U2.U2PlayerReplicationInfo
- Extends
- PlayerReplicationInfo
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.PlayerReplicationInfo
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+-- U2.U2PlayerReplicationInfo
Inherited Variables from Engine.PlayerReplicationInfo |
bAdmin, bBot, bFeigningDeath, bIsFemale, bIsSpectator, bOutOfLives, bReadyToPlay, bWaitingPlayer, Deaths, HasFlag, NumLives, OldName, PacketLoss, Ping, PlayerID, PlayerLocation, PlayerName, PreviousName, Score, StartTime, TalkTexture, Team, TeamID, TimeAcc, VoiceType |
Functions Summary |
| | PostBeginPlay ()))
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| | ServerSetValues (bool InbSimulateBlood, bool InbSimulateWallImpacts, bool InbSimulateProjectiles, bool InbSimulateProjectileImpacts))
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| | SetValues (bool InbSimulateBlood, bool InbSimulateWallImpacts, bool InbSimulateProjectiles, bool InbSimulateProjectileImpacts))
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U2PlayerReplicationInfo
bSimulateProjectileImpacts Source code
simulated event PostBeginPlay ( ) )
function ServerSetValues ( bool InbSimulateBlood, bool InbSimulateWallImpacts, bool InbSimulateProjectiles, bool InbSimulateProjectileImpacts) )
simulated function SetValues ( bool InbSimulateBlood, bool InbSimulateWallImpacts, bool InbSimulateProjectiles, bool InbSimulateProjectileImpacts) )
defaultproperties
{
bSimulateBlood=true
bSimulateWallImpacts=true
bSimulateProjectileImpacts=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:35.169 - Created with
UnCodeX