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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Ammunition | +-- U2.U2Ammo | +-- U2XMP.U2XMPAmmo | +-- U2XMP.ammoInvAutoTurret
Variables Summary |
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Inherited Variables from U2XMP.U2XMPAmmo |
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InventoryType |
Inherited Variables from U2.U2Ammo |
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ClipRoundsRemaining, ClipSize |
Functions Summary |
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Inherited Functions from U2XMP.U2XMPAmmo |
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AddAmmo |
Inherited Functions from U2.U2Ammo |
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AddMinAmmo, CanReload, GiveTo, MaximizeClipAmount, PreBeginPlay, Reload, ReloadRequired, Replication, UseAmmo |
Defaultproperties |
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defaultproperties { InventoryType=Class'U2XMP.AutoTurretDeployable' MaxAmmo=20 AmmoAmount=1 PickupClass=Class'U2XMP.AutoTurretPickup' ItemName="AutoTurret Unit" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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