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U2Weapons.ammoInvGrenadeConcussion

Extends
ammoInvGrenade

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Ammunition
         |   
         +-- U2.U2Ammo
            |   
            +-- U2Weapons.ammoInvGrenade
               |   
               +-- U2Weapons.ammoInvGrenadeConcussion

Variables Summary
Inherited Variables from U2Weapons.ammoInvGrenade
GrenadeIndex, ProjectileClass
Inherited Variables from U2.U2Ammo
ClipRoundsRemaining, ClipSize

Functions Summary
Inherited Functions from U2Weapons.ammoInvGrenade
AddAmmo, NotifyAddInventory, NotifyDeleteInventory, UpdateLauncher
Inherited Functions from U2.U2Ammo
AddMinAmmo, CanReload, GiveTo, MaximizeClipAmount, PreBeginPlay, Reload, ReloadRequired, Replication, UseAmmo


Defaultproperties

defaultproperties
{
	ProjectileClass=Class'U2Weapons.projectileGrenadeConcussion'
	GrenadeIndex=4
	PickupClass=Class'U2Weapons.ammoGrenadeConcussion'
	ItemName="Concussion Grenade"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:27.380 - Created with UnCodeX