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U2.HitSound

Extends
GameRules

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- U2.HitSound

Variables Summary
soundHit
soundTeamHit
Inherited Variables from Engine.GameRules
NextGameRules

Functions Summary
functionint NetDamage (int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class DamageType ))
Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, CheckScore, FindPlayerStart, GetRules, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, ScoreKill, ScoreObjective


Variables Detail

Hit Source code

var sound Hit;

TeamHit Source code

var sound TeamHit;


Functions Detail

NetDamage Source code

function int NetDamage ( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType ) )


Defaultproperties

defaultproperties
{
	Hit=Sound'U2.Sounds.Hit'
	TeamHit=Sound'U2.Sounds.TeamHit'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:30.150 - Created with UnCodeX