Pawn Receiver )) |
Inherited Functions from Engine.Ammo |
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BotDesireability, SpawnCopy |
Inherited Functions from Engine.Pickup |
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AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { MaxDesireability=0.300000 PickupSound=Sound'U2.Pickups.AmmoPickup' DrawType=DT_StaticMesh CollisionRadius=12.000000 CollisionHeight=12.000000 bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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