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U2.HealthPowerUp

Extends
PowerUp

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- U2.U2Inventory
         |   
         +-- U2.PowerUp
            |   
            +-- U2.HealthPowerUp

Variables Summary
Inherited Variables from U2.PowerUp
bIsStation, Description, EnergyUnits, HealthUnits, LastTransferTime, PowerUpOwner, TargetPowerSuit, TransferRate
Inherited Variables from U2.U2Inventory
ActivateSound, bActivatable, DeActivateSound, EffectSound

Functions Summary
Inherited Functions from U2.PowerUp
ActivateStation, AddUnits, CalcPowerUp, CheckStopStation, DeactivateStation, GetDescription, GiveTo, IsUsable, MakeStationEmpty, OnUnuse, OnUse, PreBeginPlay, StopStation, Tick, TickPowerUp, TransferPowerUp, TransferProperties
Inherited Functions from U2.U2Inventory
Activate, AdjustDamage, Deactivate, HandlePickupQuery, PostRender


Defaultproperties

defaultproperties
{
	ItemName="Health Pickup"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:30.112 - Created with UnCodeX