- Extends
- Info
- Modifiers
- native
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
Direct Known Subclasses:
DialogGameInfo
Inherited Contants from Engine.Actor |
CCFloatHeight, DefaultPathingCollisionHeight, DefaultPathingCollisionRadius, DF_Collision, DF_None, PF_AlphaTexture, PF_AntiPortal, PF_EdCut, PF_EdProcessed, PF_Environment, PF_FakeBackdrop, PF_Flat, PF_FlatShaded, PF_HighShadowDetail, PF_Invisible, PF_Masked, PF_Memorized, PF_Mirrored, PF_Modulated, PF_NoMerge, PF_NoSmooth, PF_NotSolid, PF_NoZTest, PF_Occlude, PF_Portal, PF_RenderFog, PF_Selected, PF_Semisolid, PF_SpecialLit, PF_Translucent, PF_TwoSided, PF_Unlit, PF_Unused0, PF_Unused1, PF_Unused2, PF_Unused3, PF_Unused4, PF_Unused5, PF_Wireframe, ST_Crouching, ST_None, ST_Prone, ST_Standing, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_Usable, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World |
Inherited Variables from Engine.Actor |
Acceleration, ActorFOV, ActorRenderData, ActorTag, ActorTimeDilation, AlignMeshNormal, AlignMeshTraceOffset1, AlignMeshTraceOffset2, AlignMeshTraceOffset3, AlignMeshTraceVector, AmbientColor, AmbientGlow, AmbientRotationRate, AmbientSound, AnimFrame, AnimRate, AnimSequence, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAllowClipping, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoopFinished, bAnimNoExist, Base, bAutoEnableAgent, bBlockActors, bBlockNavigation, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockStepping, bBlockZeroExtentTraces, bBounce, bCanEncroachPlayer, bCanFallOutOfWorld, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDestroyInPainVolume, bDifficulty0, bDifficulty1, bDifficulty2, bDirectional, bDisturbFluidSurface, bDoMissionFiltering, bDynamicLight, bEdCanOverlap, bEditorPlaced, bEdShouldSnap, bEdSnap, bFixedRotationDir, bGameRelevant, bHidden, bHiddenEd, bHiddenEdGroup, bHiddenRelevant, bHiddenUsable, bHighDetail, bHurtEntry, bIgnoreImpactForces, bIgnoreSingularityDamage, bIgnoreSingularityForces, bInterpolating, bJustTeleported, bLaunchPawns, bLensFlare, bLightChanged, bLightParticles, bLocalGameEvent, bLockLocation, BlurDegree, bManualTick, bMeshAlwaysRefresh, bMountDetachDestroy, bMovable, bMustFace, bNetDirty, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetTemporary, bNeverBatch, bNoDelete, bNoSmooth, bNoStaticMeshCollide, bObsolete, bOnlyDirtyReplication, bOnlyOwnerSee, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPaused, bPendingDelete, bPostMission110276, bPostMission83, bPreMission00, bPreMission01, bPreMission02, bPreMission03, bPreMission04, bPreMission05, bPreMission06, bPreMission07, bPreMission08, bPreMission09, bPreMission10, bPreMission11, bPreMission12, bPreMission13, bProjTarget, bRenderLater, bRenderNoPredict, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRequiresWorldZBuffer, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSkipActorPropertyReplication, bSpecialLit, bSpecialRotationRep, bStasis, bStatic, bStaticLighting, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTravelGameEvent, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseDynamicLights, bWorldGeometry, CanEncroachList, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, DebugAlignMeshLevel, Deleted, DesiredRotation, DetailLevel, DrawScale, DrawScale3D, DrawType, Event, FallingAddedAcceleration, FallingMaxVelocityXY, FallingMaxVelocityZ, ForceRadius, ForceScale, ForceType, GoreLevel, Group, IndentStr, InitialState, Instigator, Inventory, KParams, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightPriority, LightRadius, LightRenderData, LightSaturation, LightTag, LightType, Location, LODBias, Mass, Mesh, MeshInstance, MeshParams, MessageClass, MountDetachPhysics, MountOldLocation, MountOldRotation, MountOrgLocation, MountOrgRotation, MountParentActor, MountParentNode, MountParentTag, NetPriority, NetTag, NetUpdateFrequency, nextParticleLight, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, PrimaryDynamicLight, PrimaryStaticLight, Projectors, ProximityReticleOnEvents, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderBoundFactor, RenderInterface, RenderIteratorClass, RenderRevision, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, Speaker, SpecialDisplayFlags, SpriteProjForward, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SwingFriction, SwingGravDir, SwingLength, SwingPivot, Tag, TerrainZOffset, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, TweenRate, UseReticleOnEvents, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel |
Inherited Enumerations from Engine.Actor |
EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType |
Inherited Structures from Engine.Actor |
ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision |
Functions Summary |
| | AcceptInventory (pawn PlayerPawn))
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| | AddDefaultInventory (pawn PlayerPawn ))
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| | AddLocalGameEvent (name Event)
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| | AddTravelGameEvent (name Event)
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| | AdjustPawnClass (out string InClass)
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| int | ArmorReduceDamage (int Damage, Pawn Injured, class<DamageType> DamageType, vector HitLocation ))
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| bool | AtCapacity (bool bSpectator))
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| | Broadcast (Actor Sender, coerce string Msg, optional name Type ))
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| | BroadcastDeathMessage (Controller Killer, Controller Other, class<DamageType> damageType))
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| | BroadcastLocalized (actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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| | BroadcastTeam (Controller Sender, coerce string Msg, optional name Type ))
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| bool | CanSpectate (PlayerController Viewer, actor ViewTarget ))
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| | ChangeName (Controller Other, coerce string S, bool bNameChange ))
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| bool | ChangeTeam (Controller Other, int N))
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| bool | CheckEndGame (PlayerReplicationInfo Winner, string Reason))
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| | CheckForEndGame ()))
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| | CheckScore (PlayerReplicationInfo Scorer))
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| | DecActiveRagDollDeaths ()
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| | Destroyed ()))
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| | DestroyInventory (Pawn PlayerPawn ))
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| | DetailChange ()))
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| | DiscardInventory (Pawn Other ))
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| | DispatchMusicEvent (string Event ))
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| | EndGame (PlayerReplicationInfo Winner, string Reason ))
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| | EndLogging (string Reason))
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| NavigationPoint | FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName ))
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| | GameEnding ()))
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| bool | GameEventRegistered (name Event)
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| int | GetActiveRagDollDeaths ()))
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| float | GetAutoAim ()))
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| string | GetBeaconText ()))
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| string | GetCustomMapName (string MapName ))
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| float | GetDamageByPlayerScalar ()
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| float | GetDamageToPlayerScalar ()
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| string | GetDefaultPlayerClassName (Controller C))
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| string | GetDialogDirectory ()))
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| byte | GetDifficulty ()))
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| float | GetGameSpeed ()))
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| bool | GetInfiniteAmmo ()))
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| string | GetInfo ()))
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| int | GetIntOption (string Options, string ParseString, int CurrentValue))
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| | GetKeyValue (string Pair, out string Key, out string Value ))
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| float | GetLevelRatingDefensive ()))
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| float | GetLevelRatingOffensive ()))
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| byte | GetMaxDifficulty ()))
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| int | GetMaxRagDollDeaths ()))
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| string | GetNetworkNumber ()
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| float | GetNormalizedDifficulty ()))
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| int | GetRagdollDetailLevel ()))
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| bool | GetReloadsEnabled ()))
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| string | GetRules ()))
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| int | GetServerPort ()))
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| bool | GrabOption (out string Options, out string Result ))
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| | IncActiveRagDollDeaths ()
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| | InitGame (string Options, out string Error ))
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| | InitGameReplicationInfo ()))
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| | InitLogging ()))
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| bool | IsOnTeam (Controller Other, int TeamNum))
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| | Kick (string S ))
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| | KickBan (string S ))
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| | Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class damageType ))
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| | LogGameParameters ()))
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| PlayerController | Login (string Portal, string Options, out string Error
))
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| | Logout (Controller Exiting ))
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| | NextLevel ()
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| | NextScene ()
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| | NotifyAudioSystemReset ()
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| | NotifyCutSceneEnd ()
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| | NotifyCutSceneStart ()
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| | NotifyGameSpeedChanged (float OldSpeed, float NewSpeed)
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| | NotifyHack ()
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| | NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn, class DamageType ))
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| | NotifyLevelChange ()
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| | NotifyLevelChangeEnd ()
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| | NotifyLevelRestart ()
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| string | ParseKillMessage (string KillerName, string VictimName, string DeathMessage)
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| string | ParseOption (string Options, string InKey ))
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| byte | PickTeam (byte Current))
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| bool | PickupQuery (Pawn Other, Pickup item ))
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| float | PlaySpawnEffect (pickup P ))
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| | PlayTeleportEffect (actor Incoming, bool bOut, bool bSound))
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| | PostBeginPlay ()))
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| | PostLogin (PlayerController NewPlayer, bool bUseDefaultInventory ))
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| | PostLoginAddDefaultInventory (Pawn P, bool bUseDefaultInventory ))
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| | PreBeginPlay ()))
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| | PreLogin (string Options, string Address, out string Error, out string FailCode
))
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| bool | PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation))
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| | ProcessServerTravel (string URL, bool bItems ))
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| float | RatePlayerStart (NavigationPoint N, byte Team, Controller Player))
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| int | ReduceDamage (int Damage, Pawn Injured, Pawn Instigator, vector HitLocation, vector Momentum, class DamageType ))
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| | RemoveGameEvent (name Event)
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| | Reset ()))
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| | RestartGame ()))
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| | RestartPlayer (Controller aPlayer ))
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| | RestartPlayerAddDefaultInventory (Pawn P ))
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| | ScoreKill (Controller Killer, Controller Other))
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| | ScoreObjective (PlayerReplicationInfo Scorer, Int Score))
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| | SendPlayer (PlayerController aPlayer, string URL ))
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| | SendStartMessage (PlayerController P))
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| | SetAutoAim (float F ))
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| | SetDifficulty (byte _Difficulty ))
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| | SetGameSpeed (Float T ))
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| | SetInfiniteAmmo (bool bVal ))
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| bool | SetPause (BOOL bPause, PlayerController P, optional int Key ))
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| | SetPlayerDefaults (Pawn PlayerPawn))
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| | SetReloadsEnabled (bool bVal ))
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| bool | ShouldRespawn (Pickup Other ))
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| | StartMatch ()))
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| | Timer ()))
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Inherited Functions from Engine.Actor |
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AlignMeshSpecialHandling, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutoDestroy, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, ClearRenderData, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkBlue, ColorDkCyan, ColorDkGreen, ColorDkGrey, ColorDkMagenta, ColorDkRed, ColorDkYellow, ColorGreen, ColorGrey, ColorLtGrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DialogBegin, DialogEnd, DialogInitiate, DialogPause, DialogSetEndingFocus, DialogSetFocus, DialogTerminate, DialogUnPause, DisplayDebug, DM, DMAssert, DMN, DMT, DMTN, DMTNS, DOREP, DTM, DynamicActors, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, FallLanding, FastTrace, FellOutOfWorld, FindActorByTag, FindBase, FinishAnim, FinishInterpolation, FitActorAt, FORCEREP, GainedChild, GetAgentAnimInfo, GetAgentInputInfo, GetAnim, GetAnimBaseName, GetAnimCount, GetAnimExtInfo1, GetAnimExtInfo2, GetAnimFrames, GetAnimGroup, GetAnimIndex, GetAnimParams, GetAnimSlot, GetAnimVersion, GetAverageSurfaceNormal, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCommandLine, GetDescription, GetGoreDetailLevel, GetHumanReadableName, GetItemName, GetLocalString, GetMapName, GetMaxDetailLevel, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOggDuration, GetRenderBoundingBox, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSkill, GetSoundDuration, GetURLMap, HasAnim, HitWall, HitWallEx, HurtRadius, ID, IsAnimating, IsDetailLevelOK, IsDifficultyOK, IsGoreOK, IsInPain, IsInVolume, IsNPC, IsPlayer, IsRealPlayer, IsTweening, IsUsable, KAddForce, KAddImpulse, KAddTorque, KDisableCollision, KEnableCollision, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRestitution, KilledBy, KImpact, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetStayUpright, KWake, Landed, LandedEx, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, MeshAgentCallAction, MeshAgentEnableChannel, MeshAgentGetActionCount, MeshAgentGetActionName, MeshAgentGetChannelBoundAction, MeshAgentGetChannelBoundLevel, MeshAgentGetChannelBoundTime, MeshAgentGetChannelCount, MeshAgentGetChannelName, MeshAgentGetChannelScriptName, MeshAgentGetInputCount, MeshAgentGetInputCurValue, MeshAgentGetInputName, MeshAgentGetInputValueCount, MeshAgentGetInputValueName, MeshAgentImmediateAction, MeshAgentResetChannel, MeshAgentSetInputCurValue, MeshAgentSetInputLock, MeshGetAttachments, MeshGetNodeCount, MeshGetNodeIndexed, MeshGetNodeNamed, MeshGetNodeWeapon, MeshGetSatelliteActor, MeshGetSatelliteLocation, MeshGetStaticMeshAttachmentOffset, MeshNodeGetIndex, MeshNodeGetRotation, MeshNodeGetScale, MeshNodeGetTranslation, MeshNodeSetRotation, MeshNodeSetScale, MeshNodeSetTranslation, MeshSetSatellite, MeshSetStaticMeshAttachmentOffset, MeshSetStaticMeshAttachmentSkin, MeshSetStaticMeshAttachmentSkinsAll, ModifyDefaultProperties, MountSetParent, Move, MoveAttachment, MoveCacheEntry, MoveSmooth, NearSpot, NotifyGoreDetailChanged, NotifyLog, NotifyPlaySound, NotifyPlaySoundRadius, NotifyUnuse, OD, OnUnuse, OnUse, ParticleTrigger, ParticleUnTrigger, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayMusic, PlayOwnedSound, PlaySound, PlayVoice, PlusDir, PostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreparedForDialog, PreTeleport, RadiusActors, RedoBNetInitial, RefreshAllScriptProcesses, ReplaceText, Replication, Reset, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetTimer, ShouldDestroy, SingleLineCheck, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopMovement, StopMusic, StopSound, StopSoundSlot, StopVoice, StopVoiceFile, TakeDamage, Tick, Timer, TM, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceTexture, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdateMountPhysics, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange |
var string AccessControlClass;
var globalconfig float AutoAim;
var globalconfig bool bAllowGore;
var bool bAlreadyChanged;
var localized bool bAlternateMode;
var bool bCanChangeSkin;
var bool bCanViewOthers;
var globalconfig bool bChangeLevels;
var config bool bCoopWeaponMode;
bCutsceneInputHandling Source code
var config bool bCutsceneInputHandling;
var bool bDelayedStart;
var string BeaconName;
var bool bGameEnded;
var bool bInfiniteAmmo;
var globalconfig bool bLocalLog;
var bool bLoggingGame;
var string BotMenuType;
var bool bOverTime;
var bool bPauseable;
var bool bReloadsEnabled;
var bool bRestartLevel;
var string BroadcastHandlerClass;
var bool bSaveDisabled;
var bool bTeamGame;
var bool bWaitingToStartMatch;
var globalconfig bool bWorldLog;
var int CurrentID;
DefaultPlayerClassName Source code
var string DefaultPlayerClassName;
var localized string DefaultPlayerName;
var protected globalconfig byte Difficulty;
var globalconfig int GameFlags;
var localized string GameName;
var string GameOptionsMenuType;
var globalconfig float GameSpeed;
var string GameUMenuType;
var string HUDType;
var array<Name> LocalGameEvents;
var string MapListType;
var string MapPrefix;
var protected config byte MaxDifficulty;
var globalconfig int MaxPlayers;
var globalconfig int MaxSpectators;
var string MultiplayerUMenuType;
var string MutatorClass;
var int NumBots;
var int NumPlayers;
var int NumSpectators;
var int PauseKey;
PlayerControllerClassName Source code
var config string PlayerControllerClassName;
var string RulesMenuType;
var string ScoreBoardType;
var string SettingsMenuType;
var float StartTime;
var array<Name> TravelGameEvents;
GameInfo
GameReplicationInfoClass Source code
event AcceptInventory (
pawn PlayerPawn) )
function AddDefaultInventory (
pawn PlayerPawn ) )
native final function AddLocalGameEvent ( name Event )
native final function AddTravelGameEvent ( name Event )
function AdjustPawnClass ( out string InClass )
function bool AtCapacity ( bool bSpectator) )
event Broadcast (
Actor Sender, coerce
string Msg, optional
name Type ) )
function BroadcastTeam (
Controller Sender, coerce
string Msg, optional
name Type ) )
function ChangeName (
Controller Other, coerce
string S,
bool bNameChange ) )
function bool ChangeTeam (
Controller Other,
int N) )
function CheckForEndGame ( ) )
DecActiveRagDollDeaths Source code
function DecActiveRagDollDeaths ( )
event Destroyed ( ) )
function DestroyInventory (
Pawn PlayerPawn ) )
event DetailChange ( ) )
function DiscardInventory (
Pawn Other ) )
event DispatchMusicEvent ( string Event ) )
function EndLogging ( string Reason) )
event GameEnding ( ) )
native final function bool GameEventRegistered ( name Event )
GetActiveRagDollDeaths Source code
function int GetActiveRagDollDeaths ( ) )
simulated function float GetAutoAim ( ) )
event string GetBeaconText ( ) )
function string GetCustomMapName ( string MapName ) )
GetDamageByPlayerScalar Source code
function float GetDamageByPlayerScalar ( )
GetDamageToPlayerScalar Source code
function float GetDamageToPlayerScalar ( )
GetDefaultPlayerClassName Source code
function string GetDefaultPlayerClassName (
Controller C) )
event string GetDialogDirectory ( ) )
function byte GetDifficulty ( ) )
simulated function float GetGameSpeed ( ) )
function bool GetInfiniteAmmo ( ) )
function string GetInfo ( ) )
function int GetIntOption ( string Options, string ParseString, int CurrentValue) )
function GetKeyValue ( string Pair, out string Key, out string Value ) )
GetLevelRatingDefensive Source code
function float GetLevelRatingDefensive ( ) )
GetLevelRatingOffensive Source code
function float GetLevelRatingOffensive ( ) )
function byte GetMaxDifficulty ( ) )
function int GetMaxRagDollDeaths ( ) )
native function string GetNetworkNumber ( )
GetNormalizedDifficulty Source code
function float GetNormalizedDifficulty ( ) )
function int GetRagdollDetailLevel ( ) )
function bool GetReloadsEnabled ( ) )
function string GetRules ( ) )
function int GetServerPort ( ) )
function bool GrabOption ( out string Options, out string Result ) )
IncActiveRagDollDeaths Source code
function IncActiveRagDollDeaths ( )
event InitGame ( string Options, out string Error ) )
InitGameReplicationInfo Source code
function InitGameReplicationInfo ( ) )
function InitLogging ( ) )
function bool IsOnTeam (
Controller Other,
int TeamNum) )
function Kick ( string S ) )
function KickBan ( string S ) )
function LogGameParameters ( ) )
event PlayerController Login (
string Portal,
string Options,
out string Error
) )
event NextLevel ( )
event NextScene ( )
NotifyAudioSystemReset Source code
event NotifyAudioSystemReset ( )
function NotifyCutSceneEnd ( )
function NotifyCutSceneStart ( )
NotifyGameSpeedChanged Source code
event NotifyGameSpeedChanged ( float OldSpeed, float NewSpeed )
event NotifyHack ( )
event NotifyLevelChange ( )
event NotifyLevelChangeEnd ( )
event NotifyLevelRestart ( )
static native function string ParseKillMessage ( string KillerName, string VictimName, string DeathMessage )
function string ParseOption ( string Options, string InKey ) )
function byte PickTeam ( byte Current) )
function bool PickupQuery (
Pawn Other,
Pickup item ) )
function float PlaySpawnEffect (
pickup P ) )
function PlayTeleportEffect (
actor Incoming,
bool bOut,
bool bSound) )
event PostBeginPlay ( ) )
PostLoginAddDefaultInventory Source code
function PostLoginAddDefaultInventory (
Pawn P,
bool bUseDefaultInventory ) )
event PreBeginPlay ( ) )
event PreLogin ( string Options,
string Address,
out string Error,
out string FailCode
) )
function ProcessServerTravel (
string URL,
bool bItems ) )
native final function RemoveGameEvent ( name Event )
function Reset ( ) )
function RestartGame ( ) )
RestartPlayerAddDefaultInventory Source code
function RestartPlayerAddDefaultInventory (
Pawn P ) )
simulated function SetAutoAim ( float F ) )
function SetDifficulty ( byte _Difficulty ) )
function SetGameSpeed ( Float T ) )
function SetInfiniteAmmo ( bool bVal ) )
function SetPlayerDefaults (
Pawn PlayerPawn) )
function SetReloadsEnabled ( bool bVal ) )
function bool ShouldRespawn (
Pickup Other ) )
function StartMatch ( ) )
event Timer ( ) )
defaultproperties
{
Difficulty=1
MaxDifficulty=2
bRestartLevel=true
bPauseable=true
bCanChangeSkin=true
bCanViewOthers=true
bWaitingToStartMatch=true
bChangeLevels=true
bReloadsEnabled=true
bAllowGore=true
AutoAim=0.930000
GameSpeed=1.000000
bDisplayHud=true
HUDType="Engine.HUD"
MaxSpectators=2
MaxPlayers=16
DefaultPlayerName="Player"
GameName="Game"
DeathMessageClass=Class'Engine.LocalMessage'
GameMessageClass=Class'Engine.GameMessage'
MutatorClass="Engine.Mutator"
AccessControlClass="Engine.AccessControl"
BroadcastHandlerClass="Engine.BroadcastHandler"
PlayerControllerClassName="U2.U2PlayerNetTestController"
GameReplicationInfoClass=Class'Engine.GameReplicationInfo'
bLocalLog=true
bWorldLog=true
StatLogClass=Class'Engine.StatLogFile'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:29.879 - Created with
UnCodeX