defaultproperties
{
ImpactHandlerClass=Class'U2Weapons.impactEnergyRifle'
MoveParticleEffect=ParticleSalamander'EnergyRifleFX.ParticleSalamander0'
ShakeRadius=128.000000
ShakeMagnitude=10.000000
ShakeDuration=0.250000
speed=1200.000000
MaxSpeed=1200.000000
Damage=20.000000
MomentumTransfer=40000.000000
MyDamageType=Class'U2.DamageTypeEnergyRifle'
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightBrightness=200
LightHue=134
LightSaturation=50
LightRadius=4
DrawType=DT_StaticMesh
LifeSpan=7.500000
AmbientSound=Sound'U2WeaponsA.EnergyRifle.ER_EnergyBeam'
Texture=None
DrawScale=0.050000
DrawScale3D=(X=10.000000,Y=6.500000,Z=10.000000)
ScaleGlow=10.000000
AmbientGlow=128
Style=STY_Translucent
SoundVolume=218
bNoStaticMeshCollide=true
RenderIteratorClass=Class'Legend.AlwaysFaceRI'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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