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U2XMP.U2XMPAmmo

Extends
U2Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Ammunition
         |   
         +-- U2.U2Ammo
            |   
            +-- U2XMP.U2XMPAmmo

Direct Known Subclasses:

ammoInvAutoTurret, ammoInvFieldGenerator, ammoInvProximitySensor, ammoInvRocketTurret

Variables Summary
class<DeployableInventory>InventoryType
Inherited Variables from U2.U2Ammo
ClipRoundsRemaining, ClipSize
Inherited Variables from Engine.Ammunition
AmmoAmount, MaxAmmo

Functions Summary
functionbool AddAmmo (int AmmoToAdd))
Inherited Functions from U2.U2Ammo
AddMinAmmo, CanReload, GiveTo, MaximizeClipAmount, PreBeginPlay, Reload, ReloadRequired, Replication, UseAmmo
Inherited Functions from Engine.Ammunition
AddAmmo, DisplayDebug, HandlePickupQuery, PostRecvOwner, Replication, UseAmmo


Variables Detail

InventoryType Source code

var class<DeployableInventory> InventoryType;


Functions Detail

AddAmmo Source code

function bool AddAmmo ( int AmmoToAdd) )


Defaultproperties

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:35.530 - Created with UnCodeX