defaultproperties
{
TextureEffects(0)=(TextureType=TT_Deck,SoundStr="U2A.Landed.Wood",Volume=1.000000,Pitch=1.000000)
TextureEffects(1)=(TextureType=TT_Dirt,SoundStr="U2A.Landed.Dirt",Volume=1.000000,Pitch=1.000000)
TextureEffects(2)=(TextureType=TT_Grass,SoundStr="U2A.Landed.Grass",Volume=1.000000,Pitch=1.000000)
TextureEffects(3)=(TextureType=TT_Gravel,SoundStr="U2A.Landed.Gravel",Volume=1.000000,Pitch=1.000000)
TextureEffects(4)=(TextureType=TT_Leaves,SoundStr="U2A.Landed.Leaves",Volume=1.000000,Pitch=1.000000)
TextureEffects(5)=(TextureType=TT_Marble,SoundStr="U2A.Landed.Stone",Volume=1.000000,Pitch=0.800000)
TextureEffects(6)=(TextureType=TT_Metal,SoundStr="U2A.Landed.Metal",Volume=1.000000,Pitch=1.000000)
TextureEffects(7)=(TextureType=TT_Mud,SoundStr="U2A.Landed.AlienWet",Volume=1.000000,Pitch=1.000000)
TextureEffects(8)=(TextureType=TT_Puddle,SoundStr="U2A.Landed.Puddle",Volume=1.000000,Pitch=1.000000)
TextureEffects(9)=(TextureType=TT_Rug,SoundStr="U2A.Landed.Rug",Volume=1.000000,Pitch=1.000000)
TextureEffects(10)=(TextureType=TT_Stone,SoundStr="U2A.Landed.Stone",Volume=1.000000,Pitch=1.000000)
TextureEffects(11)=(TextureType=TT_Wood,SoundStr="U2A.Landed.Wood",Volume=1.000000,Pitch=1.000000)
TextureEffects(12)=(TextureType=TT_Plastic,SoundStr="U2A.Landed.Plastic",Volume=1.000000,Pitch=1.000000)
TextureEffects(13)=(TextureType=TT_Skin,SoundStr="U2A.Landed.Skin",Volume=1.000000,Pitch=1.000000)
TextureEffects(14)=(TextureType=TT_AlienSoft,SoundStr="U2A.Landed.Skin",Volume=1.000000,Pitch=1.000000)
TextureEffects(15)=(TextureType=TT_AlienWet,SoundStr="U2A.Landed.AlienWet",Volume=1.000000,Pitch=1.000000)
TextureEffects(16)=(TextureType=TT_Aluminum,SoundStr="U2A.Landed.MetalHollow",Volume=1.000000,Pitch=1.000000)
TextureEffects(17)=(TextureType=TT_Bone,SoundStr="U2A.Landed.Synthetic",Volume=1.000000,Pitch=1.000000)
TextureEffects(18)=(TextureType=TT_Bouncy,SoundStr="U2A.Landed.Skin",Volume=1.000000,Pitch=1.000000)
TextureEffects(19)=(TextureType=TT_Cloth,SoundStr="U2A.Landed.Rug",Volume=1.000000,Pitch=1.000000)
TextureEffects(20)=(TextureType=TT_Glass,SoundStr="U2A.Landed.Glass",Volume=1.000000,Pitch=1.000000)
TextureEffects(21)=(TextureType=TT_Ice,SoundStr="U2A.Landed.Snow",Volume=1.000000,Pitch=1.000000)
TextureEffects(22)=(TextureType=TT_Membrane,SoundStr="U2A.Landed.Skin",Volume=1.000000,Pitch=1.000000)
TextureEffects(23)=(TextureType=TT_MetalHollow,SoundStr="U2A.Landed.MetalHollow",Volume=1.000000,Pitch=1.000000)
TextureEffects(24)=(TextureType=TT_PlasticHollow,SoundStr="U2A.Landed.Plastic",Volume=1.000000,Pitch=1.000000)
TextureEffects(25)=(TextureType=TT_Rubber,SoundStr="U2A.Landed.Skin",Volume=1.000000,Pitch=1.000000)
TextureEffects(26)=(TextureType=TT_SafetyGlass,SoundStr="U2A.Landed.Glass",Volume=1.000000,Pitch=1.000000)
TextureEffects(27)=(TextureType=TT_Synthetics,SoundStr="U2A.Landed.Synthetic",Volume=1.000000,Pitch=1.000000)
TextureEffects(28)=(TextureType=TT_SnowHard,SoundStr="U2A.Landed.Snow",Volume=1.000000,Pitch=1.000000)
TextureEffects(29)=(TextureType=TT_SnowSoft,SoundStr="U2A.Landed.Snow",Volume=1.000000,Pitch=1.000000)
TextureEffects(30)=(TextureType=TT_Soil,SoundStr="U2A.Landed.Dirt",Volume=1.000000,Pitch=1.000000)
TextureEffects(31)=(TextureType=TT_Sticks,SoundStr="U2A.Landed.Leaves",Volume=1.000000,Pitch=1.000000)
TextureEffects(32)=(TextureType=TT_Water,SoundStr="U2A.Landed.Water",Volume=1.000000,Pitch=1.000000)
PlaySoundRadius=100.000000
PitchVariancePercent=5.000000
}
|