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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Ammunition | +-- U2.U2Ammo | +-- U2Weapons.ammoInvGrenade | +-- U2Weapons.ammoInvGrenadeFragment
Variables Summary |
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Inherited Variables from U2Weapons.ammoInvGrenade |
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GrenadeIndex, ProjectileClass |
Inherited Variables from U2.U2Ammo |
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ClipRoundsRemaining, ClipSize |
Functions Summary |
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Inherited Functions from U2Weapons.ammoInvGrenade |
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AddAmmo, NotifyAddInventory, NotifyDeleteInventory, UpdateLauncher |
Inherited Functions from U2.U2Ammo |
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AddMinAmmo, CanReload, GiveTo, MaximizeClipAmount, PreBeginPlay, Reload, ReloadRequired, Replication, UseAmmo |
Defaultproperties |
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defaultproperties { ProjectileClass=Class'U2Weapons.projectileGrenadeFragment' PickupClass=Class'U2Weapons.ammoGrenadeFragment' ItemName="Fragment Grenade" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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