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U2Weapons.projectileFlameThrowerGel


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//=============================================================================
// projectileFlameThrowerGel.uc -- spawned by the weaponFlameThrower AltFire()
// $Author: Mfox $
// $Date: 4/30/02 3:39p $
// $Revision: 5 $
//=============================================================================
class projectileFlameThrowerGel extends U2Projectile;

#exec OBJ LOAD File=..\System\ParticleRes\SmallFlame.u

var()	float				GelLifeSpan;
var()	float				GelDamageDelay;
var()	float				GelDrawScale;
var()	float				EvaporationDelay;
var()	class<DamageType>	DamageType;
var		Actor				GelStuckTo;
var		ParticleSalamander	FireEffect;

//-----------------------------------------------------------------------------

simulated event PreBeginPlay()
{
	Super.PreBeginPlay();

	SetDrawScale( GelDrawScale );
	LifeSpan = GelLifeSpan;
	ResetLifeSeconds();
}

//-----------------------------------------------------------------------------

function TakeDamage( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType)
{
	if( DamageType == class'DamageTypeThermal' )
	{
		//Catch on fire
		if( FireEffect == None )
		{
			FireEffect = ParticleSalamander(class'ParticleGenerator'.static.CreateNew( Self, ParticleSalamander'SmallFlame.ParticleSalamander0', Location ));
			FireEffect.bOn = true;
			FireEffect.SetBase( Self );
		}
	}
}

//-----------------------------------------------------------------------------

function ProcessTouch( Actor Other, Vector HitLocation )
{
	StickGel( Other );
}

//-----------------------------------------------------------------------------

simulated event HitWallEx( CheckResult Hit )
{
	SetPhysics( PHYS_None );
	SetCollision(false, false, false);
	Velocity = Vect(0,0,0);
	SetRotation( Rotator( Hit.Normal ) );
}

//-----------------------------------------------------------------------------
// Determines the percentage for the Gel blob to shrink this tick

function float GetShrinkPercent()
{
	return FMin( LifeSpan / (GelLifeSpan - EvaporationDelay), 1.0 );
}

//-----------------------------------------------------------------------------

event Destroyed()
{
	if( FireEffect != None )
	{
		FireEffect.SetBase( None );
		FireEffect.SetPhysics( PHYS_None );
		FireEffect.ParticleDestroy();
		FireEffect = None;
	}

	Super.Destroyed();
}

//-----------------------------------------------------------------------------
// Attaches the Gel blob to an actor

function StickGel( Actor AttachActor )
{
	SetPhysics( PHYS_None );
	SetCollision(false, false, false);
	SetBase( AttachActor );
	GelStuckTo = AttachActor;
}

//-----------------------------------------------------------------------------
/*
simulated event LandedEx( Vector HitNormal )
{
	SetPhysics( PHYS_None );
	SetCollision(false, false, false);
	Velocity = Vect(0,0,0);
	SetRotation( Rotator( HitNormal ) );
}
*/
//-----------------------------------------------------------------------------

event Tick( float DeltaTime )
{
	Super.Tick( DeltaTime );
	// Shrink Gel blob
	SetDrawScale( GelDrawScale * GetShrinkPercent() );
	// If the Gel blob is on fire then
	if( FireEffect.bOn )
	{
		// If it's been GelDamageDelay seconds since the last time the fire damaged the actor then
		if( GetLifeSeconds() >= GelDamageDelay )
		{
			// Damage the actor
			GelStuckTo.TakeDamage( Damage, Pawn(Owner), Location, Vect(0,0,0), DamageType );
			// Reset the clock for the next round
			ResetLifeSeconds();
		}
	}
}

//-----------------------------------------------------------------------------

// Fix ARL: Needs particle effect!!

defaultproperties
{
	GelLifeSpan=20.000000
	GelDamageDelay=1.000000
	GelDrawScale=0.500000
	EvaporationDelay=3.000000
	speed=500.000000
	MaxSpeed=1000.000000
	Damage=5.000000
	MomentumTransfer=10000.000000
	MyDamageType=Class'U2.DamageTypeThermal'
	Physics=PHYS_Falling
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:41.172 - Created with UnCodeX