Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Weapons.projectileGrenade
projectileGrenadeConcussion, projectileGrenadeEMP, projectileGrenadeFragment, projectileGrenadeIncendiary, projectileGrenadeSmoke, projectileGrenadeToxic
Variables Summary | |
---|---|
ParticleSalamander | Sal |
Inherited Variables from Engine.Projectile |
---|
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
Functions Summary | ||
---|---|---|
Destroyed ())) | ||
PhysicsVolumeChange (PhysicsVolume NewVolume )) | ||
PostBeginPlay ())) | ||
Replication ())) |
Inherited Functions from Engine.Projectile |
---|
BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { BounceDamping=0.400000 ImpactHandlerClass=Class'U2Weapons.impactGrenade' BounceSoundRadius=100.000000 ShakeRadius=1024.000000 ShakeMagnitude=60.000000 ShakeDuration=0.500000 bExplodeImpactSound=false speed=1200.000000 MaxSpeed=1200.000000 DamageRadius=320.000000 Physics=PHYS_Falling DrawType=DT_StaticMesh StaticMesh=StaticMesh'343M.Projectiles.Grenade' LifeSpan=3.000000 AmbientSound=Sound'U2WeaponsA.GrenadeLauncher.GL_Grenade' DrawScale=2.000000 bNoStaticMeshCollide=true AmbientRotationRate=(Roll=65536) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |