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U2.HitActorDebugInfoManager

Extends
DebugInfoManager
Modifiers
config ( User )

Core.Object
|   
+-- Legend.DebugInfoManager
   |   
   +-- U2.HitActorDebugInfoManager

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
ActorActorToShow
boolbShowAgentInfo
boolbShowLevel
Actor.CheckResultLevelHit
Inherited Variables from Legend.DebugInfoManager
bConsoleEcho, bEnabled, bLogfileEcho, InfoStrings, MaxEnabled, PCOwner, XOffset, YOffset
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
function Cleanup ()))
function DoSetInfoStrings (Actor A ))
function DoSetInfoStringsLevel ()))
functionActor GetActorToShow ()))
functionstring GetBaseInfo ()))
functionbool GetShowAgentInfo ()))
functionbool GetShowLevel ()))
function SetActorToShow (Actor A ))
function SetInfoStrings ()))
functionbool SetLevelHit ()))
function SetShowAgentInfo (bool bVal ))
function SetShowLevel (bool bVal ))
function ShowInventoryInfo (Pawn P ))
function ShowPawnInfo (Pawn P ))
function ShowWeaponInfo (Pawn P ))
Inherited Functions from Legend.DebugInfoManager
Cleanup, ClearInfoStrings, CycleEnabled, DoDrawText, GetEchoToConsole, GetEchoToLog, GetEnabled, Initialize, PostRender, SetEchoToConsole, SetEchoToLog, SetEnabled, SetInfoStrings
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

ActorToShow Source code

var private Actor ActorToShow;

bShowAgentInfo Source code

var config bool bShowAgentInfo;

bShowLevel Source code

var config bool bShowLevel;

LevelHit Source code

var private Actor.CheckResult LevelHit;


Functions Detail

Cleanup Source code

function Cleanup ( ) )

DoSetInfoStrings Source code

function DoSetInfoStrings ( Actor A ) )

DoSetInfoStringsLevel Source code

function DoSetInfoStringsLevel ( ) )

GetActorToShow Source code

function Actor GetActorToShow ( ) )

GetBaseInfo Source code

function string GetBaseInfo ( ) )

GetShowAgentInfo Source code

function bool GetShowAgentInfo ( ) )

GetShowLevel Source code

function bool GetShowLevel ( ) )

SetActorToShow Source code

function SetActorToShow ( Actor A ) )

SetInfoStrings Source code

function SetInfoStrings ( ) )

SetLevelHit Source code

function bool SetLevelHit ( ) )

SetShowAgentInfo Source code

function SetShowAgentInfo ( bool bVal ) )

SetShowLevel Source code

function SetShowLevel ( bool bVal ) )

ShowInventoryInfo Source code

function ShowInventoryInfo ( Pawn P ) )

ShowPawnInfo Source code

function ShowPawnInfo ( Pawn P ) )

ShowWeaponInfo Source code

function ShowWeaponInfo ( Pawn P ) )


Defaultproperties

defaultproperties
{
	YOffset=256
}

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Creation time: sk 3-1-2016 10:48:30.135 - Created with UnCodeX