U2.U2PlayerTestController
- Extends
- U2PlayerController
- Modifiers
- config ( User )
Core.Object
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+-- Engine.Actor
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+-- Engine.Controller
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+-- Engine.LicenseeController
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+-- Engine.PlayerController
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+-- U2.U2PlayerController
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+-- U2.U2PlayerTestController
Direct Known Subclasses:
U2PlayerNetTestController
Inherited Variables from U2.U2PlayerController |
AmmoFlashTime, AutoSaveIndex, bAltWeaponKick, bAutoTaunt, bIgnoreNextWhenZoomed, bInstantRocket, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoices, bNoVoiceTaunts, bReleaseLeanKeys, bRising, bWantsToLean, bWeaponKickDisabled, bWeaponKicking, DeathMusic, DesiredLeanOffset, LadderMoveLocation, LastAutoAimLocation, LastLeanDir, LastLeaningCheck, LastWeaponKickTime, LeanDir, ProneWeaponKickRatio, StartSpot, U2P, UIAlpha, UnFreezeState, WeaponKickOffset, WeaponKickPercent, WeaponOrder1, WeaponOrder2, WeaponOrder3, WeaponOrder4, WeaponOrder5 |
Inherited Variables from Engine.PlayerController |
aBaseX, aBaseY, aBaseZ, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerVolume, AppliedBob, aStrafe, aTurn, aUp, bAlwaysLevel, bAlwaysMouseLook, bBehindView, bCenterView, bCheatFlying, bCheatsEnabled, bFixedCamera, bForwardPressed, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumped, bKeyboardLook, bLook, bLookUpStairs, bMatineePossess, bNeverSwitchOnPickup, Bob, bobtime, bOnlySpectator, bPressedJump, bSetTurnRot, bSnapLevel, bSnapToLevel, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bUpPressed, bZeroRoll, bZooming, CameraDist, CheatFlyingSpeed, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DefaultFOV, DemoViewPitch, DemoViewYaw, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DoubleClickDir, EnemyTurnSpeed, ExecManagerClasses, ExecManagers, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, InstantFlash, InstantFog, LandBob, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPlaySound, LastUpdateTime, LastZone, LeanOffset, LocalMessageClass, MaxTimeMargin, Misc1, Misc2, myHUD, nextPlayerController, ngSecretSet, ngWorldSecret, NoPauseMessage, OldClientWeapon, OldFloor, OrthoZoom, OwnCamera, PendingMove, Player, PlayerInput, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, ReceivedSecretChecksum, RendMap, SavedMoves, ServerTimeStamp, ShakeDuration, ShakeMagX, ShakeMagY, ShakeOffset, ShakePeriodX, ShakePeriodY, ShakeTime, ShowFlags, ShowSubtitles, Song, SpectatingAccelerationScale, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, ViewingFrom, ViewTarget, WaitDelay, WalkBob, WeaponPriority[50], WeaponUpdate, ZoomLevel |
Functions Summary |
| | Actors (optional bool bVerbose ))
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| | AddActors (int NumActors, string ActorClassString ))
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| | AIFlags (int DebugFlags ))
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| | Anywhere (optional name TargetName ))
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| | BeginState ())) @TeleportFixedState |
| | BehindView (Bool B ))
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| | BeMyMonkey ()))
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| | BumpBrightness ()))
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| | BumpContrast ()))
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| | BumpGamma ()))
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| bool | CheckNamedOrHitActor (string SourceFunctionName, Actor NamedOrHitActor, name TargetName ))
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| | ClearOrders (optional name TargetName ))
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| | Damage (int DamageAmount, optional name TargetName ))
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| | DamageNPCs (int DamageAmount ))
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| | DebugFlags (int DebugFlags, optional name TargetName ))
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| | Destroyed ()))
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| | DestroyLines ()))
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| | Difficulty (byte Difficulty ))
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| | Distance (name A1Name, optional name A2Name ))
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| | DoDumpAnims (name TargetName, bool bBaseOnly ))
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| | DoEdActor (coerce string S ))
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| | DoFindPath (name SourcePawnName, name TargetActorName, optional bool bClearSpecialColliders ))
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| | DoFixCollision (Actor A ))
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| | DoKillActor (Actor TargetActor ))
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| | DoKillNPCs (bool bKillActive, bool bKillDormant, class<Pawn> PawnClass, Pawn ExceptPawn, bool bCarcasses ))
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| | DoReachSpecInfo (name NPName1, name NPName2 ))
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| | DoSetWeapon (string WeaponClassString, name TargetName, bool bKeepInv ))
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| | DoTeleport ()))
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| | DoTeleport ())) @TeleportFixedState |
| | DoToggleDebugFlag (name TargetName, int DebugFlag ))
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| | DoUnTeleport ())) @TeleportFixedState |
| | DoVerifyPaths2 ()))
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| | Dummy ()))
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| | DumpActorInv (Actor A ))
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| | DumpActorList (array<ActorInfoT> ActorList, bool bShowStatic ))
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| | DumpAIEvents ()))
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| | DumpAll (class DumpClass ))
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| | DumpAnims (optional name TargetName ))
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| | DumpAnimsBase (optional name TargetName ))
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| | DumpEvents ()))
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| | DumpInv (name TargetName ))
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| | DumpNPs ()))
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| | DumpSounds (name TargetName ))
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| | DumpStaticMeshCollision ()))
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| | DumpTags ()))
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| | EdActor (name N ))
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| | EdHitActor ()))
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| | EnableFreeOrders (bool bEnable ))
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| | Fall (optional name TargetName ))
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| | FearMe ()))
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| Actor | FindOrSummonActor (string ActorClass ))
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| | FindPath (name TargetActorName, optional bool bClearSpecialColliders ))
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| | FindPathFrom (name SourcePawnName, name TargetActorName, name TargetName, optional bool bClearSpecialColliders ))
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| | FixCollision (optional name TargetName ))
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| | FixSkins ()))
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| | ForceTraceEnable ()))
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| | FOV (float F ))
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| | FreezeNPC (bool bVal, optional name TargetName ))
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| | GetFloorInfo (optional name TargetName ))
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| Actor | GetHitActor ()))
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| Actor | GetLockedOrHitActor (bool bNeedsMesh, optional bool bVerbose ))
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| Actor | GetNamedActor (name N ))
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| Actor | GetNamedLockedOrHitActor (optional name N, optional bool bNeedsMesh, optional bool bVerbose ))
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| Actor | GetNamedOrHitActor (optional name N ))
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| Actor | GetNamedOrLockedActor (optional name N ))
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| HitActorDebugInfoManager | GetTracerInstance ()))
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| | GibHitNPC ()))
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| | GibNPCs ()))
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| | GodEx (optional name TargetName ))
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| | Goodies (int First, int Last ))
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| | GotoActor (name ObjectName ))
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| | HandleThere (name TargetName, float Speed, ETacticalMoveType TMT ))
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| | Here (optional float Speed ))
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| | Here1 (optional float Speed ))
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| | Here2 (optional float Speed ))
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| | HideCCs (string TargetClassStr ))
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| | HurtMe (int Damage ))
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| | InvertMouse ()))
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| | JumpTo (int x, int y, int z ))
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| | KillActiveNPCs ()))
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| | KillActor (name TargetName ))
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| | KillDormantNPCs ()))
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| | KillHitActor ()))
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| | KillHitNPC ()))
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| | KillNPCs (optional string DummyStr ))
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| | KillNPCsExcept (optional name ExceptName ))
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| | KillPawnsEx (class PawnClass ))
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| | KillTimers ()))
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| class<Object> | LoadPackageClass (string ClassName ))
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| | LockNPC (bool bVal, optional name TargetName ))
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| | LockTargetActor (optional name TargetName ))
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| | ManCannon (int Momentum ))
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| | NextLevel ()))
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| | NPCNext ()))
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| | NPCPrev ()))
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| | NPCSet (int Index ))
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| | NPCShow ()))
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| | NPCSum (optional int Index ))
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| bool | OKToCheat (optional bool bQuiet ))
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| | Open (string MapName ))
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| | Phoenix ()))
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| | PO ()))
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| | PostBeginPlay ()))
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| | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot )) @TeleportFixedState |
| | ReachSpecInfo (name NPName1, name NPName2 ))
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| | ReloadScripts (optional name TargetName ))
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| | SetCCs (class<Actor> TargetClass, bool bShow ))
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| | SetCol (name TargetClass, bool bNewColActors, bool bNewBlockActors, bool bNewBlockPlayers ))
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| | SetEnemy (optional name TargetName ))
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| | SetEyeHeight (float NewEyeHeight ))
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| | SetFOV (float F ))
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| | SetHealth (int NewHealth, optional name TargetName ))
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| | SetMyEnemy (optional name TargetName ))
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| | SetMyHealth (int NewHealth ))
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| | SetNPCSprites (bool bSprite ))
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| | SetOrders (name Orders, optional name TargetName, optional float OrdersThreshold ))
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| | SetParticleDensity (int D ))
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| | SetPlayerModel (optional string ClassNameStr ))
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| | SetScript (name CommandFileName, optional name TargetName, optional name StartLabelName ))
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| | SetScripts (optional string CommandFileString ))
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| | SetSkill (float NewSkill, optional name TargetPawnName ))
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| | SetSpeed (float F ))
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| | SetStaticMeshBA (bool bVal ))
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| | SetStaticMeshBNZE (bool bVal ))
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| | SetStaticMeshBP (bool bVal ))
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| | SetStaticMeshCA (bool bVal ))
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| | SetStaticMeshCW (bool bVal ))
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| | SetTeam (int InTeamNumber, optional name TargetName ))
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| | SetTestMoveTargets (name TargetName, Actor NewMoveTarget, float Speed, ETacticalMoveType TMT ))
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| | SetWeapon (string WeaponClassString, optional bool bKeepInv ))
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| | SetWeaponFire (bool bFire ))
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| | SetWeaponFor (string WeaponClassString, name TargetName, optional bool bKeepInv ))
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| | SetWeaponTick (bool bTick ))
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| | ShowCCs (string TargetClassStr ))
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| | ShowCover (float Distance, optional name EnemyName ))
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| | ShowReachSpecInfo (ReachSpec RS ))
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| | ShowTeams ()))
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| | ShowVal (string Str, float Val ))
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| | ShowViewLine ()))
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| | ShowViewTrace (optional bool bUseExtents ))
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| | ShowViewTraceExtents (bool bUseExtents, vector Extents ))
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| | SizeActor (name TargetName, int NewRadius, int NewHeight, optional float NewDrawScale ))
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| | SizeNamedLockedOrHitTarget (name TargetName, int NewRadius, int NewHeight, float NewDrawScale, bool bQuiet ))
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| | SizePawns (name ClassName, int NewRadius, int NewHeight, optional float NewDrawScale ))
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| | StopScenes ()))
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| | Sum (string ClassName ))
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| Object | SummonPackageClass (string ClassName, optional bool bUseViewRotation ))
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| | SumNextNPCWithStats ()))
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| | SumTeam (byte ATeam, string ClassName ))
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| | SumVR (string ClassName ))
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| | Teleport ()))
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| | TestAssert ()))
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| | TestFall (optional name TargetPawnName ))
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| | TestHit (name TargetName ))
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| | TestLOS (name TargetName ))
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| | TestNavErrors (bool bScriptedStateMoves, bool bMoveTarget, bool bMinZ ))
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| | TestNPList ()))
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| | There (name TargetName, optional float Speed ))
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| | There1 (name TargetName, optional float Speed ))
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| | There2 (name TargetName, optional float Speed ))
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| | ToggleBehindView ()))
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| | ToggleCC (optional name TargetName ))
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| | ToggleDebugAI (optional name TargetName ))
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| | ToggleDebugAIAttacks (optional name TargetName ))
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| | ToggleDebugAIEvents (optional name TargetName ))
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| | ToggleDebugDialog ()))
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| | ToggleFOV (float F ))
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| | ToggleFreezeNPCs ()))
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| | ToggleFreezeView ()))
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| | ToggleHUD ()))
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| | ToggleImpacts ()))
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| | ToggleInfiniteAmmo ()))
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| | ToggleInvisibility ()))
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| | ToggleLockNPCs ()))
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| | TogglePawnInvulnerability (Pawn P ))
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| | ToggleReloads ()))
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| | ToggleRMode ()))
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| | ToggleScoreboard ()))
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| | ToggleServos ()))
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| | ToggleShowAll ()))
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| | ToggleShowClass (name ClassToShow, optional bool bForce ))
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| | ToggleShowKPs ()))
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| | ToggleShowNPs ()))
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| | ToggleSpeed ()))
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| | ToggleSubtitles ()))
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| | ToggleTicks (name ClassToShow ))
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| | ToggleTimeDemo ()))
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| | TraceLock (optional name TargetName ))
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| | TraceToggle (optional name TargetName ))
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| | TraceToggleAgentInfo ()))
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| | TraceToggleConsole ()))
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| | TraceToggleLevel ()))
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| | TraceToggleLog ()))
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| | TriggerPawns (name TriggerEvent, optional name TriggeringActorName ))
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| | TriggerTarget (name TriggerEvent, optional name TargetActorName ))
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| | UIOpenMap (string MapName ))
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| | UnTeleport ()
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| | UnTeleport ())) @TeleportFixedState |
| | VerifyPaths2 ()))
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| | Where (optional name TargetName ))
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Inherited Functions from U2.U2PlayerController |
ActivateInventoryItem, ActorHeadInWater, AddBots, AltFire, AutoSaveEnabledA1, AutoSaveEnabledA2, AutoSaveEnabledA3, AutoSaveEnabledA4, AutoSaveEnabledB1, AutoSaveEnabledB2, AutoSaveEnabledB3, AutoSaveEnabledB4, AutoSaveEnabledC1, AutoSaveEnabledC2, AutoSaveEnabledC3, AutoSaveEnabledC4, AutoSaveEnabledD1, AutoSaveEnabledD2, AutoSaveEnabledD3, AutoSaveEnabledD4, AutoSaveEnabledE1, AutoSaveEnabledE2, AutoSaveEnabledE3, AutoSaveEnabledE4, AutoSaveEnabledF1, AutoSaveEnabledF2, AutoSaveEnabledF3, AutoSaveEnabledF4, AutoSaveEnabledG1, BeginState, CalcFirstPersonView, CanCrouch, CanDodge, CanLean, CheckBob, ClearProgressMessages, ClearWeaponEffects, ClientHearSound, ClientPlayTakeHit, ClientVoiceMessage, DeactivateInventoryItem, DialogInitiate, DialogTerminate, EnableProne, EncroachingOn, EndState, Fire, Freeze, GetAccel, GetAmmoClipPct, GetAmmoTotalPct, GetArtifactString, GetAutoTaunt, GetClipRoundsRemaining, GetClipSize, GetHealthPct, GetHealthString, GetInstantRocket, GetLeanDir, GetLeanLeftRightVector, GetObjectives, GetPlayVoiceMessages, GetPowerSuitMaxString, GetPowerSuitPct, GetPowerSuitPowerString, GetPowerSuitString, GetTotalAmmoString, GetUIAlpha, GetWalkingPctScale, GetWeaponPanel, GetWeaponString, HandleMissionFailed, HandleWalking, HandlingCrosshair, HighlightPendingWeapon, InLeanMode, IsFrozen, LandedHardDone, LeanBegin, LeanEnd, LeanReset, LeanTransition, LevelChange, Loaded, LoadLeftHand, MantleBegin, MantleEnd, NextWeapon, NotifyAddInventory, NotifyImpaled, NotifyLanded, NotifyRemoveInventory, NotifyTakeHit, NotifyUnImpaled, PlayerCalcView, PlayerEndLevel, PlayerMove, PlayerTick, PlayWinMessage, Possess, PostBeginPlay, PressingAnyLeanKey, PressingSelectedLeanKey, PrevWeapon, ProcessMove, QuickLoad, QuickSave, Reload, RenderOverlays, SaveEnabled, SendMessage, ServerAddBots, ServerReload, ServerSetInstantRocket, ServerSetTaunt, ServerTaunt, SetAutoSaveIndex, SetAutoTaunt, SetDesiredLeanOffset, SetInstantRocket, SetLevelAction, SetMovementVars, SetPlayVoiceMessages, SetUIAlpha, SetViewTarget, SwitchToBestWeapon, SwitchWeapon, Taunt, TeamMessage, ThirdPerson, ThrowWeapon, ToggleLeanForward, ToggleLeanLeft, ToggleLeanRight, ToggleLeanUp, TurnTowardNearestEnemy, UnFreeze, UnPossessMatinee, Unuse, Use, ViewingSelf |
Inherited Functions from Engine.PlayerController |
ActivateInventoryItem, ActivateItem, AdjustAim, AdjustRadius, AdjustView, Admin, AltFire, BeginState, BehindView, CalcBehindView, CalcFirstPersonView, CanJumpOffLadder, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeSetHand, ChangeStairLook, ChangeTeam, CheckBob, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientDying, ClientFlash, ClientGotoState, ClientHearSound, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientReliablePlaySound, ClientReplicateSkins, ClientSendEvent, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, CompressAccel, ConsoleCommand, CopyToClipboard, Destroyed, EndState, EndZoom, EnterStartState, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, FOV, GetAccel, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetNGSecret, GetPlayerNetworkAddress, GetViewRotation, GetWeapon, HandleMove, HandlePickup, HandleWalking, InitInputSystem, Jump, LaunchActorOutofWater, LocalTravel, LongClientAdjustPosition, Mark, MoveAutonomous, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, NotifyStanceChange, OKToCheat, PasteFromClipboard, Pause, PawnDied, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, Possess, PossessMatinee, PostBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessMove, QuickLoad, QuickSave, ReceiveLocalizedMessage, ReplicateMove, Replication, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, Say, SendEvent, ServerMove, ServerReStartGame, ServerRestartPlayer, ServerSetHandedness, ServerThrowWeapon, SetAirControl, SetAutoSaveIndex, SetFOVAngle, SetHand, SetMasterVolume, SetMovementVars, SetNGSecret, SetPause, SetProgressMessage, SetProgressTime, SetViewTarget, ShakeView, ShortClientAdjustPosition, ShortServerMove, SpawnDefaultHUD, Speech, StartZoom, StopZoom, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TeamMessage, TeamSay, TestShake, ThrowWeapon, Timer, ToggleZoom, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UnPossessMatinee, Unuse, UpdateBob, UpdateRotation, UpdateURL, Use, VeryShortClientAdjustPosition, ViewFlash, ViewShake, WantsSmoothedView, WeaponBob |
const MaxCheatSpeed = 16.0;
const MaxFixCollisionHeight = 100;
const TeleportFixedState = 'TeleportFixed';
var private bool bBehindViewEnabled;
var private bool bNPCsFrozen;
var private bool bNPCsLocked;
var private bool bServosEnabled;
var bool bSetSpeedCheatOn;
var private bool bTimeDemoEnabled;
var private bool bTraceDebugEnabled;
var int CreatureIndex;
var private int CurrentRMode;
var float CurrentSpeed;
var private
Actor LockedActor;
PlayerClassStringIndex Source code
var private int PlayerClassStringIndex;
ScoreboardInfoManagerClass Source code
U2PlayerTestController
SummonPackageStrings[16] Source code
struct
ActorInfoT
{
var class ActorClass;
var bool bStatic;
var int Count;
};
struct
CreatureInfoT
{
var string CatStr;
var string NameStr;
var string StatusStr;
};
exec function Actors ( optional bool bVerbose ) )
exec function AddActors ( int NumActors, string ActorClassString ) )
exec function AIFlags ( int DebugFlags ) )
exec function Anywhere ( optional name TargetName ) )
BeginState @TeleportFixedState Source code
event BeginState ( ) )
exec function BehindView ( Bool B ) )
exec function BeMyMonkey ( ) )
exec function BumpBrightness ( ) )
exec function BumpContrast ( ) )
exec function BumpGamma ( ) )
function bool CheckNamedOrHitActor (
string SourceFunctionName,
Actor NamedOrHitActor,
name TargetName ) )
exec function ClearOrders ( optional name TargetName ) )
exec function Damage ( int DamageAmount, optional name TargetName ) )
exec function DamageNPCs ( int DamageAmount ) )
exec function DebugFlags ( int DebugFlags, optional name TargetName ) )
simulated event Destroyed ( ) )
exec function DestroyLines ( ) )
exec function Difficulty ( byte Difficulty ) )
exec function Distance ( name A1Name, optional name A2Name ) )
function DoDumpAnims ( name TargetName, bool bBaseOnly ) )
function DoEdActor ( coerce string S ) )
function DoFindPath ( name SourcePawnName, name TargetActorName, optional bool bClearSpecialColliders ) )
function DoFixCollision (
Actor A ) )
function DoKillActor (
Actor TargetActor ) )
function DoKillNPCs (
bool bKillActive,
bool bKillDormant,
class<
Pawn>
PawnClass,
Pawn ExceptPawn,
bool bCarcasses ) )
function DoReachSpecInfo ( name NPName1, name NPName2 ) )
function DoSetWeapon ( string WeaponClassString, name TargetName, bool bKeepInv ) )
simulated function DoTeleport ( ) )
DoTeleport @TeleportFixedState Source code
function DoTeleport ( ) )
function DoToggleDebugFlag ( name TargetName, int DebugFlag ) )
DoUnTeleport @TeleportFixedState Source code
function DoUnTeleport ( ) )
function DoVerifyPaths2 ( ) )
exec function Dummy ( ) )
function DumpActorInv (
Actor A ) )
exec function DumpAIEvents ( ) )
exec
function DumpAll (
class<
Actor>
DumpClass ) )
exec function DumpAnims ( optional name TargetName ) )
exec function DumpAnimsBase ( optional name TargetName ) )
exec function DumpEvents ( ) )
exec function DumpInv ( name TargetName ) )
exec function DumpNPs ( ) )
exec function DumpSounds ( name TargetName ) )
DumpStaticMeshCollision Source code
exec function DumpStaticMeshCollision ( ) )
exec function DumpTags ( ) )
exec function EdActor ( name N ) )
exec function EdHitActor ( ) )
exec function EnableFreeOrders ( bool bEnable ) )
exec function Fall ( optional name TargetName ) )
exec function FearMe ( ) )
function Actor FindOrSummonActor (
string ActorClass ) )
exec function FindPath ( name TargetActorName, optional bool bClearSpecialColliders ) )
exec function FindPathFrom ( name SourcePawnName, name TargetActorName, name TargetName, optional bool bClearSpecialColliders ) )
exec function FixCollision ( optional name TargetName ) )
exec function FixSkins ( ) )
function ForceTraceEnable ( ) )
exec function FOV ( float F ) )
exec function FreezeNPC ( bool bVal, optional name TargetName ) )
exec function GetFloorInfo ( optional name TargetName ) )
function Actor GetHitActor ( ) )
function Actor GetLockedOrHitActor (
bool bNeedsMesh, optional
bool bVerbose ) )
function Actor GetNamedActor (
name N ) )
GetNamedLockedOrHitActor Source code
function Actor GetNamedLockedOrHitActor ( optional
name N, optional
bool bNeedsMesh, optional
bool bVerbose ) )
function Actor GetNamedOrHitActor ( optional
name N ) )
function Actor GetNamedOrLockedActor ( optional
name N ) )
exec function GibHitNPC ( ) )
exec function GibNPCs ( ) )
exec function GodEx ( optional name TargetName ) )
exec function Goodies ( int First, int Last ) )
exec function GotoActor ( name ObjectName ) )
exec function Here ( optional float Speed ) )
exec function Here1 ( optional float Speed ) )
exec function Here2 ( optional float Speed ) )
exec function HideCCs ( string TargetClassStr ) )
exec function HurtMe ( int Damage ) )
exec function InvertMouse ( ) )
exec function JumpTo ( int x, int y, int z ) )
exec function KillActiveNPCs ( ) )
exec function KillActor ( name TargetName ) )
exec function KillDormantNPCs ( ) )
exec function KillHitActor ( ) )
exec function KillHitNPC ( ) )
exec function KillNPCs ( optional string DummyStr ) )
exec function KillNPCsExcept ( optional name ExceptName ) )
exec
function KillPawnsEx (
class<
Pawn>
PawnClass ) )
exec function KillTimers ( ) )
static
function class<
Object> LoadPackageClass (
string ClassName ) )
exec function LockNPC ( bool bVal, optional name TargetName ) )
exec function LockTargetActor ( optional name TargetName ) )
exec function ManCannon ( int Momentum ) )
exec function NextLevel ( ) )
exec function NPCNext ( ) )
exec function NPCPrev ( ) )
exec function NPCSet ( int Index ) )
exec function NPCShow ( ) )
exec function NPCSum ( optional int Index ) )
function bool OKToCheat ( optional bool bQuiet ) )
exec function Open ( string MapName ) )
exec function Phoenix ( ) )
exec function PO ( ) )
event PostBeginPlay ( ) )
ProcessMove @TeleportFixedState Source code
exec function ReachSpecInfo ( name NPName1, name NPName2 ) )
exec function ReloadScripts ( optional name TargetName ) )
function SetCCs (
class<
Actor> TargetClass,
bool bShow ) )
exec function SetCol ( name TargetClass, bool bNewColActors, bool bNewBlockActors, bool bNewBlockPlayers ) )
exec function SetEnemy ( optional name TargetName ) )
exec function SetEyeHeight ( float NewEyeHeight ) )
exec function SetFOV ( float F ) )
exec function SetHealth ( int NewHealth, optional name TargetName ) )
exec function SetMyEnemy ( optional name TargetName ) )
exec function SetMyHealth ( int NewHealth ) )
exec function SetNPCSprites ( bool bSprite ) )
exec function SetOrders ( name Orders, optional name TargetName, optional float OrdersThreshold ) )
exec function SetParticleDensity ( int D ) )
exec function SetPlayerModel ( optional string ClassNameStr ) )
exec function SetScript ( name CommandFileName, optional name TargetName, optional name StartLabelName ) )
exec function SetScripts ( optional string CommandFileString ) )
exec function SetSkill ( float NewSkill, optional name TargetPawnName ) )
exec function SetSpeed ( float F ) )
exec function SetStaticMeshBA ( bool bVal ) )
exec function SetStaticMeshBNZE ( bool bVal ) )
exec function SetStaticMeshBP ( bool bVal ) )
exec function SetStaticMeshCA ( bool bVal ) )
exec function SetStaticMeshCW ( bool bVal ) )
exec function SetTeam ( int InTeamNumber, optional name TargetName ) )
exec function SetWeapon ( string WeaponClassString, optional bool bKeepInv ) )
exec function SetWeaponFire ( bool bFire ) )
exec function SetWeaponFor ( string WeaponClassString, name TargetName, optional bool bKeepInv ) )
exec function SetWeaponTick ( bool bTick ) )
exec function ShowCCs ( string TargetClassStr ) )
exec function ShowCover ( float Distance, optional name EnemyName ) )
function ShowReachSpecInfo (
ReachSpec RS ) )
exec function ShowTeams ( ) )
function ShowVal ( string Str, float Val ) )
exec function ShowViewLine ( ) )
exec function ShowViewTrace ( optional bool bUseExtents ) )
function ShowViewTraceExtents (
bool bUseExtents,
vector Extents ) )
exec function SizeActor ( name TargetName, int NewRadius, int NewHeight, optional float NewDrawScale ) )
SizeNamedLockedOrHitTarget Source code
function SizeNamedLockedOrHitTarget ( name TargetName, int NewRadius, int NewHeight, float NewDrawScale, bool bQuiet ) )
exec function SizePawns ( name ClassName, int NewRadius, int NewHeight, optional float NewDrawScale ) )
exec function StopScenes ( ) )
exec function Sum ( string ClassName ) )
function Object SummonPackageClass (
string ClassName, optional
bool bUseViewRotation ) )
exec function SumNextNPCWithStats ( ) )
exec function SumTeam ( byte ATeam, string ClassName ) )
exec function SumVR ( string ClassName ) )
exec function Teleport ( ) )
exec function TestAssert ( ) )
exec function TestFall ( optional name TargetPawnName ) )
exec function TestHit ( name TargetName ) )
exec function TestLOS ( name TargetName ) )
exec function TestNavErrors ( bool bScriptedStateMoves, bool bMoveTarget, bool bMinZ ) )
exec function TestNPList ( ) )
exec function There ( name TargetName, optional float Speed ) )
exec function There1 ( name TargetName, optional float Speed ) )
exec function There2 ( name TargetName, optional float Speed ) )
exec function ToggleBehindView ( ) )
exec function ToggleCC ( optional name TargetName ) )
exec function ToggleDebugAI ( optional name TargetName ) )
exec function ToggleDebugAIAttacks ( optional name TargetName ) )
exec function ToggleDebugAIEvents ( optional name TargetName ) )
exec function ToggleDebugDialog ( ) )
exec function ToggleFOV ( float F ) )
exec function ToggleFreezeNPCs ( ) )
exec function ToggleFreezeView ( ) )
exec function ToggleHUD ( ) )
exec function ToggleImpacts ( ) )
exec function ToggleInfiniteAmmo ( ) )
exec function ToggleInvisibility ( ) )
exec function ToggleLockNPCs ( ) )
TogglePawnInvulnerability Source code
function TogglePawnInvulnerability (
Pawn P ) )
exec function ToggleReloads ( ) )
exec function ToggleRMode ( ) )
exec function ToggleScoreboard ( ) )
exec function ToggleServos ( ) )
exec function ToggleShowAll ( ) )
exec function ToggleShowClass ( name ClassToShow, optional bool bForce ) )
exec function ToggleShowKPs ( ) )
exec function ToggleShowNPs ( ) )
exec function ToggleSpeed ( ) )
exec function ToggleSubtitles ( ) )
exec function ToggleTicks ( name ClassToShow ) )
exec function ToggleTimeDemo ( ) )
exec function TraceLock ( optional name TargetName ) )
exec function TraceToggle ( optional name TargetName ) )
exec function TraceToggleAgentInfo ( ) )
exec function TraceToggleConsole ( ) )
exec function TraceToggleLevel ( ) )
exec function TraceToggleLog ( ) )
exec function TriggerPawns ( name TriggerEvent, optional name TriggeringActorName ) )
exec function TriggerTarget ( name TriggerEvent, optional name TargetActorName ) )
exec function UIOpenMap ( string MapName ) )
exec function UnTeleport ( )
UnTeleport @TeleportFixedState Source code
exec function UnTeleport ( ) )
exec function VerifyPaths2 ( ) )
exec function Where ( optional name TargetName ) )
defaultproperties
{
SummonPackageStrings(0)="Engine"
SummonPackageStrings(1)="U2"
SummonPackageStrings(2)="U2Pawns"
SummonPackageStrings(3)="U2Weapons"
SummonPackageStrings(4)="U2Decorations"
SummonPackageStrings(5)="U2XMP"
SummonPackageStrings(7)="Legend"
SummonPackageStrings(8)="ParticleSystems"
SummonPackageStrings(13)="U2Test"
GoodiesList(0)="U2Weapons.weaponInvAssaultRifle"
GoodiesList(1)="U2Weapons.weaponInvRocketLauncher"
GoodiesList(2)="U2Weapons.weaponInvPistol"
GoodiesList(3)="U2Weapons.weaponInvFlamethrower"
GoodiesList(4)="U2Weapons.weaponInvGrenadeLauncher"
GoodiesList(5)="U2Weapons.weaponInvLeechGun"
GoodiesList(6)="U2Weapons.weaponInvEnergyRifle"
GoodiesList(7)="U2Weapons.weaponInvShotgun"
GoodiesList(8)="U2Weapons.weaponInvSingularityCannon"
GoodiesList(9)="U2Weapons.weaponInvSniperRifle"
GoodiesList(10)="U2Weapons.weaponInvLaserRifle"
GoodiesList(11)="U2Weapons.weaponInvTakkra"
GoodiesList(12)="U2Weapons.ammoInvGrenadeConcussion"
GoodiesList(13)="U2Weapons.ammoInvGrenadeEMP"
GoodiesList(14)="U2Weapons.ammoInvGrenadeFragment"
GoodiesList(15)="U2Weapons.ammoInvGrenadeIncendiary"
GoodiesList(16)="U2Weapons.ammoInvGrenadeSmoke"
GoodiesList(17)="U2Weapons.ammoInvGrenadeToxic"
GoodiesList(20)="U2XMP.FieldGeneratorDeployable"
GoodiesList(21)="U2XMP.RocketTurretDeployable"
GoodiesList(22)="U2XMP.AutoTurretDeployable"
GoodiesList(23)="U2XMP.ProximitySensorDeployable"
CreatureList(0)=(CatStr="Main-Walk",StatusStr="N/A")
CreatureList(1)=(CatStr="Main-Walk",NameStr="U2Pawns.U2AraknidLight")
CreatureList(2)=(CatStr="Main-Walk",NameStr="U2Pawns.U2AraknidMedium")
CreatureList(3)=(CatStr="Main-Walk",NameStr="U2Pawns.U2AraknidHeavy")
CreatureList(4)=(CatStr="Main-Walk",NameStr="U2Pawns.U2Izarian")
CreatureList(6)=(CatStr="Main-Walk",NameStr="U2Pawns.U2MarineLight")
CreatureList(7)=(CatStr="Main-Walk",NameStr="U2Pawns.U2MarineMedium")
CreatureList(8)=(CatStr="Main-Walk",NameStr="U2Pawns.U2MarineHeavy")
CreatureList(9)=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercFemLight")
CreatureList(10)=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercFemMedium")
CreatureList(11)=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercFemHeavy")
CreatureList(12)=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercJapLight")
CreatureList(13)=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercJapMedium")
CreatureList(14)=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercJapHeavy")
CreatureList(15)=(CatStr="Main-Walk",NameStr="U2Pawns.U2SkaarjLight")
CreatureList(16)=(CatStr="Main-Walk",NameStr="U2Pawns.U2SkaarjMedium")
CreatureList(17)=(CatStr="Main-Walk",NameStr="U2Pawns.U2SkaarjHeavy")
CreatureList(25)=(CatStr="Main-Walk",NameStr="U2Pawns.U2Tosc")
CreatureList(26)=(CatStr="Main-Hover",NameStr="U2Pawns.U2DrakkDroid")
CreatureList(27)=(CatStr="Main-Hover",NameStr="U2Pawns.U2DrakkLight")
CreatureList(28)=(CatStr="Main-Hover",NameStr="U2Pawns.U2DrakkMedium")
CreatureList(29)=(CatStr="Main-Hover",NameStr="U2Pawns.U2DrakkBoss")
CreatureList(36)=(CatStr="Misc-Walk",NameStr="U2Pawns.Aida")
CreatureList(37)=(CatStr="Misc-Walk",NameStr="U2Pawns.Isaak")
CreatureList(38)=(CatStr="Misc-Walk",NameStr="U2Pawns.Neban")
CreatureList(39)=(CatStr="Misc-Walk",NameStr="U2Pawns.U2KaiClothed")
CreatureList(40)=(CatStr="Misc-Walk",NameStr="U2Pawns.U2CivilianScientist")
CreatureList(41)=(CatStr="Misc-Walk",NameStr="U2Pawns.U2ColonistHumanFemaleA")
CreatureList(42)=(CatStr="Misc-Walk",NameStr="U2Pawns.U2ColonistHumanMaleA")
CreatureList(43)=(CatStr="Misc-Walk",NameStr="U2Pawns.U2SpecialCivilian")
CreatureList(44)=(CatStr="Misc-Walk",NameStr="U2Pawns.RaffTrainingBot")
CreatureList(51)=(CatStr="Other-Walk",NameStr="U2Pawns.U2Cockroach")
CreatureList(52)=(CatStr="Other-Walk",NameStr="U2Pawns.U2Cyprid")
CreatureList(53)=(CatStr="Other-Walk",NameStr="U2Pawns.U2MegaParata")
CreatureList(54)=(CatStr="Other-Walk",NameStr="U2Pawns.U2MegaSnipe")
CreatureList(55)=(CatStr="Other-Walk",NameStr="U2Pawns.U2MiniMukhogg")
CreatureList(56)=(CatStr="Other-Walk",NameStr="U2Pawns.U2MiniRammer")
CreatureList(57)=(CatStr="Other-Walk",NameStr="U2Pawns.U2Mukhogg")
CreatureList(58)=(CatStr="Other-Walk",NameStr="U2Pawns.U2Parata")
CreatureList(59)=(CatStr="Other-Walk",NameStr="U2Pawns.U2Rammer")
CreatureList(60)=(CatStr="Other-Walk",NameStr="U2Pawns.U2Seagoat")
CreatureList(61)=(CatStr="Other-Walk",NameStr="U2Pawns.U2Snipe")
CreatureList(71)=(CatStr="Other-Fly",NameStr="U2Pawns.U2FlyingSnake")
CreatureList(72)=(CatStr="Other-Fly",NameStr="U2Pawns.U2Hummer")
CreatureList(73)=(CatStr="Other-Fly",NameStr="U2Pawns.U2Spore")
CreatureList(80)=(CatStr="Other-Fly",NameStr="U2Pawns.U2Diver")
CreatureList(81)=(CatStr="Other-Swim",NameStr="U2Pawns.U2Bellowfish")
CreatureList(82)=(CatStr="Other-Swim",NameStr="U2Pawns.U2KillerSprout")
CreatureList(83)=(CatStr="Other-Swim",NameStr="U2Pawns.U2KillerTadpole")
CreatureList(84)=(CatStr="Other-Swim",NameStr="U2Pawns.U2PinwheelFish")
CreatureList(85)=(CatStr="Other-Swim",NameStr="U2Pawns.U2Schoolfish")
CreatureList(86)=(CatStr="Other-Swim",NameStr="U2Pawns.U2Uglyfish")
CreatureList(87)=(CatStr="Other-Swim",NameStr="U2Pawns.U2WaterDipper")
ShowViewTraceLen=65535
DebugInfoManagerClass=Class'U2.HitActorDebugInfoManager'
ScoreboardInfoManagerClass=Class'U2.ScoreboardInfoManager'
bServosEnabled=true
CurrentRMode=5
CreatureIndex=1
NPCShowTime=1.000000
NPCShowColor=(B=255,G=255,A=255)
DeathMusic(0)="DEATH_1.ogg"
DeathMusic(1)="DEATH_2.ogg"
DeathMusic(2)="DEATH_3.ogg"
DeathMusic(3)="DEATH_4.ogg"
ExecManagerClasses(0)=Class'U2.CheatManager'
ExecManagerClasses(1)=Class'U2.AdminManager'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:35.207 - Created with
UnCodeX