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U2XMP.ammoInvAutoTurret

Extends
U2XMPAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Ammunition
         |   
         +-- U2.U2Ammo
            |   
            +-- U2XMP.U2XMPAmmo
               |   
               +-- U2XMP.ammoInvAutoTurret

Variables Summary
Inherited Variables from U2XMP.U2XMPAmmo
InventoryType
Inherited Variables from U2.U2Ammo
ClipRoundsRemaining, ClipSize

Functions Summary
Inherited Functions from U2XMP.U2XMPAmmo
AddAmmo
Inherited Functions from U2.U2Ammo
AddMinAmmo, CanReload, GiveTo, MaximizeClipAmount, PreBeginPlay, Reload, ReloadRequired, Replication, UseAmmo


Defaultproperties

defaultproperties
{
	InventoryType=Class'U2XMP.AutoTurretDeployable'
	MaxAmmo=20
	AmmoAmount=1
	PickupClass=Class'U2XMP.AutoTurretPickup'
	ItemName="AutoTurret Unit"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:27.351 - Created with UnCodeX