- Extends
- U2Projectile
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- U2.U2Projectile
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+-- U2Weapons.projectileEMPimp
Inherited Variables from U2.U2Projectile |
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect |
Inherited Variables from Engine.Projectile |
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
Inherited Functions from U2.U2Projectile |
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx |
var float ActivationTime;
simulated event Destroyed ( ) )
simulated event PostBeginPlay ( ) )
simulated event Tick ( float DeltaTime ) )
simulated event Timer ( ) )
defaultproperties
{
ActivationTime=0.900000
ExplosionEffect=Class'U2Weapons.ER_EMPExplosion'
ShakeRadius=1024.000000
ShakeMagnitude=30.000000
ShakeDuration=1.000000
bNoFalloff=true
speed=800.000000
MaxSpeed=800.000000
Damage=210.000000
DamageRadius=290.000000
MomentumTransfer=5000.000000
MyDamageType=Class'U2.DamageTypeEMP'
LifeSpan=7.000000
AmbientSound=Sound'U2WeaponsA.EnergyRifle.ER_EMP'
SoundRadius=80.000000
SoundVolume=218
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:31.916 - Created with
UnCodeX