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Engine.PlayerReplicationInfo

Extends
ReplicationInfo
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo

Direct Known Subclasses:

U2BotReplicationInfo, U2PlayerReplicationInfo

Variables Summary
boolbAdmin
boolbBot
boolbFeigningDeath
boolbIsFemale
boolbIsSpectator
boolbOutOfLives
boolbReadyToPlay
boolbWaitingPlayer
floatDeaths
DecorationHasFlag
intNumLives
stringOldName
intPacketLoss
intPing
intPlayerID
VolumePlayerLocation
stringPlayerName
stringPreviousName
floatScore
intStartTime
TextureTalkTexture
TeamInfoTeam
intTeamID
intTimeAcc
class<VoicePack>VoiceType

Functions Summary
function DisplayDebug (Canvas Canvas, out float YL, out float YPos))
functionstring GetHumanReadableName ()))
functionstring GetLocationName ()))
event PostBeginPlay ()))
event Replication ()))
function Reset ()))
function SetPlayerName (string S))
function SetWaitingPlayer (bool B))
event Timer ()))
function UpdatePlayerLocation ()))


Variables Detail

bAdmin Source code

var bool bAdmin;

bBot Source code

var bool bBot;

bFeigningDeath Source code

var bool bFeigningDeath;

bIsFemale Source code

var bool bIsFemale;

bIsSpectator Source code

var bool bIsSpectator;

bOutOfLives Source code

var bool bOutOfLives;

bReadyToPlay Source code

var bool bReadyToPlay;

bWaitingPlayer Source code

var bool bWaitingPlayer;

Deaths Source code

var float Deaths;

HasFlag Source code

var Decoration HasFlag;

NumLives Source code

var int NumLives;

OldName Source code

var string OldName;

PacketLoss Source code

var int PacketLoss;

Ping Source code

var int Ping;

PlayerID Source code

var int PlayerID;

PlayerLocation Source code

var Volume PlayerLocation;

PlayerName Source code

var string PlayerName;

PreviousName Source code

var string PreviousName;

Score Source code

var float Score;

StartTime Source code

var int StartTime;

TalkTexture Source code

var Texture TalkTexture;

Team Source code

var TeamInfo Team;

TeamID Source code

var int TeamID;

TimeAcc Source code

var int TimeAcc;

VoiceType Source code

var class<VoicePack> VoiceType;


Functions Detail

DisplayDebug Source code

simulated function DisplayDebug ( Canvas Canvas, out float YL, out float YPos) )

GetHumanReadableName Source code

simulated function string GetHumanReadableName ( ) )

GetLocationName Source code

simulated function string GetLocationName ( ) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

Replication Source code

event Replication ( ) )

Reset Source code

function Reset ( ) )

SetPlayerName Source code

function SetPlayerName ( string S) )

SetWaitingPlayer Source code

function SetWaitingPlayer ( bool B) )

Timer Source code

event Timer ( ) )

UpdatePlayerLocation Source code

function UpdatePlayerLocation ( ) )


Defaultproperties

defaultproperties
{
	RemoteRole=ROLE_SimulatedProxy
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.653 - Created with UnCodeX