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//============================================================================= // U2AmmoPickup.uc // $Author: Mfox $ // $Date: 7/31/02 12:15a $ // $Revision: 5 $ //============================================================================= class U2AmmoPickup extends Ammo abstract; #exec AUDIO IMPORT FILE=Sounds\AmmoPickup.wav GROUP=Pickups function AnnouncePickup( Pawn Receiver ) { if( Receiver != None && Receiver.IsRealPlayer() ) class'UIConsole'.static.BroadcastStatusMessage( Self, PickupMessage ); Super.AnnouncePickup( Receiver ); } defaultproperties { MaxDesireability=0.300000 PickupSound=Sound'U2.Pickups.AmmoPickup' DrawType=DT_StaticMesh CollisionRadius=12.000000 CollisionHeight=12.000000 bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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