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U2.U2PlayerReplicationInfo

Extends
PlayerReplicationInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo
            |   
            +-- U2.U2PlayerReplicationInfo

Variables Summary
U2PlayerReplicationInfo
boolbSimulateBlood
boolbSimulateProjectileImpacts
boolbSimulateProjectiles
boolbSimulateWallImpacts
Inherited Variables from Engine.PlayerReplicationInfo
bAdmin, bBot, bFeigningDeath, bIsFemale, bIsSpectator, bOutOfLives, bReadyToPlay, bWaitingPlayer, Deaths, HasFlag, NumLives, OldName, PacketLoss, Ping, PlayerID, PlayerLocation, PlayerName, PreviousName, Score, StartTime, TalkTexture, Team, TeamID, TimeAcc, VoiceType

Functions Summary
event PostBeginPlay ()))
function ServerSetValues (bool InbSimulateBlood, bool InbSimulateWallImpacts, bool InbSimulateProjectiles, bool InbSimulateProjectileImpacts))
function SetValues (bool InbSimulateBlood, bool InbSimulateWallImpacts, bool InbSimulateProjectiles, bool InbSimulateProjectileImpacts))
Inherited Functions from Engine.PlayerReplicationInfo
DisplayDebug, GetHumanReadableName, GetLocationName, PostBeginPlay, Replication, Reset, SetPlayerName, SetWaitingPlayer, Timer, UpdatePlayerLocation


Variables Detail

U2PlayerReplicationInfo

bSimulateBlood Source code

var(U2PlayerReplicationInfo) config bool bSimulateBlood;

bSimulateProjectileImpacts Source code

var(U2PlayerReplicationInfo) config bool bSimulateProjectileImpacts;

bSimulateProjectiles Source code

var(U2PlayerReplicationInfo) config bool bSimulateProjectiles;

bSimulateWallImpacts Source code

var(U2PlayerReplicationInfo) config bool bSimulateWallImpacts;


Functions Detail

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

ServerSetValues Source code

function ServerSetValues ( bool InbSimulateBlood, bool InbSimulateWallImpacts, bool InbSimulateProjectiles, bool InbSimulateProjectileImpacts) )

SetValues Source code

simulated function SetValues ( bool InbSimulateBlood, bool InbSimulateWallImpacts, bool InbSimulateProjectiles, bool InbSimulateProjectileImpacts) )


Defaultproperties

defaultproperties
{
	bSimulateBlood=true
	bSimulateWallImpacts=true
	bSimulateProjectileImpacts=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:35.169 - Created with UnCodeX