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Core.Object | +-- Legend.LegendObjectComponent | +-- U2.TextureHelperGeneric
BodyLandTextureHelperGeneric, LandTextureHelperGeneric, MoveTextureHelperGeneric, ProneTextureHelperGeneric
Constants Summary | ||
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TraceTextureFudgeFactor | = | 128.0 |
Inherited Contants from Core.Object |
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DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
Variables Summary | |
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float | MakeNoiseVolumeMultiplier |
float | RunningSoundSpeed |
float | WalkVolumeMultiplier |
U2Textures | |
float | BasePitch |
float | BaseVolume |
Material.ETextureType | DefaultTextureType |
float | PitchVariancePercent |
float | PlaySoundRadius |
EffectInfoT | TextureEffects[128] |
float | VolumeVariancePercent |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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EAlignment, ECamOrientation, ESheerAxis |
Structures Summary | ||
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EffectInfoT TextureType, SoundStr, Volume, Pitch, EffectName |
Inherited Structures from Core.Object |
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Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
Functions Summary | ||
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bool | CheckForWater (U2Pawn U2P )) | |
DetermineTextureEffect (U2Pawn U2P, Material.ETextureType TextureType, float VolumeMultiplier )) | ||
DoTextureEffect (U2Pawn U2P, Sound SelectedSound, float SelectedVolume, float SelectedPitch, class | ||
bool | GetTextureParameters (U2Pawn U2P, Material.ETextureType TextureType, out Sound SoundOut, out float VolumeOut, out float PitchOut, out class | |
string | GetTextureString (Material.ETextureType TextureType )) | |
Material.ETextureType | GetTextureType (U2Pawn U2P )) | |
HandleLandingOnTexture (U2Pawn U2P, float ImpactSpeed )) | ||
HandleMovingOnTexture (U2Pawn U2P )) | ||
MaybeMakeNoise (U2Pawn U2P, float SelectedVolume )) | ||
int | SelectEffect (U2Pawn U2P, Material.ETextureType TextureType )) | |
TextureError (U2Pawn U2P, coerce string strMsg, Material.ETextureType TextureType )) |
Constants Detail |
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Variables Detail |
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Structures Detail |
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var(TextureHelperGeneric) string EffectName;};
var(TextureHelperGeneric) float Pitch;
var(TextureHelperGeneric) string SoundStr;
var(TextureHelperGeneric) Material.ETextureType TextureType;
var(TextureHelperGeneric) float Volume;
Functions Detail |
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Defaultproperties |
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defaultproperties { BasePitch=1.000000 BaseVolume=1.000000 PlaySoundRadius=75.000000 PitchVariancePercent=10.000000 VolumeVariancePercent=10.000000 DefaultTextureType=TT_Stone MakeNoiseVolumeMultiplier=0.350000 RunningSoundSpeed=200.000000 WalkVolumeMultiplier=0.250000 } |
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