Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Powerups | +-- Engine.Armor | +-- U2.PowerSuit | +-- U2Pawns.PowerSuitFemLight
Variables Summary |
---|
Inherited Variables from U2.PowerSuit |
---|
bProhibitPickups, DamageFilterClass, DamageResidue, MaxPower, ParticleEffect, Power, PowerSuitHitSound, PowerSuitHitVolume |
Inherited Variables from Engine.Armor |
---|
AbsorptionPriority, ArmorAbsorption, NextArmor, ProtectionType |
Functions Summary |
---|
Inherited Functions from U2.PowerSuit |
---|
ArmorAbsorbDamage, Destroyed, DisplayDamageTaken, HandlePickupQuery, PreBeginPlay, PreventDeath, PrioritizeArmor, Replication, TransferProperties, TransferPropertiesTo |
Inherited Functions from Engine.Armor |
---|
ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BeginState, EndState, PrioritizeArmor |
Defaultproperties |
---|
defaultproperties { MaxPower=75.000000 Power=75.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |