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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Powerups | +-- Engine.Armor | +-- U2.PowerSuit
PowerSuitFemHeavy, PowerSuitFemLight, PowerSuitFemMedium, PowerSuitHeavy, PowerSuitJapHeavy, PowerSuitJapLight, PowerSuitJapMedium, PowerSuitLight, PowerSuitMarineHeavy, PowerSuitMarineLight, PowerSuitMarineMedium, PowerSuitMedium, PowerSuitSkaarjHeavy, PowerSuitSkaarjLight, PowerSuitSkaarjMedium, U2JumpPack
Variables Summary | |
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bool | bProhibitPickups |
float | DamageResidue |
float | PowerSuitHitVolume |
PowerSuit | |
class<DamageFilter> | DamageFilterClass |
float | MaxPower |
ParticleGenerator | ParticleEffect |
float | Power |
Sound | PowerSuitHitSound |
Inherited Variables from Engine.Armor |
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AbsorptionPriority, ArmorAbsorption, NextArmor, ProtectionType |
Inherited Variables from Engine.Powerups |
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ActivateSound, bActivatable, bActive, bAutoActivate, DeActivateSound, ExpireMessage |
Functions Summary | ||
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int | ArmorAbsorbDamage (int DamageInt, class<DamageType> DamageType, vector HitLocation )) | |
Destroyed ())) | ||
DisplayDamageTaken (int PSDamage, int HealthDamage, vector Location )) | ||
bool | HandlePickupQuery (Pickup item )) | |
PreBeginPlay ())) | ||
bool | PreventDeath (int Damage, Pawn Instigator, class<DamageType> DamageType, vector HitLocation )) | |
armor | PrioritizeArmor (int Damage, class<DamageType> DamageType, vector HitLocation )) | |
Replication ())) | ||
TransferProperties (Pickup PickedUpItem )) | ||
TransferPropertiesTo (Pickup PickedUpItem )) |
Inherited Functions from Engine.Armor |
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ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BeginState, EndState, PrioritizeArmor |
Inherited Functions from Engine.Powerups |
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Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, Replication, SelectNext, TravelPreAccept, UseCharge, UsedUp |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { DamageFilterClass=Class'U2.DamageFilterPowerSuit' ParticleEffect=ParticleSalamander'Impact_Metal_AR.ParticleSalamander0' PowerSuitHitSound=Sound'U2A.Suits.PowerSuitHit' PowerSuitHitVolume=0.250000 ItemName="Power Suit" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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