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U2.U2AmmoPickup


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//=============================================================================
// U2AmmoPickup.uc
// $Author: Mfox $
// $Date: 7/31/02 12:15a $
// $Revision: 5 $
//=============================================================================
class U2AmmoPickup extends Ammo
	abstract;

#exec AUDIO IMPORT FILE=Sounds\AmmoPickup.wav GROUP=Pickups

function AnnouncePickup( Pawn Receiver )
{
	if( Receiver != None && Receiver.IsRealPlayer() )
		class'UIConsole'.static.BroadcastStatusMessage( Self, PickupMessage );
	Super.AnnouncePickup( Receiver );
}

defaultproperties
{
	MaxDesireability=0.300000
	PickupSound=Sound'U2.Pickups.AmmoPickup'
	DrawType=DT_StaticMesh
	CollisionRadius=12.000000
	CollisionHeight=12.000000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:42.447 - Created with UnCodeX