U2.PowerUp
- Extends
- U2Inventory
- Modifiers
- abstract
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- U2.U2Inventory
|
+-- U2.PowerUp
Direct Known Subclasses:
EnergyPowerUp, HealthPowerUp, PowerStation
Inherited Variables from Engine.Inventory |
AttachmentClass, bDisplayableInv, bMergesCopies, BobDamping, bTossedOut, Charge, GroupOffset, Icon, IconIndex, InventoryGroup, ItemID, ItemName, PickupClass, PlayerViewOffset, StatusIcon, ThirdPersonActor, ThirdPersonMesh, ThirdPersonMeshInstance, ThirdPersonRelativeLocation, ThirdPersonRelativeRotation, ThirdPersonScale, ThirdPersonStaticMesh |
Inherited Functions from Engine.Inventory |
AttachToPawn, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GetShortName, GiveTo, HandlePickupQuery, NextWeapon, NotifyAddInventory, NotifyDeleteInventory, OwnerEvent, PickupFunction, PostRecvOwner, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, Replication, SelectNext, SetOwnerDisplay, TransferProperties, TransferPropertiesTo, TransferSpecialProperties, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange |
var float LastTransferTime;
PowerUp
function ActivateStation (
Pawn P )
function bool AddUnits (
PowerUp PUI ) )
function int CalcPowerUp ( int CalcUnits, float CurrentTime ) )
function CheckStopStation ( int MaxUnits, int TargetsCurrentUnits ) )
function DeactivateStation ( )
function string GetDescription ( )
function GiveTo (
pawn Other, optional
bool bDontTryToSwitch ) )
function bool IsUsable (
Actor Other )
function MakeStationEmpty ( )
function OnUnuse (
Actor Other )
function OnUse (
Actor Other )
event PreBeginPlay ( ) )
function StopStation ( )
simulated event Tick ( float DeltaTime) )
function TickPowerUp ( out int UnitsAvailable, int MaxUnits, out int TargetsCurrentUnits ) )
function int TransferPowerUp ( int ToTransfer, int MaxUnits, int TargetsCurrentUnits, float CurrentTime ) )
function TransferProperties (
Pickup PickedUpItem ) )
defaultproperties
{
bMergesCopies=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
Creation time: sk 3-1-2016 10:48:31.806 - Created with
UnCodeX