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Engine.GameInfo

Extends
Info
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo

Direct Known Subclasses:

DialogGameInfo

Constants Summary
Inherited Contants from Engine.Actor
CCFloatHeight, DefaultPathingCollisionHeight, DefaultPathingCollisionRadius, DF_Collision, DF_None, PF_AlphaTexture, PF_AntiPortal, PF_EdCut, PF_EdProcessed, PF_Environment, PF_FakeBackdrop, PF_Flat, PF_FlatShaded, PF_HighShadowDetail, PF_Invisible, PF_Masked, PF_Memorized, PF_Mirrored, PF_Modulated, PF_NoMerge, PF_NoSmooth, PF_NotSolid, PF_NoZTest, PF_Occlude, PF_Portal, PF_RenderFog, PF_Selected, PF_Semisolid, PF_SpecialLit, PF_Translucent, PF_TwoSided, PF_Unlit, PF_Unused0, PF_Unused1, PF_Unused2, PF_Unused3, PF_Unused4, PF_Unused5, PF_Wireframe, ST_Crouching, ST_None, ST_Prone, ST_Standing, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_Usable, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World

Variables Summary
AccessControlAccessControl
stringAccessControlClass
floatAutoAim
boolbAllowGore
boolbAlreadyChanged
boolbAlternateMode
MutatorBaseMutator
boolbCanChangeSkin
boolbCanViewOthers
boolbChangeLevels
boolbCoopWeaponMode
boolbCutsceneInputHandling
boolbDelayedStart
stringBeaconName
boolbGameEnded
boolbInfiniteAmmo
boolbLocalLog
boolbLoggingGame
stringBotMenuType
boolbOverTime
boolbPauseable
boolbReloadsEnabled
boolbRestartLevel
BroadcastHandlerBroadcastHandler
stringBroadcastHandlerClass
boolbSaveDisabled
boolbTeamGame
boolbWaitingToStartMatch
boolbWorldLog
intCurrentID
class<LocalMessage>DeathMessageClass
stringDefaultPlayerClassName
stringDefaultPlayerName
byteDifficulty
intGameFlags
class<GameMessage>GameMessageClass
stringGameName
stringGameOptionsMenuType
GameReplicationInfoGameReplicationInfo
GameRulesGameRulesModifiers
floatGameSpeed
stringGameUMenuType
stringHUDType
array<Name>LocalGameEvents
stringMapListType
stringMapPrefix
byteMaxDifficulty
intMaxPlayers
intMaxSpectators
stringMultiplayerUMenuType
stringMutatorClass
intNumBots
intNumPlayers
intNumSpectators
intPauseKey
class<PlayerController>PlayerControllerClass
stringPlayerControllerClassName
stringRulesMenuType
stringScoreBoardType
stringSettingsMenuType
floatStartTime
StatLogStatLog
class<StatLog>StatLogClass
array<Name>TravelGameEvents
GameInfo
boolbDisplayHud
boolbNoisyWeaponChanges
class<GameReplicationInfo>GameReplicationInfoClass
Inherited Variables from Engine.Actor
Acceleration, ActorFOV, ActorRenderData, ActorTag, ActorTimeDilation, AlignMeshNormal, AlignMeshTraceOffset1, AlignMeshTraceOffset2, AlignMeshTraceOffset3, AlignMeshTraceVector, AmbientColor, AmbientGlow, AmbientRotationRate, AmbientSound, AnimFrame, AnimRate, AnimSequence, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAllowClipping, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoopFinished, bAnimNoExist, Base, bAutoEnableAgent, bBlockActors, bBlockNavigation, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockStepping, bBlockZeroExtentTraces, bBounce, bCanEncroachPlayer, bCanFallOutOfWorld, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDestroyInPainVolume, bDifficulty0, bDifficulty1, bDifficulty2, bDirectional, bDisturbFluidSurface, bDoMissionFiltering, bDynamicLight, bEdCanOverlap, bEditorPlaced, bEdShouldSnap, bEdSnap, bFixedRotationDir, bGameRelevant, bHidden, bHiddenEd, bHiddenEdGroup, bHiddenRelevant, bHiddenUsable, bHighDetail, bHurtEntry, bIgnoreImpactForces, bIgnoreSingularityDamage, bIgnoreSingularityForces, bInterpolating, bJustTeleported, bLaunchPawns, bLensFlare, bLightChanged, bLightParticles, bLocalGameEvent, bLockLocation, BlurDegree, bManualTick, bMeshAlwaysRefresh, bMountDetachDestroy, bMovable, bMustFace, bNetDirty, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetTemporary, bNeverBatch, bNoDelete, bNoSmooth, bNoStaticMeshCollide, bObsolete, bOnlyDirtyReplication, bOnlyOwnerSee, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPaused, bPendingDelete, bPostMission110276, bPostMission83, bPreMission00, bPreMission01, bPreMission02, bPreMission03, bPreMission04, bPreMission05, bPreMission06, bPreMission07, bPreMission08, bPreMission09, bPreMission10, bPreMission11, bPreMission12, bPreMission13, bProjTarget, bRenderLater, bRenderNoPredict, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRequiresWorldZBuffer, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSkipActorPropertyReplication, bSpecialLit, bSpecialRotationRep, bStasis, bStatic, bStaticLighting, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTravelGameEvent, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseDynamicLights, bWorldGeometry, CanEncroachList, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, DebugAlignMeshLevel, Deleted, DesiredRotation, DetailLevel, DrawScale, DrawScale3D, DrawType, Event, FallingAddedAcceleration, FallingMaxVelocityXY, FallingMaxVelocityZ, ForceRadius, ForceScale, ForceType, GoreLevel, Group, IndentStr, InitialState, Instigator, Inventory, KParams, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightPriority, LightRadius, LightRenderData, LightSaturation, LightTag, LightType, Location, LODBias, Mass, Mesh, MeshInstance, MeshParams, MessageClass, MountDetachPhysics, MountOldLocation, MountOldRotation, MountOrgLocation, MountOrgRotation, MountParentActor, MountParentNode, MountParentTag, NetPriority, NetTag, NetUpdateFrequency, nextParticleLight, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, PrimaryDynamicLight, PrimaryStaticLight, Projectors, ProximityReticleOnEvents, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderBoundFactor, RenderInterface, RenderIteratorClass, RenderRevision, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, Speaker, SpecialDisplayFlags, SpriteProjForward, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SwingFriction, SwingGravDir, SwingLength, SwingPivot, Tag, TerrainZOffset, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, TweenRate, UseReticleOnEvents, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision

Functions Summary
event AcceptInventory (pawn PlayerPawn))
function AddDefaultInventory (pawn PlayerPawn ))
function AddLocalGameEvent (name Event)
function AddTravelGameEvent (name Event)
function AdjustPawnClass (out string InClass)
functionint ArmorReduceDamage (int Damage, Pawn Injured, class<DamageType> DamageType, vector HitLocation ))
functionbool AtCapacity (bool bSpectator))
event Broadcast (Actor Sender, coerce string Msg, optional name Type ))
function BroadcastDeathMessage (Controller Killer, Controller Other, class<DamageType> damageType))
event BroadcastLocalized (actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
function BroadcastTeam (Controller Sender, coerce string Msg, optional name Type ))
functionbool CanSpectate (PlayerController Viewer, actor ViewTarget ))
function ChangeName (Controller Other, coerce string S, bool bNameChange ))
functionbool ChangeTeam (Controller Other, int N))
functionbool CheckEndGame (PlayerReplicationInfo Winner, string Reason))
function CheckForEndGame ()))
function CheckScore (PlayerReplicationInfo Scorer))
function DecActiveRagDollDeaths ()
event Destroyed ()))
function DestroyInventory (Pawn PlayerPawn ))
event DetailChange ()))
function DiscardInventory (Pawn Other ))
event DispatchMusicEvent (string Event ))
function EndGame (PlayerReplicationInfo Winner, string Reason ))
function EndLogging (string Reason))
functionNavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName ))
event GameEnding ()))
functionbool GameEventRegistered (name Event)
functionint GetActiveRagDollDeaths ()))
functionfloat GetAutoAim ()))
eventstring GetBeaconText ()))
functionstring GetCustomMapName (string MapName ))
functionfloat GetDamageByPlayerScalar ()
functionfloat GetDamageToPlayerScalar ()
functionstring GetDefaultPlayerClassName (Controller C))
eventstring GetDialogDirectory ()))
functionbyte GetDifficulty ()))
functionfloat GetGameSpeed ()))
functionbool GetInfiniteAmmo ()))
functionstring GetInfo ()))
functionint GetIntOption (string Options, string ParseString, int CurrentValue))
function GetKeyValue (string Pair, out string Key, out string Value ))
functionfloat GetLevelRatingDefensive ()))
functionfloat GetLevelRatingOffensive ()))
functionbyte GetMaxDifficulty ()))
functionint GetMaxRagDollDeaths ()))
functionstring GetNetworkNumber ()
functionfloat GetNormalizedDifficulty ()))
functionint GetRagdollDetailLevel ()))
functionbool GetReloadsEnabled ()))
functionstring GetRules ()))
functionint GetServerPort ()))
functionbool GrabOption (out string Options, out string Result ))
function IncActiveRagDollDeaths ()
event InitGame (string Options, out string Error ))
function InitGameReplicationInfo ()))
function InitLogging ()))
functionbool IsOnTeam (Controller Other, int TeamNum))
function Kick (string S ))
function KickBan (string S ))
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class damageType ))
function LogGameParameters ()))
eventPlayerController Login (string Portal, string Options, out string Error ))
function Logout (Controller Exiting ))
event NextLevel ()
event NextScene ()
event NotifyAudioSystemReset ()
function NotifyCutSceneEnd ()
function NotifyCutSceneStart ()
event NotifyGameSpeedChanged (float OldSpeed, float NewSpeed)
event NotifyHack ()
function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn, class DamageType ))
event NotifyLevelChange ()
event NotifyLevelChangeEnd ()
event NotifyLevelRestart ()
functionstring ParseKillMessage (string KillerName, string VictimName, string DeathMessage)
functionstring ParseOption (string Options, string InKey ))
functionbyte PickTeam (byte Current))
functionbool PickupQuery (Pawn Other, Pickup item ))
functionfloat PlaySpawnEffect (pickup P ))
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound))
event PostBeginPlay ()))
event PostLogin (PlayerController NewPlayer, bool bUseDefaultInventory ))
function PostLoginAddDefaultInventory (Pawn P, bool bUseDefaultInventory ))
event PreBeginPlay ()))
event PreLogin (string Options, string Address, out string Error, out string FailCode ))
functionbool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation))
function ProcessServerTravel (string URL, bool bItems ))
functionfloat RatePlayerStart (NavigationPoint N, byte Team, Controller Player))
functionint ReduceDamage (int Damage, Pawn Injured, Pawn Instigator, vector HitLocation, vector Momentum, class DamageType ))
function RemoveGameEvent (name Event)
function Reset ()))
function RestartGame ()))
function RestartPlayer (Controller aPlayer ))
function RestartPlayerAddDefaultInventory (Pawn P ))
function ScoreKill (Controller Killer, Controller Other))
function ScoreObjective (PlayerReplicationInfo Scorer, Int Score))
function SendPlayer (PlayerController aPlayer, string URL ))
function SendStartMessage (PlayerController P))
function SetAutoAim (float F ))
function SetDifficulty (byte _Difficulty ))
function SetGameSpeed (Float T ))
function SetInfiniteAmmo (bool bVal ))
functionbool SetPause (BOOL bPause, PlayerController P, optional int Key ))
function SetPlayerDefaults (Pawn PlayerPawn))
function SetReloadsEnabled (bool bVal ))
functionbool ShouldRespawn (Pickup Other ))
function StartMatch ()))
event Timer ()))
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AlignMeshSpecialHandling, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutoDestroy, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, ClearRenderData, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkBlue, ColorDkCyan, ColorDkGreen, ColorDkGrey, ColorDkMagenta, ColorDkRed, ColorDkYellow, ColorGreen, ColorGrey, ColorLtGrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DialogBegin, DialogEnd, DialogInitiate, DialogPause, DialogSetEndingFocus, DialogSetFocus, DialogTerminate, DialogUnPause, DisplayDebug, DM, DMAssert, DMN, DMT, DMTN, DMTNS, DOREP, DTM, DynamicActors, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, FallLanding, FastTrace, FellOutOfWorld, FindActorByTag, FindBase, FinishAnim, FinishInterpolation, FitActorAt, FORCEREP, GainedChild, GetAgentAnimInfo, GetAgentInputInfo, GetAnim, GetAnimBaseName, GetAnimCount, GetAnimExtInfo1, GetAnimExtInfo2, GetAnimFrames, GetAnimGroup, GetAnimIndex, GetAnimParams, GetAnimSlot, GetAnimVersion, GetAverageSurfaceNormal, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCommandLine, GetDescription, GetGoreDetailLevel, GetHumanReadableName, GetItemName, GetLocalString, GetMapName, GetMaxDetailLevel, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOggDuration, GetRenderBoundingBox, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSkill, GetSoundDuration, GetURLMap, HasAnim, HitWall, HitWallEx, HurtRadius, ID, IsAnimating, IsDetailLevelOK, IsDifficultyOK, IsGoreOK, IsInPain, IsInVolume, IsNPC, IsPlayer, IsRealPlayer, IsTweening, IsUsable, KAddForce, KAddImpulse, KAddTorque, KDisableCollision, KEnableCollision, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRestitution, KilledBy, KImpact, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetStayUpright, KWake, Landed, LandedEx, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, MeshAgentCallAction, MeshAgentEnableChannel, MeshAgentGetActionCount, MeshAgentGetActionName, MeshAgentGetChannelBoundAction, MeshAgentGetChannelBoundLevel, MeshAgentGetChannelBoundTime, MeshAgentGetChannelCount, MeshAgentGetChannelName, MeshAgentGetChannelScriptName, MeshAgentGetInputCount, MeshAgentGetInputCurValue, MeshAgentGetInputName, MeshAgentGetInputValueCount, MeshAgentGetInputValueName, MeshAgentImmediateAction, MeshAgentResetChannel, MeshAgentSetInputCurValue, MeshAgentSetInputLock, MeshGetAttachments, MeshGetNodeCount, MeshGetNodeIndexed, MeshGetNodeNamed, MeshGetNodeWeapon, MeshGetSatelliteActor, MeshGetSatelliteLocation, MeshGetStaticMeshAttachmentOffset, MeshNodeGetIndex, MeshNodeGetRotation, MeshNodeGetScale, MeshNodeGetTranslation, MeshNodeSetRotation, MeshNodeSetScale, MeshNodeSetTranslation, MeshSetSatellite, MeshSetStaticMeshAttachmentOffset, MeshSetStaticMeshAttachmentSkin, MeshSetStaticMeshAttachmentSkinsAll, ModifyDefaultProperties, MountSetParent, Move, MoveAttachment, MoveCacheEntry, MoveSmooth, NearSpot, NotifyGoreDetailChanged, NotifyLog, NotifyPlaySound, NotifyPlaySoundRadius, NotifyUnuse, OD, OnUnuse, OnUse, ParticleTrigger, ParticleUnTrigger, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayMusic, PlayOwnedSound, PlaySound, PlayVoice, PlusDir, PostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreparedForDialog, PreTeleport, RadiusActors, RedoBNetInitial, RefreshAllScriptProcesses, ReplaceText, Replication, Reset, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetTimer, ShouldDestroy, SingleLineCheck, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopMovement, StopMusic, StopSound, StopSoundSlot, StopVoice, StopVoiceFile, TakeDamage, Tick, Timer, TM, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceTexture, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdateMountPhysics, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

AccessControl Source code

var AccessControl AccessControl;

AccessControlClass Source code

var string AccessControlClass;

AutoAim Source code

var globalconfig float AutoAim;

bAllowGore Source code

var globalconfig bool bAllowGore;

bAlreadyChanged Source code

var bool bAlreadyChanged;

bAlternateMode Source code

var localized bool bAlternateMode;

BaseMutator Source code

var Mutator BaseMutator;

bCanChangeSkin Source code

var bool bCanChangeSkin;

bCanViewOthers Source code

var bool bCanViewOthers;

bChangeLevels Source code

var globalconfig bool bChangeLevels;

bCoopWeaponMode Source code

var config bool bCoopWeaponMode;

bCutsceneInputHandling Source code

var config bool bCutsceneInputHandling;

bDelayedStart Source code

var bool bDelayedStart;

BeaconName Source code

var string BeaconName;

bGameEnded Source code

var bool bGameEnded;

bInfiniteAmmo Source code

var bool bInfiniteAmmo;

bLocalLog Source code

var globalconfig bool bLocalLog;

bLoggingGame Source code

var bool bLoggingGame;

BotMenuType Source code

var string BotMenuType;

bOverTime Source code

var bool bOverTime;

bPauseable Source code

var bool bPauseable;

bReloadsEnabled Source code

var bool bReloadsEnabled;

bRestartLevel Source code

var bool bRestartLevel;

BroadcastHandler Source code

var BroadcastHandler BroadcastHandler;

BroadcastHandlerClass Source code

var string BroadcastHandlerClass;

bSaveDisabled Source code

var bool bSaveDisabled;

bTeamGame Source code

var bool bTeamGame;

bWaitingToStartMatch Source code

var bool bWaitingToStartMatch;

bWorldLog Source code

var globalconfig bool bWorldLog;

CurrentID Source code

var int CurrentID;

DeathMessageClass Source code

var class<LocalMessage> DeathMessageClass;

DefaultPlayerClassName Source code

var string DefaultPlayerClassName;

DefaultPlayerName Source code

var localized string DefaultPlayerName;

Difficulty Source code

var protected globalconfig byte Difficulty;

GameFlags Source code

var globalconfig int GameFlags;

GameMessageClass Source code

var class<GameMessage> GameMessageClass;

GameName Source code

var localized string GameName;

GameOptionsMenuType Source code

var string GameOptionsMenuType;

GameReplicationInfo Source code

var GameReplicationInfo GameReplicationInfo;

GameRulesModifiers Source code

var GameRules GameRulesModifiers;

GameSpeed Source code

var globalconfig float GameSpeed;

GameUMenuType Source code

var string GameUMenuType;

HUDType Source code

var string HUDType;

LocalGameEvents Source code

var array<Name> LocalGameEvents;

MapListType Source code

var string MapListType;

MapPrefix Source code

var string MapPrefix;

MaxDifficulty Source code

var protected config byte MaxDifficulty;

MaxPlayers Source code

var globalconfig int MaxPlayers;

MaxSpectators Source code

var globalconfig int MaxSpectators;

MultiplayerUMenuType Source code

var string MultiplayerUMenuType;

MutatorClass Source code

var string MutatorClass;

NumBots Source code

var int NumBots;

NumPlayers Source code

var int NumPlayers;

NumSpectators Source code

var int NumSpectators;

PauseKey Source code

var int PauseKey;

PlayerControllerClass Source code

var class<PlayerController> PlayerControllerClass;

PlayerControllerClassName Source code

var config string PlayerControllerClassName;

RulesMenuType Source code

var string RulesMenuType;

ScoreBoardType Source code

var string ScoreBoardType;

SettingsMenuType Source code

var string SettingsMenuType;

StartTime Source code

var float StartTime;

StatLog Source code

var StatLog StatLog;

StatLogClass Source code

var class<StatLog> StatLogClass;

TravelGameEvents Source code

var array<Name> TravelGameEvents;

GameInfo

bDisplayHud Source code

var(GameInfo) bool bDisplayHud;

bNoisyWeaponChanges Source code

var(GameInfo) bool bNoisyWeaponChanges;

GameReplicationInfoClass Source code

var(GameInfo) class<GameReplicationInfo> GameReplicationInfoClass;


Functions Detail

AcceptInventory Source code

event AcceptInventory ( pawn PlayerPawn) )

AddDefaultInventory Source code

function AddDefaultInventory ( pawn PlayerPawn ) )

AddLocalGameEvent Source code

native final function AddLocalGameEvent ( name Event )

AddTravelGameEvent Source code

native final function AddTravelGameEvent ( name Event )

AdjustPawnClass Source code

function AdjustPawnClass ( out string InClass )

ArmorReduceDamage Source code

function int ArmorReduceDamage ( int Damage, Pawn Injured, class<DamageType> DamageType, vector HitLocation ) )

AtCapacity Source code

function bool AtCapacity ( bool bSpectator) )

Broadcast Source code

event Broadcast ( Actor Sender, coerce string Msg, optional name Type ) )

BroadcastDeathMessage Source code

function BroadcastDeathMessage ( Controller Killer, Controller Other, class<DamageType> damageType) )

BroadcastLocalized Source code

event BroadcastLocalized ( actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

BroadcastTeam Source code

function BroadcastTeam ( Controller Sender, coerce string Msg, optional name Type ) )

CanSpectate Source code

function bool CanSpectate ( PlayerController Viewer, actor ViewTarget ) )

ChangeName Source code

function ChangeName ( Controller Other, coerce string S, bool bNameChange ) )

ChangeTeam Source code

function bool ChangeTeam ( Controller Other, int N) )

CheckEndGame Source code

function bool CheckEndGame ( PlayerReplicationInfo Winner, string Reason) )

CheckForEndGame Source code

function CheckForEndGame ( ) )

CheckScore Source code

function CheckScore ( PlayerReplicationInfo Scorer) )

DecActiveRagDollDeaths Source code

function DecActiveRagDollDeaths ( )

Destroyed Source code

event Destroyed ( ) )

DestroyInventory Source code

function DestroyInventory ( Pawn PlayerPawn ) )

DetailChange Source code

event DetailChange ( ) )

DiscardInventory Source code

function DiscardInventory ( Pawn Other ) )

DispatchMusicEvent Source code

event DispatchMusicEvent ( string Event ) )

EndGame Source code

function EndGame ( PlayerReplicationInfo Winner, string Reason ) )

EndLogging Source code

function EndLogging ( string Reason) )

FindPlayerStart Source code

function NavigationPoint FindPlayerStart ( Controller Player, optional byte InTeam, optional string incomingName ) )

GameEnding Source code

event GameEnding ( ) )

GameEventRegistered Source code

native final function bool GameEventRegistered ( name Event )

GetActiveRagDollDeaths Source code

function int GetActiveRagDollDeaths ( ) )

GetAutoAim Source code

simulated function float GetAutoAim ( ) )

GetBeaconText Source code

event string GetBeaconText ( ) )

GetCustomMapName Source code

function string GetCustomMapName ( string MapName ) )

GetDamageByPlayerScalar Source code

function float GetDamageByPlayerScalar ( )

GetDamageToPlayerScalar Source code

function float GetDamageToPlayerScalar ( )

GetDefaultPlayerClassName Source code

function string GetDefaultPlayerClassName ( Controller C) )

GetDialogDirectory Source code

event string GetDialogDirectory ( ) )

GetDifficulty Source code

function byte GetDifficulty ( ) )

GetGameSpeed Source code

simulated function float GetGameSpeed ( ) )

GetInfiniteAmmo Source code

function bool GetInfiniteAmmo ( ) )

GetInfo Source code

function string GetInfo ( ) )

GetIntOption Source code

function int GetIntOption ( string Options, string ParseString, int CurrentValue) )

GetKeyValue Source code

function GetKeyValue ( string Pair, out string Key, out string Value ) )

GetLevelRatingDefensive Source code

function float GetLevelRatingDefensive ( ) )

GetLevelRatingOffensive Source code

function float GetLevelRatingOffensive ( ) )

GetMaxDifficulty Source code

function byte GetMaxDifficulty ( ) )

GetMaxRagDollDeaths Source code

function int GetMaxRagDollDeaths ( ) )

GetNetworkNumber Source code

native function string GetNetworkNumber ( )

GetNormalizedDifficulty Source code

function float GetNormalizedDifficulty ( ) )

GetRagdollDetailLevel Source code

function int GetRagdollDetailLevel ( ) )

GetReloadsEnabled Source code

function bool GetReloadsEnabled ( ) )

GetRules Source code

function string GetRules ( ) )

GetServerPort Source code

function int GetServerPort ( ) )

GrabOption Source code

function bool GrabOption ( out string Options, out string Result ) )

IncActiveRagDollDeaths Source code

function IncActiveRagDollDeaths ( )

InitGame Source code

event InitGame ( string Options, out string Error ) )

InitGameReplicationInfo Source code

function InitGameReplicationInfo ( ) )

InitLogging Source code

function InitLogging ( ) )

IsOnTeam Source code

function bool IsOnTeam ( Controller Other, int TeamNum) )

Kick Source code

function Kick ( string S ) )

KickBan Source code

function KickBan ( string S ) )

Killed Source code

function Killed ( Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType ) )

LogGameParameters Source code

function LogGameParameters ( ) )

Login Source code

event PlayerController Login ( string Portal, string Options, out string Error ) )

Logout Source code

function Logout ( Controller Exiting ) )

NextLevel Source code

event NextLevel ( )

NextScene Source code

event NextScene ( )

NotifyAudioSystemReset Source code

event NotifyAudioSystemReset ( )

NotifyCutSceneEnd Source code

function NotifyCutSceneEnd ( )

NotifyCutSceneStart Source code

function NotifyCutSceneStart ( )

NotifyGameSpeedChanged Source code

event NotifyGameSpeedChanged ( float OldSpeed, float NewSpeed )

NotifyHack Source code

event NotifyHack ( )

NotifyKilled Source code

function NotifyKilled ( Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> DamageType ) )

NotifyLevelChange Source code

event NotifyLevelChange ( )

NotifyLevelChangeEnd Source code

event NotifyLevelChangeEnd ( )

NotifyLevelRestart Source code

event NotifyLevelRestart ( )

ParseKillMessage Source code

static native function string ParseKillMessage ( string KillerName, string VictimName, string DeathMessage )

ParseOption Source code

function string ParseOption ( string Options, string InKey ) )

PickTeam Source code

function byte PickTeam ( byte Current) )

PickupQuery Source code

function bool PickupQuery ( Pawn Other, Pickup item ) )

PlaySpawnEffect Source code

function float PlaySpawnEffect ( pickup P ) )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

PostLogin Source code

event PostLogin ( PlayerController NewPlayer, bool bUseDefaultInventory ) )

PostLoginAddDefaultInventory Source code

function PostLoginAddDefaultInventory ( Pawn P, bool bUseDefaultInventory ) )

PreBeginPlay Source code

event PreBeginPlay ( ) )

PreLogin Source code

event PreLogin ( string Options, string Address, out string Error, out string FailCode ) )

PreventDeath Source code

function bool PreventDeath ( Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation) )

ProcessServerTravel Source code

function ProcessServerTravel ( string URL, bool bItems ) )

RatePlayerStart Source code

function float RatePlayerStart ( NavigationPoint N, byte Team, Controller Player) )

ReduceDamage Source code

function int ReduceDamage ( int Damage, Pawn Injured, Pawn Instigator, vector HitLocation, vector Momentum, class<DamageType> DamageType ) )

RemoveGameEvent Source code

native final function RemoveGameEvent ( name Event )

Reset Source code

function Reset ( ) )

RestartGame Source code

function RestartGame ( ) )

RestartPlayer Source code

function RestartPlayer ( Controller aPlayer ) )

RestartPlayerAddDefaultInventory Source code

function RestartPlayerAddDefaultInventory ( Pawn P ) )

ScoreKill Source code

function ScoreKill ( Controller Killer, Controller Other) )

ScoreObjective Source code

function ScoreObjective ( PlayerReplicationInfo Scorer, Int Score) )

SendPlayer Source code

function SendPlayer ( PlayerController aPlayer, string URL ) )

SendStartMessage Source code

function SendStartMessage ( PlayerController P) )

SetAutoAim Source code

simulated function SetAutoAim ( float F ) )

SetDifficulty Source code

function SetDifficulty ( byte _Difficulty ) )

SetGameSpeed Source code

function SetGameSpeed ( Float T ) )

SetInfiniteAmmo Source code

function SetInfiniteAmmo ( bool bVal ) )

SetPause Source code

function bool SetPause ( BOOL bPause, PlayerController P, optional int Key ) )

SetPlayerDefaults Source code

function SetPlayerDefaults ( Pawn PlayerPawn) )

SetReloadsEnabled Source code

function SetReloadsEnabled ( bool bVal ) )

ShouldRespawn Source code

function bool ShouldRespawn ( Pickup Other ) )

StartMatch Source code

function StartMatch ( ) )

Timer Source code

event Timer ( ) )


Defaultproperties

defaultproperties
{
	Difficulty=1
	MaxDifficulty=2
	bRestartLevel=true
	bPauseable=true
	bCanChangeSkin=true
	bCanViewOthers=true
	bWaitingToStartMatch=true
	bChangeLevels=true
	bReloadsEnabled=true
	bAllowGore=true
	AutoAim=0.930000
	GameSpeed=1.000000
	bDisplayHud=true
	HUDType="Engine.HUD"
	MaxSpectators=2
	MaxPlayers=16
	DefaultPlayerName="Player"
	GameName="Game"
	DeathMessageClass=Class'Engine.LocalMessage'
	GameMessageClass=Class'Engine.GameMessage'
	MutatorClass="Engine.Mutator"
	AccessControlClass="Engine.AccessControl"
	BroadcastHandlerClass="Engine.BroadcastHandler"
	PlayerControllerClassName="U2.U2PlayerNetTestController"
	GameReplicationInfoClass=Class'Engine.GameReplicationInfo'
	bLocalLog=true
	bWorldLog=true
	StatLogClass=Class'Engine.StatLogFile'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:29.879 - Created with UnCodeX