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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- U2.U2Inventory | +-- U2.PowerUp | +-- U2.PowerStation | +-- U2.HealthStation
Variables Summary |
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Inherited Variables from U2.PowerUp |
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bIsStation, Description, EnergyUnits, HealthUnits, LastTransferTime, PowerUpOwner, TargetPowerSuit, TransferRate |
Enumerations Summary |
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Inherited Enumerations from U2.PowerStation |
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EStationTypes |
Functions Summary |
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Inherited Functions from U2.PowerStation |
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ActivateStation, CalcRecharge, CleanupCollisionProxy, ClearProperties, DeactivateStation, Destroyed, GetDescription, IsUsable, MakeStationEmpty, OnUnuse, OnUse, PreBeginPlay, SetStationActiveOff, SetStationInUse, StationError, StopStation, Tick, Touch, UnTouch |
Inherited Functions from U2.PowerUp |
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ActivateStation, AddUnits, CalcPowerUp, CheckStopStation, DeactivateStation, GetDescription, GiveTo, IsUsable, MakeStationEmpty, OnUnuse, OnUse, PreBeginPlay, StopStation, Tick, TickPowerUp, TransferPowerUp, TransferProperties |
Defaultproperties |
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defaultproperties { StationStartUsingSound=Sound'U2A.Stations.HealthStationActivate' StationStopUsingSound=Sound'U2A.Stations.HealthStationDeactivate' StationInUseSound=Sound'U2A.Stations.HealthStationAmbient' StationErrorSound=Sound'U2A.Stations.HealthStationError' HealthUnits=75 TransferRate=25 bIsStation=true Description="Health Station" ItemName="Health Station" DrawType=DT_StaticMesh StaticMesh=StaticMesh'343M.Assets.Stations' DrawScale=0.700000 CollisionRadius=80.000000 CollisionHeight=55.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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