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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Ammunition | +-- U2.U2Ammo | +-- U2Weapons.ammoInvGrenade
ammoInvGrenadeConcussion, ammoInvGrenadeEMP, ammoInvGrenadeFragment, ammoInvGrenadeIncendiary, ammoInvGrenadeSmoke, ammoInvGrenadeToxic
Variables Summary | |
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ammoInvGrenade | |
int | GrenadeIndex |
class<projectileGrenade> | ProjectileClass |
Inherited Variables from U2.U2Ammo |
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ClipRoundsRemaining, ClipSize |
Inherited Variables from Engine.Ammunition |
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AmmoAmount, MaxAmmo |
Functions Summary | ||
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bool | AddAmmo (int AmmoToAdd)) | |
NotifyAddInventory (Pawn Other )) | ||
NotifyDeleteInventory (Pawn Other )) | ||
UpdateLauncher (Pawn Other, ammoInvGrenade GInv )) |
Inherited Functions from U2.U2Ammo |
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AddMinAmmo, CanReload, GiveTo, MaximizeClipAmount, PreBeginPlay, Reload, ReloadRequired, Replication, UseAmmo |
Inherited Functions from Engine.Ammunition |
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AddAmmo, DisplayDebug, HandlePickupQuery, PostRecvOwner, Replication, UseAmmo |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MaxAmmo=25 AmmoAmount=5 PickupClass=Class'U2Weapons.ammoGrenade' ItemName="Grenade" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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