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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Ammunition | +-- U2.U2Ammo | +-- U2XMP.ammoInvRocket
Variables Summary |
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Inherited Variables from U2.U2Ammo |
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ClipRoundsRemaining, ClipSize |
Inherited Variables from Engine.Ammunition |
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AmmoAmount, MaxAmmo |
Functions Summary |
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Inherited Functions from U2.U2Ammo |
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AddMinAmmo, CanReload, GiveTo, MaximizeClipAmount, PreBeginPlay, Reload, ReloadRequired, Replication, UseAmmo |
Inherited Functions from Engine.Ammunition |
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AddAmmo, DisplayDebug, HandlePickupQuery, PostRecvOwner, Replication, UseAmmo |
Defaultproperties |
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defaultproperties { MaxAmmo=90 AmmoAmount=9 ItemName="Rocket Cannon clip" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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