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U2Dialog.DialogGameInfoLocal

Extends
DialogGameInfo
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- U2Dialog.DialogGameInfo
            |   
            +-- U2Dialog.DialogGameInfoLocal

Variables Summary
boolbPlayAudio
stringCurrentDir
intCurrentFile
stringCurrentLongText
intCurrentNode
stringCurrentShortText
array<string>Files
array<DialogNode>Nodes
Inherited Variables from U2Dialog.DialogGameInfo
DE
Inherited Variables from Engine.GameInfo
AccessControl, AccessControlClass, AutoAim, bAllowGore, bAlreadyChanged, bAlternateMode, BaseMutator, bCanChangeSkin, bCanViewOthers, bChangeLevels, bCoopWeaponMode, bCutsceneInputHandling, bDelayedStart, bDisplayHud, BeaconName, bGameEnded, bInfiniteAmmo, bLocalLog, bLoggingGame, bNoisyWeaponChanges, BotMenuType, bOverTime, bPauseable, bReloadsEnabled, bRestartLevel, BroadcastHandler, BroadcastHandlerClass, bSaveDisabled, bTeamGame, bWaitingToStartMatch, bWorldLog, CurrentID, DeathMessageClass, DefaultPlayerClassName, DefaultPlayerName, Difficulty, GameFlags, GameMessageClass, GameName, GameOptionsMenuType, GameReplicationInfo, GameReplicationInfoClass, GameRulesModifiers, GameSpeed, GameUMenuType, HUDType, LocalGameEvents, MapListType, MapPrefix, MaxDifficulty, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NumBots, NumPlayers, NumSpectators, PauseKey, PlayerControllerClass, PlayerControllerClassName, RulesMenuType, ScoreBoardType, SettingsMenuType, StartTime, StatLog, StatLogClass, TravelGameEvents

Functions Summary
function CurrentNodeFailed ()))
function CurrentNodeValidated ()))
function DisplayLongText ()))
function DisplayShortText ()))
function ExtractFilenamesFromPaths ()))
function GetDialogChoice ()))
function GetDialogDir ()))
function GetDialogFile ()))
function GetDialogSubtitle ()))
function GetNodeList (string Dir, string File ))
function NextFile ()))
function NextNode ()))
function PlayAudioFile ()))
function PrevFile ()))
function PrevNode ()))
function ProcessCurrentFile ()))
function ProcessCurrentNode ()))
function ReloadFile ()))
function SetDialogDir (string Directory ))
function SetDialogFile (string Filename ))
function StopAudioFile ()))
function ToggleDialogAudio ()))
Inherited Functions from U2Dialog.DialogGameInfo
Destroyed, GetDialogEngine, InitDialogEngine, InitGame, NotifyGameSpeedChanged, NotifyKilled, NotifyLevelChange, NotifyLevelChangeEnd, PostLogin, ShutdownDialogEngine
Inherited Functions from Engine.GameInfo
AcceptInventory, AddDefaultInventory, AddLocalGameEvent, AddTravelGameEvent, AdjustPawnClass, ArmorReduceDamage, AtCapacity, Broadcast, BroadcastDeathMessage, BroadcastLocalized, BroadcastTeam, CanSpectate, ChangeName, ChangeTeam, CheckEndGame, CheckForEndGame, CheckScore, DecActiveRagDollDeaths, Destroyed, DestroyInventory, DetailChange, DiscardInventory, DispatchMusicEvent, EndGame, EndLogging, FindPlayerStart, GameEnding, GameEventRegistered, GetActiveRagDollDeaths, GetAutoAim, GetBeaconText, GetCustomMapName, GetDamageByPlayerScalar, GetDamageToPlayerScalar, GetDefaultPlayerClassName, GetDialogDirectory, GetDifficulty, GetGameSpeed, GetInfiniteAmmo, GetInfo, GetIntOption, GetKeyValue, GetLevelRatingDefensive, GetLevelRatingOffensive, GetMaxDifficulty, GetMaxRagDollDeaths, GetNetworkNumber, GetNormalizedDifficulty, GetRagdollDetailLevel, GetReloadsEnabled, GetRules, GetServerPort, GrabOption, IncActiveRagDollDeaths, InitGame, InitGameReplicationInfo, InitLogging, IsOnTeam, Kick, KickBan, Killed, LogGameParameters, Login, Logout, NextLevel, NextScene, NotifyAudioSystemReset, NotifyCutSceneEnd, NotifyCutSceneStart, NotifyGameSpeedChanged, NotifyHack, NotifyKilled, NotifyLevelChange, NotifyLevelChangeEnd, NotifyLevelRestart, ParseKillMessage, ParseOption, PickTeam, PickupQuery, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PostLoginAddDefaultInventory, PreBeginPlay, PreLogin, PreventDeath, ProcessServerTravel, RatePlayerStart, ReduceDamage, RemoveGameEvent, Reset, RestartGame, RestartPlayer, RestartPlayerAddDefaultInventory, ScoreKill, ScoreObjective, SendPlayer, SendStartMessage, SetAutoAim, SetDifficulty, SetGameSpeed, SetInfiniteAmmo, SetPause, SetPlayerDefaults, SetReloadsEnabled, ShouldRespawn, StartMatch, Timer


Variables Detail

bPlayAudio Source code

var bool bPlayAudio;

CurrentDir Source code

var string CurrentDir;

CurrentFile Source code

var int CurrentFile;

CurrentLongText Source code

var string CurrentLongText;

CurrentNode Source code

var int CurrentNode;

CurrentShortText Source code

var string CurrentShortText;

Files Source code

var array<string> Files;

Nodes Source code

var array<DialogNode> Nodes;


Functions Detail

CurrentNodeFailed Source code

exec function CurrentNodeFailed ( ) )

CurrentNodeValidated Source code

exec function CurrentNodeValidated ( ) )

DisplayLongText Source code

function DisplayLongText ( ) )

DisplayShortText Source code

function DisplayShortText ( ) )

ExtractFilenamesFromPaths Source code

function ExtractFilenamesFromPaths ( ) )

GetDialogChoice Source code

exec function GetDialogChoice ( ) )

GetDialogDir Source code

exec function GetDialogDir ( ) )

GetDialogFile Source code

exec function GetDialogFile ( ) )

GetDialogSubtitle Source code

exec function GetDialogSubtitle ( ) )

GetNodeList Source code

function GetNodeList ( string Dir, string File ) )

NextFile Source code

exec function NextFile ( ) )

NextNode Source code

exec function NextNode ( ) )

PlayAudioFile Source code

function PlayAudioFile ( ) )

PrevFile Source code

exec function PrevFile ( ) )

PrevNode Source code

exec function PrevNode ( ) )

ProcessCurrentFile Source code

function ProcessCurrentFile ( ) )

ProcessCurrentNode Source code

function ProcessCurrentNode ( ) )

ReloadFile Source code

exec function ReloadFile ( ) )

SetDialogDir Source code

exec function SetDialogDir ( string Directory ) )

SetDialogFile Source code

exec function SetDialogFile ( string Filename ) )

StopAudioFile Source code

function StopAudioFile ( ) )

ToggleDialogAudio Source code

exec function ToggleDialogAudio ( ) )


Defaultproperties

defaultproperties
{
	bPlayAudio=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:28.763 - Created with UnCodeX