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U2Weapons.projectileGrenadeConcussion

Extends
projectileGrenade

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileGrenade
            |   
            +-- U2Weapons.projectileGrenadeConcussion

Variables Summary
Inherited Variables from U2Weapons.projectileGrenade
Sal
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect

Functions Summary
function ExplodeEx (CheckResult Hit ))
Inherited Functions from U2Weapons.projectileGrenade
Destroyed, PhysicsVolumeChange, PostBeginPlay, Replication
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx


Functions Detail

ExplodeEx Source code

simulated function ExplodeEx ( CheckResult Hit ) )


Defaultproperties

defaultproperties
{
	ExplosionSound=Sound'U2WeaponsA.GrenadeLauncher.GL_ExplodeConcussion'
	DamageRadius=1024.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.952 - Created with UnCodeX