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U2Weapons.projectileGrenade

Extends
U2Projectile
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileGrenade

Direct Known Subclasses:

projectileGrenadeConcussion, projectileGrenadeEMP, projectileGrenadeFragment, projectileGrenadeIncendiary, projectileGrenadeSmoke, projectileGrenadeToxic

Variables Summary
ParticleSalamanderSal
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect
Inherited Variables from Engine.Projectile
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ

Functions Summary
event Destroyed ()))
event PhysicsVolumeChange (PhysicsVolume NewVolume ))
event PostBeginPlay ()))
event Replication ()))
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx
Inherited Functions from Engine.Projectile
BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch


Variables Detail

Sal Source code

var ParticleSalamander Sal;


Functions Detail

Destroyed Source code

simulated event Destroyed ( ) )

PhysicsVolumeChange Source code

event PhysicsVolumeChange ( PhysicsVolume NewVolume ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

Replication Source code

event Replication ( ) )


Defaultproperties

defaultproperties
{
	BounceDamping=0.400000
	ImpactHandlerClass=Class'U2Weapons.impactGrenade'
	BounceSoundRadius=100.000000
	ShakeRadius=1024.000000
	ShakeMagnitude=60.000000
	ShakeDuration=0.500000
	bExplodeImpactSound=false
	speed=1200.000000
	MaxSpeed=1200.000000
	DamageRadius=320.000000
	Physics=PHYS_Falling
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'343M.Projectiles.Grenade'
	LifeSpan=3.000000
	AmbientSound=Sound'U2WeaponsA.GrenadeLauncher.GL_Grenade'
	DrawScale=2.000000
	bNoStaticMeshCollide=true
	AmbientRotationRate=(Roll=65536)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.947 - Created with UnCodeX