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//============================================================================= // projectileFlameThrowerGel.uc -- spawned by the weaponFlameThrower AltFire() // $Author: Mfox $ // $Date: 4/30/02 3:39p $ // $Revision: 5 $ //============================================================================= class projectileFlameThrowerGel extends U2Projectile; #exec OBJ LOAD File=..\System\ParticleRes\SmallFlame.u var() float GelLifeSpan; var() float GelDamageDelay; var() float GelDrawScale; var() float EvaporationDelay; var() class<DamageType> DamageType; var Actor GelStuckTo; var ParticleSalamander FireEffect; //----------------------------------------------------------------------------- simulated event PreBeginPlay() { Super.PreBeginPlay(); SetDrawScale( GelDrawScale ); LifeSpan = GelLifeSpan; ResetLifeSeconds(); } //----------------------------------------------------------------------------- function TakeDamage( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType) { if( DamageType == class'DamageTypeThermal' ) { //Catch on fire if( FireEffect == None ) { FireEffect = ParticleSalamander(class'ParticleGenerator'.static.CreateNew( Self, ParticleSalamander'SmallFlame.ParticleSalamander0', Location )); FireEffect.bOn = true; FireEffect.SetBase( Self ); } } } //----------------------------------------------------------------------------- function ProcessTouch( Actor Other, Vector HitLocation ) { StickGel( Other ); } //----------------------------------------------------------------------------- simulated event HitWallEx( CheckResult Hit ) { SetPhysics( PHYS_None ); SetCollision(false, false, false); Velocity = Vect(0,0,0); SetRotation( Rotator( Hit.Normal ) ); } //----------------------------------------------------------------------------- // Determines the percentage for the Gel blob to shrink this tick function float GetShrinkPercent() { return FMin( LifeSpan / (GelLifeSpan - EvaporationDelay), 1.0 ); } //----------------------------------------------------------------------------- event Destroyed() { if( FireEffect != None ) { FireEffect.SetBase( None ); FireEffect.SetPhysics( PHYS_None ); FireEffect.ParticleDestroy(); FireEffect = None; } Super.Destroyed(); } //----------------------------------------------------------------------------- // Attaches the Gel blob to an actor function StickGel( Actor AttachActor ) { SetPhysics( PHYS_None ); SetCollision(false, false, false); SetBase( AttachActor ); GelStuckTo = AttachActor; } //----------------------------------------------------------------------------- /* simulated event LandedEx( Vector HitNormal ) { SetPhysics( PHYS_None ); SetCollision(false, false, false); Velocity = Vect(0,0,0); SetRotation( Rotator( HitNormal ) ); } */ //----------------------------------------------------------------------------- event Tick( float DeltaTime ) { Super.Tick( DeltaTime ); // Shrink Gel blob SetDrawScale( GelDrawScale * GetShrinkPercent() ); // If the Gel blob is on fire then if( FireEffect.bOn ) { // If it's been GelDamageDelay seconds since the last time the fire damaged the actor then if( GetLifeSeconds() >= GelDamageDelay ) { // Damage the actor GelStuckTo.TakeDamage( Damage, Pawn(Owner), Location, Vect(0,0,0), DamageType ); // Reset the clock for the next round ResetLifeSeconds(); } } } //----------------------------------------------------------------------------- // Fix ARL: Needs particle effect!! defaultproperties { GelLifeSpan=20.000000 GelDamageDelay=1.000000 GelDrawScale=0.500000 EvaporationDelay=3.000000 speed=500.000000 MaxSpeed=1000.000000 Damage=5.000000 MomentumTransfer=10000.000000 MyDamageType=Class'U2.DamageTypeThermal' Physics=PHYS_Falling UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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