Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2Weapons.projectileFlameThrowerGel

Extends
U2Projectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileFlameThrowerGel

Variables Summary
ParticleSalamanderFireEffect
ActorGelStuckTo
projectileFlameThrowerGel
class<DamageType>DamageType
floatEvaporationDelay
floatGelDamageDelay
floatGelDrawScale
floatGelLifeSpan
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect
Inherited Variables from Engine.Projectile
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ

Functions Summary
event Destroyed ()))
functionfloat GetShrinkPercent ()))
event HitWallEx (CheckResult Hit ))
event PreBeginPlay ()))
function ProcessTouch (Actor Other, Vector HitLocation ))
function StickGel (Actor AttachActor ))
function TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType))
event Tick (float DeltaTime ))
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx
Inherited Functions from Engine.Projectile
BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch


Variables Detail

FireEffect Source code

var ParticleSalamander FireEffect;

GelStuckTo Source code

var Actor GelStuckTo;

projectileFlameThrowerGel

DamageType Source code

var(projectileFlameThrowerGel) class<DamageType> DamageType;

EvaporationDelay Source code

var(projectileFlameThrowerGel) float EvaporationDelay;

GelDamageDelay Source code

var(projectileFlameThrowerGel) float GelDamageDelay;

GelDrawScale Source code

var(projectileFlameThrowerGel) float GelDrawScale;

GelLifeSpan Source code

var(projectileFlameThrowerGel) float GelLifeSpan;


Functions Detail

Destroyed Source code

event Destroyed ( ) )

GetShrinkPercent Source code

function float GetShrinkPercent ( ) )

HitWallEx Source code

simulated event HitWallEx ( CheckResult Hit ) )

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )

ProcessTouch Source code

function ProcessTouch ( Actor Other, Vector HitLocation ) )

StickGel Source code

function StickGel ( Actor AttachActor ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType) )

Tick Source code

event Tick ( float DeltaTime ) )


Defaultproperties

defaultproperties
{
	GelLifeSpan=20.000000
	GelDamageDelay=1.000000
	GelDrawScale=0.500000
	EvaporationDelay=3.000000
	speed=500.000000
	MaxSpeed=1000.000000
	Damage=5.000000
	MomentumTransfer=10000.000000
	MyDamageType=Class'U2.DamageTypeThermal'
	Physics=PHYS_Falling
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:31.941 - Created with UnCodeX