Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameRules | +-- U2.HitSound
Variables Summary | |
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sound | Hit |
sound | TeamHit |
Inherited Variables from Engine.GameRules |
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NextGameRules |
Functions Summary | ||
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int | NetDamage (int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class |
Inherited Functions from Engine.GameRules |
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AddGameRules, CheckEndGame, CheckScore, FindPlayerStart, GetRules, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, ScoreKill, ScoreObjective |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Hit=Sound'U2.Sounds.Hit' TeamHit=Sound'U2.Sounds.TeamHit' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |