Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Weapons.projectileGrenade | +-- U2Weapons.projectileGrenadeConcussion
Variables Summary |
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Inherited Variables from U2Weapons.projectileGrenade |
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Sal |
Functions Summary | ||
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ExplodeEx (CheckResult Hit )) |
Inherited Functions from U2Weapons.projectileGrenade |
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Destroyed, PhysicsVolumeChange, PostBeginPlay, Replication |
Functions Detail |
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Defaultproperties |
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defaultproperties { ExplosionSound=Sound'U2WeaponsA.GrenadeLauncher.GL_ExplodeConcussion' DamageRadius=1024.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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