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U2Dialog.DialogGameInfo

Extends
GameInfo
Modifiers
abstract native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- U2Dialog.DialogGameInfo

Direct Known Subclasses:

DialogGameInfoLocal, U2GameInfo

Variables Summary
DialogEngineDE
Inherited Variables from Engine.GameInfo
AccessControl, AccessControlClass, AutoAim, bAllowGore, bAlreadyChanged, bAlternateMode, BaseMutator, bCanChangeSkin, bCanViewOthers, bChangeLevels, bCoopWeaponMode, bCutsceneInputHandling, bDelayedStart, bDisplayHud, BeaconName, bGameEnded, bInfiniteAmmo, bLocalLog, bLoggingGame, bNoisyWeaponChanges, BotMenuType, bOverTime, bPauseable, bReloadsEnabled, bRestartLevel, BroadcastHandler, BroadcastHandlerClass, bSaveDisabled, bTeamGame, bWaitingToStartMatch, bWorldLog, CurrentID, DeathMessageClass, DefaultPlayerClassName, DefaultPlayerName, Difficulty, GameFlags, GameMessageClass, GameName, GameOptionsMenuType, GameReplicationInfo, GameReplicationInfoClass, GameRulesModifiers, GameSpeed, GameUMenuType, HUDType, LocalGameEvents, MapListType, MapPrefix, MaxDifficulty, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NumBots, NumPlayers, NumSpectators, PauseKey, PlayerControllerClass, PlayerControllerClassName, RulesMenuType, ScoreBoardType, SettingsMenuType, StartTime, StatLog, StatLogClass, TravelGameEvents

Functions Summary
event Destroyed ()))
functionDialogEngine GetDialogEngine ()))
function InitDialogEngine ()))
event InitGame (string Options, out string Error ))
event NotifyGameSpeedChanged (float OldSpeed, float NewSpeed))
function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn, class DamageType ))
event NotifyLevelChange ()))
event NotifyLevelChangeEnd ()))
event PostLogin (PlayerController NewPlayer, bool bTraveling ))
function ShutdownDialogEngine ()))
Inherited Functions from Engine.GameInfo
AcceptInventory, AddDefaultInventory, AddLocalGameEvent, AddTravelGameEvent, AdjustPawnClass, ArmorReduceDamage, AtCapacity, Broadcast, BroadcastDeathMessage, BroadcastLocalized, BroadcastTeam, CanSpectate, ChangeName, ChangeTeam, CheckEndGame, CheckForEndGame, CheckScore, DecActiveRagDollDeaths, Destroyed, DestroyInventory, DetailChange, DiscardInventory, DispatchMusicEvent, EndGame, EndLogging, FindPlayerStart, GameEnding, GameEventRegistered, GetActiveRagDollDeaths, GetAutoAim, GetBeaconText, GetCustomMapName, GetDamageByPlayerScalar, GetDamageToPlayerScalar, GetDefaultPlayerClassName, GetDialogDirectory, GetDifficulty, GetGameSpeed, GetInfiniteAmmo, GetInfo, GetIntOption, GetKeyValue, GetLevelRatingDefensive, GetLevelRatingOffensive, GetMaxDifficulty, GetMaxRagDollDeaths, GetNetworkNumber, GetNormalizedDifficulty, GetRagdollDetailLevel, GetReloadsEnabled, GetRules, GetServerPort, GrabOption, IncActiveRagDollDeaths, InitGame, InitGameReplicationInfo, InitLogging, IsOnTeam, Kick, KickBan, Killed, LogGameParameters, Login, Logout, NextLevel, NextScene, NotifyAudioSystemReset, NotifyCutSceneEnd, NotifyCutSceneStart, NotifyGameSpeedChanged, NotifyHack, NotifyKilled, NotifyLevelChange, NotifyLevelChangeEnd, NotifyLevelRestart, ParseKillMessage, ParseOption, PickTeam, PickupQuery, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PostLoginAddDefaultInventory, PreBeginPlay, PreLogin, PreventDeath, ProcessServerTravel, RatePlayerStart, ReduceDamage, RemoveGameEvent, Reset, RestartGame, RestartPlayer, RestartPlayerAddDefaultInventory, ScoreKill, ScoreObjective, SendPlayer, SendStartMessage, SetAutoAim, SetDifficulty, SetGameSpeed, SetInfiniteAmmo, SetPause, SetPlayerDefaults, SetReloadsEnabled, ShouldRespawn, StartMatch, Timer


Variables Detail

DE Source code

var DialogEngine DE;


Functions Detail

Destroyed Source code

event Destroyed ( ) )

GetDialogEngine Source code

function DialogEngine GetDialogEngine ( ) )

InitDialogEngine Source code

function InitDialogEngine ( ) )

InitGame Source code

event InitGame ( string Options, out string Error ) )

NotifyGameSpeedChanged Source code

event NotifyGameSpeedChanged ( float OldSpeed, float NewSpeed) )

NotifyKilled Source code

function NotifyKilled ( Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> DamageType ) )

NotifyLevelChange Source code

event NotifyLevelChange ( ) )

NotifyLevelChangeEnd Source code

event NotifyLevelChangeEnd ( ) )

PostLogin Source code

event PostLogin ( PlayerController NewPlayer, bool bTraveling ) )

ShutdownDialogEngine Source code

function ShutdownDialogEngine ( ) )


Defaultproperties

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:28.756 - Created with UnCodeX