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U2.BodyLandTextureHelperGeneric

Extends
TextureHelperGeneric
Modifiers
config ( TextureSounds ) abstract

Core.Object
|   
+-- Legend.LegendObjectComponent
   |   
   +-- U2.TextureHelperGeneric
      |   
      +-- U2.BodyLandTextureHelperGeneric

Constants Summary
Inherited Contants from U2.TextureHelperGeneric
TraceTextureFudgeFactor

Variables Summary
Inherited Variables from U2.TextureHelperGeneric
BasePitch, BaseVolume, DefaultTextureType, MakeNoiseVolumeMultiplier, PitchVariancePercent, PlaySoundRadius, RunningSoundSpeed, TextureEffects[128], VolumeVariancePercent, WalkVolumeMultiplier

Structures Summary
Inherited Structures from U2.TextureHelperGeneric
EffectInfoT

Functions Summary
function HandleLandingOnTexture (U2Pawn U2P, float ImpactSpeed ))
Inherited Functions from U2.TextureHelperGeneric
CheckForWater, DetermineTextureEffect, DoTextureEffect, GetTextureParameters, GetTextureString, GetTextureType, HandleLandingOnTexture, HandleMovingOnTexture, MaybeMakeNoise, SelectEffect, TextureError


Functions Detail

HandleLandingOnTexture Source code

static function HandleLandingOnTexture ( U2Pawn U2P, float ImpactSpeed ) )


Defaultproperties

defaultproperties
{
	TextureEffects(0)=(TextureType=TT_Deck,SoundStr="U2A.BodyLanded.Bodyfall_Dirt11",Volume=1.000000,Pitch=1.000000)
	TextureEffects(1)=(TextureType=TT_Dirt,SoundStr="U2A.BodyLanded.Bodyfall_Dirt15",Volume=1.000000,Pitch=1.000000)
	TextureEffects(2)=(TextureType=TT_Grass,SoundStr="U2A.BodyLanded.Bodyfall_Grass01",Volume=1.000000,Pitch=1.000000)
	TextureEffects(3)=(TextureType=TT_Gravel,SoundStr="U2A.BodyLanded.Bodyfall_Dirt16",Volume=1.000000,Pitch=1.000000)
	TextureEffects(4)=(TextureType=TT_Leaves,SoundStr="U2A.BodyLanded.Bodyfall_Grass01",Volume=1.000000,Pitch=1.000000)
	TextureEffects(5)=(TextureType=TT_Marble,SoundStr="U2A.BodyLanded.Bodyfall_Dirt15",Volume=1.000000,Pitch=0.800000)
	TextureEffects(6)=(TextureType=TT_Metal,SoundStr="U2A.BodyLanded.Bodyfall_Dirt11",Volume=1.000000,Pitch=1.000000)
	TextureEffects(7)=(TextureType=TT_Mud,SoundStr="U2A.BodyLanded.Bodyfall_Grass05",Volume=1.000000,Pitch=1.000000)
	TextureEffects(8)=(TextureType=TT_Puddle,SoundStr="U2A.BodyLanded.Bodyfall_Dirt11",Volume=1.000000,Pitch=1.000000)
	TextureEffects(9)=(TextureType=TT_Rug,SoundStr="U2A.BodyLanded.Bodyfall_Grass02",Volume=1.000000,Pitch=1.000000)
	TextureEffects(10)=(TextureType=TT_Stone,SoundStr="U2A.BodyLanded.Bodyfall_Dirt16",Volume=1.000000,Pitch=1.000000)
	TextureEffects(11)=(TextureType=TT_Wood,SoundStr="U2A.BodyLanded.Bodyfall_Grass06",Volume=1.000000,Pitch=1.000000)
	TextureEffects(12)=(TextureType=TT_Plastic,SoundStr="U2A.BodyLanded.Bodyfall_Grass05",Volume=1.000000,Pitch=1.000000)
	TextureEffects(13)=(TextureType=TT_Skin,SoundStr="U2A.BodyLanded.Bodyfall_Grass02",Volume=1.000000,Pitch=1.000000)
	TextureEffects(14)=(TextureType=TT_AlienSoft,SoundStr="U2A.BodyLanded.Bodyfall_Dirt16",Volume=1.000000,Pitch=1.000000)
	TextureEffects(15)=(TextureType=TT_AlienWet,SoundStr="U2A.BodyLanded.Bodyfall_Grass01",Volume=1.000000,Pitch=1.000000)
	TextureEffects(16)=(TextureType=TT_Aluminum,SoundStr="U2A.BodyLanded.Bodyfall_Dirt11",Volume=1.000000,Pitch=1.000000)
	TextureEffects(17)=(TextureType=TT_Bone,SoundStr="U2A.BodyLanded.Bodyfall_Grass06",Volume=1.000000,Pitch=1.000000)
	TextureEffects(18)=(TextureType=TT_Bouncy,SoundStr="U2A.BodyLanded.Bodyfall_Grass01",Volume=1.000000,Pitch=1.000000)
	TextureEffects(19)=(TextureType=TT_Cloth,SoundStr="U2A.BodyLanded.Bodyfall_Dirt11",Volume=1.000000,Pitch=1.000000)
	TextureEffects(20)=(TextureType=TT_Glass,SoundStr="U2A.BodyLanded.Bodyfall_Dirt15",Volume=1.000000,Pitch=1.000000)
	TextureEffects(21)=(TextureType=TT_Ice,SoundStr="U2A.BodyLanded.Bodyfall_Dirt16",Volume=1.000000,Pitch=1.000000)
	TextureEffects(22)=(TextureType=TT_Membrane,SoundStr="U2A.BodyLanded.Bodyfall_Dirt15",Volume=1.000000,Pitch=1.000000)
	TextureEffects(23)=(TextureType=TT_MetalHollow,SoundStr="U2A.BodyLanded.Bodyfall_Grass02",Volume=1.000000,Pitch=1.000000)
	TextureEffects(24)=(TextureType=TT_PlasticHollow,SoundStr="U2A.BodyLanded.Bodyfall_Grass01",Volume=1.000000,Pitch=1.000000)
	TextureEffects(25)=(TextureType=TT_Rubber,SoundStr="U2A.BodyLanded.Bodyfall_Grass01",Volume=1.000000,Pitch=1.000000)
	TextureEffects(26)=(TextureType=TT_SafetyGlass,SoundStr="U2A.BodyLanded.Bodyfall_Dirt11",Volume=1.000000,Pitch=1.000000)
	TextureEffects(27)=(TextureType=TT_Synthetics,SoundStr="U2A.BodyLanded.Bodyfall_Dirt15",Volume=1.000000,Pitch=1.000000)
	TextureEffects(28)=(TextureType=TT_SnowHard,SoundStr="U2A.BodyLanded.Bodyfall_Dirt11",Volume=1.000000,Pitch=1.000000)
	TextureEffects(29)=(TextureType=TT_SnowSoft,SoundStr="U2A.BodyLanded.Bodyfall_Dirt16",Volume=1.000000,Pitch=1.000000)
	TextureEffects(30)=(TextureType=TT_Soil,SoundStr="U2A.BodyLanded.EBodyfall_Dirt11",Volume=1.000000,Pitch=1.000000)
	TextureEffects(31)=(TextureType=TT_Sticks,SoundStr="U2A.BodyLanded.Bodyfall_Dirt15",Volume=1.000000,Pitch=1.000000)
	TextureEffects(32)=(TextureType=TT_Water,SoundStr="U2A.BodyLanded.Bodyfall_Water",Volume=1.000000,Pitch=1.000000)
	PlaySoundRadius=100.000000
	PitchVariancePercent=5.000000
	VolumeVariancePercent=50.000000
}

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Creation time: sk 3-1-2016 10:48:27.918 - Created with UnCodeX