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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- U2.U2Inventory | +-- U2.PowerUp | +-- U2.HealthPowerUp
Variables Summary |
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Inherited Variables from U2.PowerUp |
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bIsStation, Description, EnergyUnits, HealthUnits, LastTransferTime, PowerUpOwner, TargetPowerSuit, TransferRate |
Inherited Variables from U2.U2Inventory |
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ActivateSound, bActivatable, DeActivateSound, EffectSound |
Functions Summary |
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Inherited Functions from U2.PowerUp |
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ActivateStation, AddUnits, CalcPowerUp, CheckStopStation, DeactivateStation, GetDescription, GiveTo, IsUsable, MakeStationEmpty, OnUnuse, OnUse, PreBeginPlay, StopStation, Tick, TickPowerUp, TransferPowerUp, TransferProperties |
Inherited Functions from U2.U2Inventory |
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Activate, AdjustDamage, Deactivate, HandlePickupQuery, PostRender |
Defaultproperties |
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defaultproperties { ItemName="Health Pickup" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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