- Extends
- U2TeamGame
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- U2Dialog.DialogGameInfo
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+-- U2.U2GameInfo
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+-- U2.U2DeathMatch
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+-- U2.U2TeamGame
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+-- U2XMP.U2XMPGame
Inherited Variables from U2.U2TeamGame |
bBalanceTeams, bBalancing, BestTeam, bNoTeamChanges, bPlayersBalanceTeams, bScoreTeamKills, bSpawnInTeamArea, MaxAllowedTeams, MaxTeamSize, NextBotTeam, NumTeams, Score_TeamKill, StartupMessage, StartupTeamMessage, StartupTeamTralier, TeamChangeMessage, TeamColor[MaxTeams], Teams[MaxTeams] |
Inherited Variables from U2.U2DeathMatch |
bAlreadyChanged, bChangeLevels, bForceRespawn, bJumpMatch, BotConfig, BotConfigType, BotPackageClassStr, bRequireReady, bTournament, CountDown, CountDownMessage, ElapsedTime, GameEndedMessage, GameGoal, GBestPlayer, GoalScore, LastPlayerStartSpot, LastStartSpot, LevelRatingDefensive, LevelRatingOffensive, MultiplayerCountdown, MultiplayerPlayerWait, NoNameChange, NotReadyMessage, ReadyMessage, RemainingBots, RestartDelay, RestartTime, Score_EnemyKill, Score_Suicide, SingleWaitingMessage, Stage, StandAloneCountdown, StartMessage, TimeLimit, TourneyMessage, WaitingMessage1, WaitingMessage2 |
Inherited Functions from U2.U2TeamGame |
BalanceTeams, CanSpectate, ChangeTeam, GameEvent, GetBestTeam, GetRules, GetTeam, GetTeamNumber, GetWinnder, GoalLimitMet, InitBot, InitGame, IsTied, IsWinner, LogGameParameters, Logout, PlayStartupMessage, PreBeginPlay, RatePlayerStart, ReduceFriendlyDamage, ScoreKill, SetEndGameCameras, ValidTeam |
Inherited Functions from U2.U2DeathMatch |
AcceptInventory, AddBot, AddDefaultInventory, AdjustPawnClass, CanAddBots, CanSpectate, ChangeName, CheckForEndGame, CountUniquePickups, DestroyInventory, DiscardInventory, FindPlayerStart, ForceAddBot, ForcePlayerRestart, GetBestPlayer, GetDamageByPlayerScalar, GetDamageToPlayerScalar, GetEndGameTarget, GetLevelRatingDefensive, GetLevelRatingOffensive, GetNextMapName, GetRules, GetTeamNumber, GetWinner, GoalLimitMet, GotoMidGame, GotoPostGame, GotoPreGame, InitBot, InitGame, InitGameReplicationInfo, IsGameOver, IsTied, IsWinner, Killed, LogGameParameters, Logout, MidGameTimer, NeedPlayers, PlayerJumpZScaling, PlayersReady, PlaySpawnEffect, PlayStartupMessage, PlayTeleportEffect, PostBeginPlay, PostGameTimer, PostLogin, PreGameTimer, RatePlayerStart, RestartGame, RestartPlayer, ScoreKill, SendStartMessage, SetEndGameCameras, ShouldRespawn, SpawnBot, SpawnWait, TimeLimitMet, Timer, TooManyBots |
const MaxArtifacts = 8;
U2XMPGame
ArtifactList[MaxArtifacts] Source code
var(
U2XMPGame) config
string ArtifactList[MaxArtifacts];
Score_ArtifactGoalAchieved Source code
var(
U2XMPGame)
float Score_ArtifactGoalAchieved;
Score_DefendEnergyRelay Source code
var(
U2XMPGame)
float Score_DefendEnergyRelay;
Score_DefendReplicator Source code
Score_DestroyEnergyRelay Source code
var(
U2XMPGame)
float Score_DestroyEnergyRelay;
Score_KillEnemyWithArtifact Source code
var(
U2XMPGame)
float Score_KillEnemyWithArtifact;
Score_ShutdownEnemyReplicator Source code
var(
U2XMPGame)
float Score_ShutdownEnemyReplicator;
function AdjustPawnClass ( out string InClass ) )
function bool IsGameOver ( ) )
function bool PickupQuery (
Pawn Other,
Pickup Item ) )
event PreBeginPlay ( ) )
function Register (
Artifact A,
int InTeamNumber ) )
function ScoreArtifactCapture (
Artifact CapturedArtifact,
int InTeamNumber ) )
ScoreReplicatorShutdown Source code
function ScoreReplicatorShutdown (
Pawn P ) )
function bool ShouldRespawn (
Pickup Other ) )
function SpawnArtifacts ( ) )
function StartMatch ( ) )
defaultproperties
{
ArtifactList(0)="U2XMP.ArtifactArmor"
ArtifactList(1)="U2XMP.ArtifactHealth"
ArtifactList(2)="U2XMP.ArtifactInvisibility"
ArtifactList(3)="U2XMP.ArtifactLocator"
ArtifactList(4)="U2XMP.ArtifactSpeed"
ArtifactList(5)="U2XMP.ArtifactWeaponDamage"
ArtifactList(6)="U2XMP.ArtifactArmor"
ArtifactList(7)="U2XMP.ArtifactHealth"
ArtifactCount=6
ArtifactGoal=3
EnergyLevel=10000
ItemLimit=4
Score_TapEnergySource=5.000000
Score_DefendEnergyRelay=5.000000
Score_DestroyEnergyRelay=10.000000
Score_DefendReplicator=10.000000
Score_ShutdownEnemyReplicator=20.000000
Score_KillEnemyWithArtifact=50.000000
Score_ArtifactCapture=100.000000
Score_ArtifactGoalAchieved=1000.000000
GoalScore=1000
MinPlayers=2
GameAIControllerClasses(0)="U2XMP.GameAIControllerXMP"
GameAIControllerClasses(1)="U2XMP.GameAIControllerXMP"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:35.537 - Created with
UnCodeX