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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Weapons.projectileFlameThrowerGel
Variables Summary | |
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ParticleSalamander | FireEffect |
Actor | GelStuckTo |
projectileFlameThrowerGel | |
class<DamageType> | DamageType |
float | EvaporationDelay |
float | GelDamageDelay |
float | GelDrawScale |
float | GelLifeSpan |
Inherited Variables from Engine.Projectile |
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bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
Functions Summary | ||
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Destroyed ())) | ||
float | GetShrinkPercent ())) | |
HitWallEx (CheckResult Hit )) | ||
PreBeginPlay ())) | ||
ProcessTouch (Actor Other, Vector HitLocation )) | ||
StickGel (Actor AttachActor )) | ||
TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType)) | ||
Tick (float DeltaTime )) |
Inherited Functions from Engine.Projectile |
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BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { GelLifeSpan=20.000000 GelDamageDelay=1.000000 GelDrawScale=0.500000 EvaporationDelay=3.000000 speed=500.000000 MaxSpeed=1000.000000 Damage=5.000000 MomentumTransfer=10000.000000 MyDamageType=Class'U2.DamageTypeThermal' Physics=PHYS_Falling UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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