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//============================================================================= // U2AnimSpriteEffect.uc //============================================================================= class U2AnimSpriteEffect extends Effects; var() texture SpriteAnim[20]; var() int NumFrames; var() float RisingRate; var() float Pause; var int i; var Float AnimTime; simulated event BeginPlay() { if( NumFrames > 0 ) { Texture = SpriteAnim[ Rand( NumFrames ) ]; assert( Texture != None); } if( RisingRate != 0.0 ) { Velocity = Vect(0,0,1) * RisingRate; SetPhysics( PHYS_Projectile ); } } defaultproperties { LightType=LT_Steady LightBrightness=199 LightHue=24 LightSaturation=115 LightRadius=20 bCorona=true DrawScale=0.300000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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